EverWrath/src/server/game/Spells
UltraNix 7dc494bd55
fix(Core/Spells): Rapture should ignore line of sight. (#11519)
Rapture should not generate threat.
Fixes #11396
2022-04-25 09:24:14 -03:00
..
Auras fix(Core/Spells): Fixed some damage overflows during resilience calculations. (#11497) 2022-04-24 00:39:21 -03:00
Spell.cpp fix(core): Null check the helpers (#11476) 2022-04-22 10:11:06 -03:00
Spell.h fix(Core/Spells): Nature's Swiftness should not be consumed by instant spells. (#10909) 2022-03-18 18:15:56 -03:00
SpellDefines.h refactor(Core/Unit): Split spell things into SpellDefines.h (#10009) 2022-01-09 12:37:51 +01:00
SpellEffects.cpp add (core): additional helper for jump destination (#11489) 2022-04-23 06:51:51 -04:00
SpellInfo.cpp fix(Core/Spells): Implemented spell priorities. (#11278) 2022-04-16 15:28:24 +02:00
SpellInfo.h fix(Core/Spells): Implemented spell priorities. (#11278) 2022-04-16 15:28:24 +02:00
SpellInfoCorrections.cpp fix(Core/Spells): Rapture should ignore line of sight. (#11519) 2022-04-25 09:24:14 -03:00
SpellMgr.cpp fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970) 2022-03-12 04:57:26 -03:00
SpellMgr.h fix(Core/Spells): Flasks should not be overridden by elixirs. (#10301) 2022-02-12 15:51:27 +01:00
SpellScript.cpp refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
SpellScript.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00