EverWrath/src/server/scripts/Spells
2021-11-09 11:45:50 +01:00
..
spell_dk.cpp refactor(Scripts/Spells): convert spell_dk into new system (#9042) 2021-11-09 11:43:27 +01:00
spell_druid.cpp refactor(Scripts/Spells): convert spell_druid into new system (#9043) 2021-11-09 11:43:36 +01:00
spell_generic.cpp fix(Core/Spells): Potential crashes in spell_generic and spell_item (#8810) 2021-11-09 07:10:03 -03:00
spell_hunter.cpp refactor(Scripts/Spells): convert spell_hunter into new system (#9045) 2021-11-09 11:44:01 +01:00
spell_item.cpp fix(Core/Spells): Potential crashes in spell_generic and spell_item (#8810) 2021-11-09 07:10:03 -03:00
spell_mage.cpp refactor(Scripts/Spells): convert spell_mage into new system (#9058) 2021-11-09 11:44:37 +01:00
spell_paladin.cpp refactor(Scripts/Spells): convert spell_paladin into new system #9058 (#9061) 2021-11-09 11:45:11 +01:00
spell_priest.cpp refactor(Scripts/Spells): convert spell_priest into new system (#9063) 2021-11-09 11:45:19 +01:00
spell_quest.cpp refactor(Scripts/Spells): convert spell_quest into new system (#9064) 2021-11-09 11:45:27 +01:00
spell_rogue.cpp refactor(Scripts/Spells): convert spell_hunter into new system (#9047) 2021-11-09 11:44:16 +01:00
spell_shaman.cpp refactor(Scripts/Spells): convert spell_shaman into new system (#9065) 2021-11-09 11:45:35 +01:00
spell_warlock.cpp refactor(Scripts/Spells): convert spell_warlock into new system (#9066) 2021-11-09 11:45:43 +01:00
spell_warrior.cpp refactor(Scripts/Spells): convert spell_warrior into new system (#9068) 2021-11-09 11:45:50 +01:00
spells_script_loader.cpp feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00