EverWrath/src/server/game/Spells
2021-11-21 00:37:51 -03:00
..
Auras feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
Spell.cpp fix(CI): revert sleep + fix shadowing variable issue (#9106) 2021-11-10 10:18:40 +01:00
Spell.h Core/Spells: Triggered spells should not cause players to stand up (#8986) 2021-11-07 20:41:25 +01:00
SpellEffects.cpp feat(Core/Misc): change how Position struct is retrieved (#9017) 2021-11-10 23:43:00 +01:00
SpellInfo.cpp fix(Core/Movement): creatures should not cast while moving (#9141) 2021-11-15 14:39:36 +01:00
SpellInfo.h feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377) 2021-11-05 15:56:45 +01:00
SpellMgr.cpp Revert "fix(Core/Spells): Lowered Magmadar Panic's effect radius to 30 yards. (#9227)" (#9266) 2021-11-21 00:37:51 -03:00
SpellMgr.h fix(Core/Spell): Add Dual Wield skill dependency to Dual Wield effect, sho… (#9162) 2021-11-20 23:44:44 -03:00
SpellScript.cpp chore(Core): Code Reduction dealing with Logging, (Cosmetic only). (#8686) 2021-10-24 22:33:16 -03:00
SpellScript.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00