EverWrath/src/server/game/Handlers
Viste 755e30f916
fix(Core/Social): cleanup + fix crash in friend system (#3832)
fix crash when a friend or ignore get GUID 0 and also double friend list
2020-12-04 01:20:35 +01:00
..
AddonHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
AddonHandler.h refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
ArenaTeamHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
AuctionHouseHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
AuthHandler.cpp Update license links (#783) 2018-03-12 10:54:57 +01:00
BattleGroundHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
CalendarHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
ChannelHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
CharacterHandler.cpp refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time (#3420) 2020-10-21 15:20:32 +02:00
ChatHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
CombatHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
DuelHandler.cpp refactor(Core): NULL -> nullptr (#3275) 2020-08-31 11:55:09 +02:00
GroupHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
GuildHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
ItemHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
LFGHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
LootHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
MailHandler.cpp refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time (#3420) 2020-10-21 15:20:32 +02:00
MiscHandler.cpp fix(Core/Social): cleanup + fix crash in friend system (#3832) 2020-12-04 01:20:35 +01:00
MovementHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
NPCHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
NPCHandler.h Update license links (#783) 2018-03-12 10:54:57 +01:00
PetHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
PetitionsHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
QueryHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
QuestHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
ReferAFriendHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
SkillHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Socialhandler.cpp fix(Core/Social): cleanup + fix crash in friend system (#3832) 2020-12-04 01:20:35 +01:00
SpellHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
TaxiHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
TicketHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
TradeHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
VehicleHandler.cpp refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
VoiceChatHandler.cpp Update license links (#783) 2018-03-12 10:54:57 +01:00