* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
558 lines
17 KiB
C++
558 lines
17 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Tanaris
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SD%Complete: 80
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SDComment: Quest support: 1560, 2954, 4005, 10277, 10279(Special flight path). Noggenfogger vendor
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SDCategory: Tanaris
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EndScriptData */
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/* ContentData
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npc_aquementas
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npc_custodian_of_time
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npc_steward_of_time
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npc_stone_watcher_of_norgannon
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npc_tooga
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EndContentData */
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedFollowerAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_aquementas
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######*/
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enum Aquementas
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{
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AGGRO_YELL_AQUE = 0,
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SPELL_AQUA_JET = 13586,
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SPELL_FROST_SHOCK = 15089
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};
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class npc_aquementas : public CreatureScript
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{
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public:
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npc_aquementas() : CreatureScript("npc_aquementas") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_aquementasAI(creature);
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}
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struct npc_aquementasAI : public ScriptedAI
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{
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npc_aquementasAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 SendItemTimer;
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uint32 SwitchFactionTimer;
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bool isFriendly;
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uint32 FrostShockTimer;
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uint32 AquaJetTimer;
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void Reset() override
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{
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SendItemTimer = 0;
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SwitchFactionTimer = 10000;
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me->SetFaction(FACTION_FRIENDLY);
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isFriendly = true;
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AquaJetTimer = 5000;
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FrostShockTimer = 1000;
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}
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void SendItem(Unit* receiver)
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{
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Player* player = receiver->ToPlayer();
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if (player && player->HasItemCount(11169, 1, false) &&
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player->HasItemCount(11172, 11, false) &&
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player->HasItemCount(11173, 1, false) &&
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!player->HasItemCount(11522, 1, true))
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{
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, nullptr);
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if (msg == EQUIP_ERR_OK)
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player->StoreNewItem(dest, 11522, true);
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(AGGRO_YELL_AQUE, who);
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}
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void UpdateAI(uint32 diff) override
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{
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if (isFriendly)
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{
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if (SwitchFactionTimer <= diff)
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{
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me->SetFaction(FACTION_ELEMENTAL);
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isFriendly = false;
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}
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else SwitchFactionTimer -= diff;
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}
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if (!UpdateVictim())
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return;
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if (!isFriendly)
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{
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if (SendItemTimer <= diff)
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{
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if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER)
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SendItem(me->GetVictim());
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SendItemTimer = 5000;
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}
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else SendItemTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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FrostShockTimer = 15000;
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}
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else FrostShockTimer -= diff;
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if (AquaJetTimer <= diff)
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{
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DoCast(me, SPELL_AQUA_JET);
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AquaJetTimer = 15000;
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}
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else AquaJetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_custodian_of_time
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######*/
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enum CustodianOfTime
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{
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WHISPER_CUSTODIAN_1 = 0,
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WHISPER_CUSTODIAN_2 = 1,
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WHISPER_CUSTODIAN_3 = 2,
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WHISPER_CUSTODIAN_4 = 3,
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WHISPER_CUSTODIAN_5 = 4,
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WHISPER_CUSTODIAN_6 = 5,
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WHISPER_CUSTODIAN_7 = 6,
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WHISPER_CUSTODIAN_8 = 7,
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WHISPER_CUSTODIAN_9 = 8,
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WHISPER_CUSTODIAN_10 = 9,
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WHISPER_CUSTODIAN_11 = 10,
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WHISPER_CUSTODIAN_12 = 11,
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WHISPER_CUSTODIAN_13 = 12,
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WHISPER_CUSTODIAN_14 = 13
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};
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class npc_custodian_of_time : public CreatureScript
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{
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public:
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npc_custodian_of_time() : CreatureScript("npc_custodian_of_time") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_custodian_of_timeAI(creature);
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}
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struct npc_custodian_of_timeAI : public npc_escortAI
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{
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npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId) override
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{
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if (Player* player = GetPlayerForEscort())
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{
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switch (waypointId)
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{
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case 0:
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Talk(WHISPER_CUSTODIAN_1, player);
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break;
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case 1:
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Talk(WHISPER_CUSTODIAN_2, player);
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break;
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case 2:
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Talk(WHISPER_CUSTODIAN_3, player);
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break;
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case 3:
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Talk(WHISPER_CUSTODIAN_4, player);
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break;
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case 5:
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Talk(WHISPER_CUSTODIAN_5, player);
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break;
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case 6:
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Talk(WHISPER_CUSTODIAN_6, player);
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break;
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case 7:
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Talk(WHISPER_CUSTODIAN_7, player);
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break;
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case 8:
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Talk(WHISPER_CUSTODIAN_8, player);
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break;
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case 9:
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Talk(WHISPER_CUSTODIAN_9, player);
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break;
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case 10:
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Talk(WHISPER_CUSTODIAN_4, player);
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break;
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case 13:
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Talk(WHISPER_CUSTODIAN_10, player);
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break;
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case 14:
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Talk(WHISPER_CUSTODIAN_4, player);
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break;
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case 16:
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Talk(WHISPER_CUSTODIAN_11, player);
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break;
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case 17:
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Talk(WHISPER_CUSTODIAN_12, player);
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break;
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case 18:
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Talk(WHISPER_CUSTODIAN_4, player);
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break;
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case 22:
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Talk(WHISPER_CUSTODIAN_13, player);
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break;
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case 23:
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Talk(WHISPER_CUSTODIAN_4, player);
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break;
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case 24:
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Talk(WHISPER_CUSTODIAN_14, player);
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DoCast(player, 34883);
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// below here is temporary workaround, to be removed when spell works properly
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player->AreaExploredOrEventHappens(10277);
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break;
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}
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}
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = who->ToPlayer())
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{
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if (who->HasAura(34877) && player->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)
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{
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float Radius = 10.0f;
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if (me->IsWithinDistInMap(who, Radius))
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{
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Start(false, false, who->GetGUID());
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}
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}
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}
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void Reset() override { }
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void UpdateAI(uint32 diff) override
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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};
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/*######
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## npc_steward_of_time
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######*/
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class npc_steward_of_time : public CreatureScript
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{
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public:
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npc_steward_of_time() : CreatureScript("npc_steward_of_time") { }
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bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const* quest) override
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{
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if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair
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player->CastSpell(player, 34891, true); //(Flight through Caverns)
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return false;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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player->CastSpell(player, 34891, true); //(Flight through Caverns)
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
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{
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AddGossipItemFor(player, 8072, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 9978, creature->GetGUID());
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}
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else
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{
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SendGossipMenuFor(player, 9977, creature->GetGUID());
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}
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return true;
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}
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};
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/*######
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## npc_stone_watcher_of_norgannon
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######*/
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class npc_stone_watcher_of_norgannon : public CreatureScript
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{
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public:
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npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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AddGossipItemFor(player, 57001, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 1675, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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AddGossipItemFor(player, 57002, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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SendGossipMenuFor(player, 1676, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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AddGossipItemFor(player, 57003, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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SendGossipMenuFor(player, 1677, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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AddGossipItemFor(player, 57004, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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SendGossipMenuFor(player, 1678, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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AddGossipItemFor(player, 57005, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 1679, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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CloseGossipMenuFor(player);
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player->AreaExploredOrEventHappens(2954);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, 57000, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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}
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SendGossipMenuFor(player, 1674, creature->GetGUID());
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return true;
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}
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};
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/*####
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# npc_tooga
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####*/
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enum Tooga
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{
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SAY_TOOG_WORRIED = 0,
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SAY_TOOG_POST_1 = 1,
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SAY_TORT_POST_2 = 0,
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SAY_TOOG_POST_3 = 2,
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SAY_TORT_POST_4 = 1,
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SAY_TOOG_POST_5 = 3,
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SAY_TORT_POST_6 = 2,
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QUEST_TOOGA = 1560,
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NPC_TORTA = 6015,
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POINT_ID_TO_WATER = 1,
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FACTION_TOOG_ESCORTEE = 113
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};
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Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f};
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class npc_tooga : public CreatureScript
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{
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public:
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npc_tooga() : CreatureScript("npc_tooga") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOOGA)
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{
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if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI()))
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pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, quest);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_toogaAI(creature);
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}
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struct npc_toogaAI : public FollowerAI
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{
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npc_toogaAI(Creature* creature) : FollowerAI(creature) { }
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uint32 CheckSpeechTimer;
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uint32 PostEventTimer;
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uint32 PhasePostEvent;
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ObjectGuid TortaGUID;
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void Reset() override
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{
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CheckSpeechTimer = 2500;
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PostEventTimer = 1000;
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PhasePostEvent = 0;
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TortaGUID.Clear();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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FollowerAI::MoveInLineOfSight(who);
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if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE | STATE_FOLLOW_POSTEVENT) && who->GetEntry() == NPC_TORTA)
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{
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if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
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{
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Player* player = GetLeaderForFollower();
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if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE)
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player->GroupEventHappens(QUEST_TOOGA, me);
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TortaGUID = who->GetGUID();
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SetFollowComplete(true);
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}
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}
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}
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void MovementInform(uint32 MotionType, uint32 PointId) override
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{
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FollowerAI::MovementInform(MotionType, PointId);
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if (MotionType != POINT_MOTION_TYPE)
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return;
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if (PointId == POINT_ID_TO_WATER)
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SetFollowComplete();
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}
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void UpdateFollowerAI(uint32 Diff) override
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{
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if (!UpdateVictim())
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{
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//we are doing the post-event, or...
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if (HasFollowState(STATE_FOLLOW_POSTEVENT))
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{
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if (PostEventTimer <= Diff)
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{
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PostEventTimer = 5000;
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Creature* torta = ObjectAccessor::GetCreature(*me, TortaGUID);
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if (!torta || !torta->IsAlive())
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{
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//something happened, so just complete
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SetFollowComplete();
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return;
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}
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switch (PhasePostEvent)
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{
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case 1:
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Talk(SAY_TOOG_POST_1);
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break;
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case 2:
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torta->AI()->Talk(SAY_TORT_POST_2);
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break;
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case 3:
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Talk(SAY_TOOG_POST_3);
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break;
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case 4:
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torta->AI()->Talk(SAY_TORT_POST_4);
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break;
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case 5:
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Talk(SAY_TOOG_POST_5);
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break;
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case 6:
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torta->AI()->Talk(SAY_TORT_POST_6);
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me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc);
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break;
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}
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++PhasePostEvent;
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}
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else
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PostEventTimer -= Diff;
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}
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//...we are doing regular speech check
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else if (HasFollowState(STATE_FOLLOW_INPROGRESS))
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{
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if (CheckSpeechTimer <= Diff)
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{
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CheckSpeechTimer = 5000;
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if (urand(0, 9) > 8)
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Talk(SAY_TOOG_WORRIED);
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}
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else
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CheckSpeechTimer -= Diff;
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}
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return;
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}
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DoMeleeAttackIfReady();
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|
}
|
|
};
|
|
};
|
|
|
|
void AddSC_tanaris()
|
|
{
|
|
new npc_aquementas();
|
|
new npc_custodian_of_time();
|
|
new npc_steward_of_time();
|
|
new npc_stone_watcher_of_norgannon();
|
|
new npc_tooga();
|
|
}
|