* Implement GridUnload setting * Minor fixes - Use GetOption instead of deprecated GetBoolDefault. - Added a missing check for instances in LoadMap - Replaced some numbers with global defines * Possible crashfix + minor improvements - Initialized initialOrientation which I had forgotten (likely cause of crash) - Readded a previous check in UpdateSplineMovement - Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set. * Update worldserver.conf.dist * Fix high CPU usage with preload grid enabled. This should be it. |
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| .. | ||
| MovementGenerators | ||
| Spline | ||
| Waypoints | ||
| FollowerReference.cpp | ||
| FollowerReference.h | ||
| FollowerRefMgr.h | ||
| MotionMaster.cpp | ||
| MotionMaster.h | ||
| MovementGenerator.cpp | ||
| MovementGenerator.h | ||