EverWrath/src/server/game/Movement
AG 79b39f9655
fix(Core/Grid): Implement missing GridUnload setting (#17569)
* Implement GridUnload setting

* Minor fixes

- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines

* Possible crashfix + minor improvements

- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.

* Update worldserver.conf.dist

* Fix high CPU usage with preload grid enabled.

This should be it.
2023-10-26 19:32:15 -03:00
..
MovementGenerators fix(Core/Movement) Smoother movement of hunter pets when following players (#16796) 2023-08-06 03:19:23 +02:00
Spline fix(Core/Grid): Implement missing GridUnload setting (#17569) 2023-10-26 19:32:15 -03:00
Waypoints feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681) 2022-05-21 23:42:41 +02:00
FollowerReference.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
FollowerReference.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
FollowerRefMgr.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
MotionMaster.cpp fix(Scripts/Underbog): modernise boss scripts (#16149) 2023-06-04 23:42:40 -03:00
MotionMaster.h fix(Scripts/Underbog): modernise boss scripts (#16149) 2023-06-04 23:42:40 -03:00
MovementGenerator.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
MovementGenerator.h Revert "refactor(Core/Movement): Naming convention" (#14100) 2022-12-11 03:53:09 +01:00