* Initial commit for localized motd * Rename function that created world packages * Update to satisfy code check * Update code to accomodate localized motd * Update command to support multiple optionales & adjusted db * Code cleanup * Update sql name * Fix codestyle issues * Remove hardcoded schema * Add check for valid player in reload command * Update to better code style * Add missing include * Fix redundant code usage * Add missing include * Remove sql files and create new rev sql files * Address minor code reviews * Fix code style * Update code to address code revisions. - Remove two unused functions - Remove map - Use available function to resolve LocaleConstant * Fix code style * Add check for base motd and update locale to DEFAULT_LOCALE * Code docs * Removed some docs, readd defaultd motd formatting * Fix oversight in variable declaration * Code style fix * Update code based on code review * ready for merge * Fix set motd command due to changes to DEFAULT_LOCALE * Fix CI * Fix trailing whitespace --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnOpenStateChange(bool open)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_OPEN_STATE_CHANGE, script->OnOpenStateChange(open));
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}
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void ScriptMgr::OnAfterConfigLoad(bool reload)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_CONFIG_LOAD, script->OnAfterConfigLoad(reload));
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}
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void ScriptMgr::OnLoadCustomDatabaseTable()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE, script->OnLoadCustomDatabaseTable());
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}
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void ScriptMgr::OnBeforeConfigLoad(bool reload)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload));
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}
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void ScriptMgr::OnMotdChange(std::string& newMotd, LocaleConstant& locale)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd, locale));
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}
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void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_INITIATE, script->OnShutdownInitiate(code, mask));
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}
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void ScriptMgr::OnShutdownCancel()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_CANCEL, script->OnShutdownCancel());
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}
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void ScriptMgr::OnWorldUpdate(uint32 diff)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_UPDATE, script->OnUpdate(diff));
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}
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void ScriptMgr::OnStartup()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_STARTUP, script->OnStartup());
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}
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void ScriptMgr::OnShutdown()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN, script->OnShutdown());
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}
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void ScriptMgr::OnAfterUnloadAllMaps()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS, script->OnAfterUnloadAllMaps());
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}
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void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION, script->OnBeforeFinalizePlayerWorldSession(cacheVersion));
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}
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void ScriptMgr::OnBeforeWorldInitialized()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED, script->OnBeforeWorldInitialized());
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}
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WorldScript::WorldScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, WORLDHOOK_END)
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < WORLDHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<WorldScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<WorldScript>;
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