EverWrath/src/server/game/AI
Maelthyr d928d8d96a
refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00
..
CoreAI refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824) 2022-05-23 05:51:52 -03:00
ScriptedAI refactor(Core/Unit): PC&NPC Immunity (#11986) 2022-06-18 08:16:45 -04:00
SmartScripts refactor(Core/Unit): minor changes for the combat system (#11904) 2022-06-13 19:40:29 -03:00
CreatureAI.cpp refactor(Core/Unit): minor changes for the combat system (#11904) 2022-06-13 19:40:29 -03:00
CreatureAI.h fix(Scripts/ZulGurub): Renataki - improvements: (#11967) 2022-06-16 11:39:09 -03:00
CreatureAIFactory.h fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp chore(Core/Misc): nullptr cleanup (#11467) 2022-04-21 19:17:20 +02:00
CreatureAISelector.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00