EverWrath/src/server/game/AI/CoreAI
2023-02-18 17:26:52 -03:00
..
CombatAI.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
CombatAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
GameObjectAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAI.h feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789) 2023-01-29 09:44:33 -03:00
GuardAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GuardAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
PassiveAI.cpp refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PassiveAI.h refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026) 2023-02-13 21:39:40 +01:00
PetAI.cpp fix(Core/Pets): Taunt should work on pets. (#14255) 2022-12-25 13:46:01 +01:00
PetAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
ReactorAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
TotemAI.cpp fix(Core/TotemAI): Active totems should interrupt its spell casting i… (#12864) 2022-08-27 20:17:26 -03:00
TotemAI.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
UnitAI.cpp fix(Scripts/SethekkHalls): Update Talon King Ikiss script (#15098) 2023-02-18 17:26:52 -03:00
UnitAI.h fix(Scripts/SethekkHalls): Update Talon King Ikiss script (#15098) 2023-02-18 17:26:52 -03:00