* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com>
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com>
109 lines
4.2 KiB
C++
109 lines
4.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameObjectAI.h"
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#include "GameObjectScript.h"
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#include "WorldState.h"
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#include "transport_zeppelin.h"
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// 175080 The Iron Eagle - Grom'gol to Orgrimmar
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struct go_transport_the_iron_eagle : GameObjectAI
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{
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go_transport_the_iron_eagle(GameObject *object) : GameObjectAI(object) { };
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void EventInform(uint32 eventId) override
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{
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sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_IRON_EAGLE, static_cast<WorldStateConditionState>(eventId));
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switch (eventId)
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{
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case EVENT_GROMGOL_FROM_OG_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_NEZRAZ, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(0);
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break;
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case EVENT_OG_FROM_GROMGOL_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_SNURK_BUCKSQUICK, 150.0f))
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creature->AI()->Talk(0);
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break;
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default:
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return;
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}
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}
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};
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// 164871 The Thundercaller - Undercity to Orgrimmar
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struct go_transport_the_thundercaller : GameObjectAI
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{
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go_transport_the_thundercaller(GameObject *object) : GameObjectAI(object) { };
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void EventInform(uint32 eventId) override
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{
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sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_THUNDERCALLER, static_cast<WorldStateConditionState>(eventId));
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switch (eventId)
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{
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case EVENT_OG_FROM_UC_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_FREZZA, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(0);
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break;
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case EVENT_UC_FROM_OG_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_ZAPETTA, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(0);
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break;
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case EVENT_OG_TO_UC_DEPARTURE:
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break;
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case EVENT_UC_TO_OG_DEPARTURE:
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if (Creature *creature = me->FindNearestCreature(NPC_ZAPETTA, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(1);
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break;
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default:
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return;
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}
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}
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};
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// 176495 The Purple Princess - Grom'Gol to Undercity
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struct go_transport_the_purple_princess : GameObjectAI
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{
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go_transport_the_purple_princess(GameObject *object) : GameObjectAI(object) { };
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void EventInform(uint32 eventId) override
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{
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sWorldState->HandleConditionStateChange(WORLD_STATE_CONDITION_THE_PURPLE_PRINCESS, static_cast<WorldStateConditionState>(eventId));
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switch (eventId)
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{
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case EVENT_GROMGOL_FROM_UC_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_SQUIBBY_OVERSPECK, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(0);
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break;
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case EVENT_UC_FROM_GROMGOL_ARRIVAL:
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if (Creature *creature = me->FindNearestCreature(NPC_HINDENBURG, SEARCH_RANGE_ZEPPELIN_MASTER))
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creature->AI()->Talk(0);
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break;
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case EVENT_UC_TO_GROMGOL_DEPARTURE:
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case EVENT_GROMGOL_TO_UC_DEPARTURE:
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break;
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default:
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return;
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}
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}
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};
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void AddSC_transport_zeppelins()
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{
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RegisterGameObjectAI(go_transport_the_iron_eagle);
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RegisterGameObjectAI(go_transport_the_thundercaller);
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RegisterGameObjectAI(go_transport_the_purple_princess);
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}
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