129 lines
3.4 KiB
C++
129 lines
3.4 KiB
C++
/*
|
|
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Affero General Public License as published by the
|
|
* Free Software Foundation; either version 3 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Stranglethorn_Vale
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 592
|
|
SDCategory: Stranglethorn Vale
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_yenniku
|
|
EndContentData */
|
|
|
|
#include "Player.h"
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "SpellInfo.h"
|
|
|
|
/*######
|
|
## npc_yenniku
|
|
######*/
|
|
|
|
class npc_yenniku : public CreatureScript
|
|
{
|
|
public:
|
|
npc_yenniku() : CreatureScript("npc_yenniku") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_yennikuAI(creature);
|
|
}
|
|
|
|
struct npc_yennikuAI : public ScriptedAI
|
|
{
|
|
npc_yennikuAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
bReset = false;
|
|
}
|
|
|
|
uint32 Reset_Timer;
|
|
bool bReset;
|
|
|
|
void Reset() override
|
|
{
|
|
Reset_Timer = 0;
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
|
|
}
|
|
|
|
void SpellHit(Unit* caster, const SpellInfo* spell) override
|
|
{
|
|
if (bReset || spell->Id != 3607)
|
|
return;
|
|
|
|
if (Player* player = caster->ToPlayer())
|
|
{
|
|
if (player->GetQuestStatus(592) == QUEST_STATUS_INCOMPLETE) //Yenniku's Release
|
|
{
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
|
|
me->CombatStop(); //stop combat
|
|
me->DeleteThreatList(); //unsure of this
|
|
me->SetFaction(FACTION_HORDE_GENERIC);
|
|
|
|
bReset = true;
|
|
Reset_Timer = 60000;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) override { }
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (bReset)
|
|
{
|
|
if (Reset_Timer <= diff)
|
|
{
|
|
EnterEvadeMode();
|
|
bReset = false;
|
|
me->SetFaction(FACTION_TROLL_BLOODSCALP);
|
|
return;
|
|
}
|
|
|
|
Reset_Timer -= diff;
|
|
|
|
if (me->IsInCombat() && me->GetVictim())
|
|
{
|
|
if (Player* player = me->GetVictim()->ToPlayer())
|
|
{
|
|
if (player->GetTeamId() == TEAM_HORDE)
|
|
{
|
|
me->CombatStop();
|
|
me->DeleteThreatList();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Return since we have no target
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
##
|
|
######*/
|
|
|
|
void AddSC_stranglethorn_vale()
|
|
{
|
|
new npc_yenniku();
|
|
}
|