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spell_dk.cpp
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refactor(Scripts/Spells): convert spell_dk into new system (#9042)
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2021-11-09 11:43:27 +01:00 |
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spell_druid.cpp
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refactor(Scripts/Spells): convert spell_druid into new system (#9043)
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2021-11-09 11:43:36 +01:00 |
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spell_generic.cpp
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fix(Core/Spells): Potential crashes in spell_generic and spell_item (#8810)
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2021-11-09 07:10:03 -03:00 |
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spell_hunter.cpp
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refactor(Scripts/Spells): convert spell_hunter into new system (#9045)
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2021-11-09 11:44:01 +01:00 |
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spell_item.cpp
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fix(Core/Spells): Potential crashes in spell_generic and spell_item (#8810)
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2021-11-09 07:10:03 -03:00 |
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spell_mage.cpp
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refactor(Scripts/Spells): convert spell_mage into new system (#9058)
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2021-11-09 11:44:37 +01:00 |
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spell_paladin.cpp
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refactor(Scripts/Spells): convert spell_paladin into new system #9058 (#9061)
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2021-11-09 11:45:11 +01:00 |
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spell_priest.cpp
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refactor(Scripts/Spells): convert spell_priest into new system (#9063)
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2021-11-09 11:45:19 +01:00 |
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spell_quest.cpp
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refactor(Scripts/Spells): convert spell_quest into new system (#9064)
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2021-11-09 11:45:27 +01:00 |
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spell_rogue.cpp
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refactor(Scripts/Spells): convert spell_hunter into new system (#9047)
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2021-11-09 11:44:16 +01:00 |
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spell_shaman.cpp
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refactor(Scripts/Spells): convert spell_shaman into new system (#9065)
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2021-11-09 11:45:35 +01:00 |
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spell_warlock.cpp
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refactor(Scripts/Spells): convert spell_warlock into new system (#9066)
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2021-11-09 11:45:43 +01:00 |
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spell_warrior.cpp
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refactor(Scripts/Spells): convert spell_warrior into new system (#9068)
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2021-11-09 11:45:50 +01:00 |
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spells_script_loader.cpp
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feat(License): add new headers information about license (#7941)
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2021-09-30 13:40:52 +07:00 |