EverWrath/src/server/scripts/Northrend/zone_borean_tundra.cpp

2062 lines
69 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"
#include "ScriptedGossip.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
// Ours
enum eDrakeHunt
{
SPELL_DRAKE_HATCHLING_SUBDUED = 46691,
SPELL_SUBDUED = 46675
};
class spell_q11919_q11940_drake_hunt_aura : public AuraScript
{
PrepareAuraScript(spell_q11919_q11940_drake_hunt_aura);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SUBDUED, SPELL_DRAKE_HATCHLING_SUBDUED });
}
bool Load() override
{
return GetOwner()->GetTypeId() == TYPEID_UNIT;
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE || !GetCaster())
return;
Creature* owner = GetOwner()->ToCreature();
owner->RemoveAllAurasExceptType(SPELL_AURA_DUMMY);
owner->CombatStop(true);
owner->GetThreatMgr().ClearAllThreat();
owner->GetMotionMaster()->Clear(false);
owner->GetMotionMaster()->MoveFollow(GetCaster(), 4.0f, M_PI, MOTION_SLOT_ACTIVE);
owner->CastSpell(owner, SPELL_SUBDUED, true);
GetCaster()->CastSpell(GetCaster(), SPELL_DRAKE_HATCHLING_SUBDUED, true);
owner->SetFaction(FACTION_FRIENDLY);
owner->SetImmuneToAll(true);
owner->DespawnOrUnsummon(3 * MINUTE * IN_MILLISECONDS);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// Theirs
/*######
## npc_sinkhole_kill_credit
######*/
enum Sinkhole
{
GO_EXPLOSIVES_CART = 188160,
NPC_SCOURGED_BURROWER = 26250,
QUEST_PLUG_THE_SINKHOLES = 11897,
SPELL_SET_CART = 46797,
SPELL_EXPLODE_CART = 46799,
SPELL_SUMMON_CART = 46798,
SPELL_SUMMON_WORM = 46800,
};
class npc_sinkhole_kill_credit : public CreatureScript
{
public:
npc_sinkhole_kill_credit() : CreatureScript("npc_sinkhole_kill_credit") { }
struct npc_sinkhole_kill_creditAI : public NullCreatureAI
{
npc_sinkhole_kill_creditAI(Creature* creature) : NullCreatureAI(creature) { }
uint32 phaseTimer;
uint8 phase;
ObjectGuid casterGuid;
void Reset() override
{
phaseTimer = 30000;
phase = 0;
casterGuid.Clear();
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (phase || spell->Id != SPELL_SET_CART)
return;
Player* player = caster->ToPlayer();
if (player && player->GetQuestStatus(QUEST_PLUG_THE_SINKHOLES) == QUEST_STATUS_INCOMPLETE)
{
phase = 1;
phaseTimer = 0;
casterGuid = caster->GetGUID();
}
}
void UpdateAI(uint32 diff) override
{
if (!phase)
return;
if (phaseTimer <= diff)
{
switch (phase)
{
case 1:
DoCast(me, SPELL_EXPLODE_CART, true);
DoCast(me, SPELL_SUMMON_CART, true);
if (GameObject* cart = me->FindNearestGameObject(GO_EXPLOSIVES_CART, 3.0f))
cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
phaseTimer = 3000;
phase = 2;
break;
case 2:
if (GameObject* cart = me->FindNearestGameObject(GO_EXPLOSIVES_CART, 3.0f))
cart->UseDoorOrButton();
DoCast(me, SPELL_EXPLODE_CART, true);
phaseTimer = 3000;
phase = 3;
break;
case 3:
DoCast(me, SPELL_EXPLODE_CART, true);
phaseTimer = 2000;
phase = 5; // @fixme: phase 4 is missing...
break;
case 5:
DoCast(me, SPELL_SUMMON_WORM, true);
if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
{
worm->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
}
phaseTimer = 1000;
phase = 6;
break;
case 6:
DoCast(me, SPELL_EXPLODE_CART, true);
if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
{
Unit::Kill(me, worm);
worm->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
phaseTimer = 2000;
phase = 7;
break;
case 7:
DoCast(me, SPELL_EXPLODE_CART, true);
if (Player* caster = ObjectAccessor::GetPlayer(*me, casterGuid))
caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID());
phaseTimer = 5000;
phase = 8;
break;
default:
CreatureAI::EnterEvadeMode();
break;
}
}
else phaseTimer -= diff;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_sinkhole_kill_creditAI(creature);
}
};
/*######
## npc_khunok_the_behemoth
######*/
enum Khunok
{
NPC_ORPHANED_MAMMOTH_CALF = 25861,
SPELL_MAMMOTH_CALF_ESCORT_CREDIT = 46231
};
class npc_khunok_the_behemoth : public CreatureScript
{
public:
npc_khunok_the_behemoth() : CreatureScript("npc_khunok_the_behemoth") { }
struct npc_khunok_the_behemothAI : public ScriptedAI
{
npc_khunok_the_behemothAI(Creature* creature) : ScriptedAI(creature) { }
void MoveInLineOfSight(Unit* who) override
{
ScriptedAI::MoveInLineOfSight(who);
if (who->GetTypeId() != TYPEID_UNIT)
return;
if (who->GetEntry() == NPC_ORPHANED_MAMMOTH_CALF && me->IsWithinDistInMap(who, 10.0f))
{
if (Unit* owner = who->GetOwner())
{
if (owner->IsPlayer())
{
owner->CastSpell(owner, SPELL_MAMMOTH_CALF_ESCORT_CREDIT, true);
who->ToCreature()->DespawnOrUnsummon();
}
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_khunok_the_behemothAI(creature);
}
};
/*######
## npc_iruk
######*/
enum Iruk
{
GOSSIP_MENU_ID_NPC_IRUK = 9280,
GOSSIP_OPTION_SEARCH_CORPSE = 0,
NPC_TEXT_THIS_YOUNG_TUSKARR = 12585,
QUEST_SPIRITS_WATCH_OVER_US = 11961,
SPELL_CREATE_TOTEM_OF_ISSLIRUK = 46816
};
class npc_iruk : public CreatureScript
{
public:
npc_iruk() : CreatureScript("npc_iruk") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GOSSIP_MENU_ID_NPC_IRUK, GOSSIP_OPTION_SEARCH_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, NPC_TEXT_THIS_YOUNG_TUSKARR, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CastSpell(player, SPELL_CREATE_TOTEM_OF_ISSLIRUK, true);
CloseGossipMenuFor(player);
}
return true;
}
};
/*######
## npc_nerubar_victim
######*/
enum Nerubar
{
NPC_WARSONG_PEON = 25270,
QUEST_TAKEN_BY_THE_SCOURGE = 11611,
SPELL_FREED_WARSONG_MAGE = 45526,
SPELL_FREED_WARSONG_SHAMAN = 45527,
SPELL_FREED_WARSONG_WARRIOR = 45514,
SPELL_FREED_WARSONG_PEON = 45532
};
const uint32 nerubarVictims[3] =
{
SPELL_FREED_WARSONG_MAGE, SPELL_FREED_WARSONG_SHAMAN, SPELL_FREED_WARSONG_WARRIOR
};
class npc_nerubar_victim : public CreatureScript
{
public:
npc_nerubar_victim() : CreatureScript("npc_nerubar_victim") { }
struct npc_nerubar_victimAI : public NullCreatureAI
{
npc_nerubar_victimAI(Creature* creature) : NullCreatureAI(creature) { }
void JustDied(Unit* killer) override
{
if (!killer || killer->GetTypeId() != TYPEID_PLAYER)
{
return;
}
Player* player = killer->ToPlayer();
if (player->GetQuestStatus(QUEST_TAKEN_BY_THE_SCOURGE) == QUEST_STATUS_INCOMPLETE)
{
uint8 uiRand = urand(0, 99);
if (uiRand < 40)
{
player->CastSpell(me, SPELL_FREED_WARSONG_PEON, true);
player->KilledMonsterCredit(NPC_WARSONG_PEON);
}
else if (uiRand < 80)
{
player->CastSpell(me, nerubarVictims[urand(0, 2)], true);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_nerubar_victimAI(creature);
}
};
/*######
## npc_lurgglbr
######*/
enum Lurgglbr
{
QUEST_ESCAPE_WINTERFIN_CAVERNS = 11570,
GO_CAGE = 187369,
SAY_START_1 = 0,
SAY_START_2 = 1,
SAY_END_1 = 2,
SAY_END_2 = 3
};
class npc_lurgglbr : public CreatureScript
{
public:
npc_lurgglbr() : CreatureScript("npc_lurgglbr") { }
struct npc_lurgglbrAI : public npc_escortAI
{
npc_lurgglbrAI(Creature* creature) : npc_escortAI(creature) { }
uint32 IntroTimer;
uint32 IntroPhase;
void Reset() override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
IntroTimer = 0;
IntroPhase = 0;
}
}
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 0:
IntroPhase = 1;
IntroTimer = 2000;
break;
case 41:
IntroPhase = 4;
IntroTimer = 2000;
break;
}
}
void UpdateAI(uint32 diff) override
{
if (IntroPhase)
{
if (IntroTimer <= diff)
{
switch (IntroPhase)
{
case 1:
if (Player* player = GetPlayerForEscort())
Talk(SAY_START_1, player);
IntroPhase = 2;
IntroTimer = 7500;
break;
case 2:
Talk(SAY_START_2);
IntroPhase = 3;
IntroTimer = 7500;
break;
case 3:
me->SetReactState(REACT_AGGRESSIVE);
IntroPhase = 0;
IntroTimer = 0;
break;
case 4:
Talk(SAY_END_1);
IntroPhase = 5;
IntroTimer = 8000;
break;
case 5:
if (Player* player = GetPlayerForEscort())
Talk(SAY_END_2, player);
IntroPhase = 6;
IntroTimer = 2500;
break;
case 6:
if (Player* player = GetPlayerForEscort())
player->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
IntroPhase = 7;
IntroTimer = 2500;
break;
case 7:
me->DespawnOrUnsummon();
IntroPhase = 0;
IntroTimer = 0;
break;
}
}
else IntroTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_lurgglbrAI(creature);
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
if (GameObject* go = creature->FindNearestGameObject(GO_CAGE, 5.0f))
go->UseDoorOrButton();
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
pEscortAI->Start(true, false, player->GetGUID());
creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
return true;
}
return false;
}
};
/*######
## Quest 11590: Abduction
######*/
// NPC 25316: Beryl Sorcerer
enum BerylSorcerer
{
EVENT_FROSTBOLT = 1,
EVENT_ARCANE_CHAINS = 2,
NPC_LIBRARIAN_DONATHAN = 25262,
NPC_CAPTURED_BERLY_SORCERER = 25474,
SPELL_FROSTBOLT = 9672,
SPELL_ARCANE_CHAINS = 45611,
SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST = 45625,
SPELL_ARCANE_CHAINS_SUMMON_CHAINED_MAGE_HUNTER = 45626,
SPELL_COSMETIC_ENSLAVE_CHAINS_SELF = 45631,
SPELL_ARCANE_CHAINS_CHANNEL_II = 45735
};
class npc_beryl_sorcerer : public CreatureScript
{
public:
npc_beryl_sorcerer() : CreatureScript("npc_beryl_sorcerer") { }
struct npc_beryl_sorcererAI : public CreatureAI
{
npc_beryl_sorcererAI(Creature* creature) : CreatureAI(creature)
{
Initialize();
}
void Initialize()
{
_playerGUID.Clear();
_chainsCast = false;
}
void Reset() override
{
me->SetReactState(REACT_AGGRESSIVE);
Initialize();
}
void JustEngagedWith(Unit* who) override
{
if (me->IsValidAttackTarget(who))
{
AttackStart(who);
}
_events.ScheduleEvent(EVENT_FROSTBOLT, 3000, 4000);
}
void SpellHit(Unit* unit, SpellInfo const* spell) override
{
if (spell->Id == SPELL_ARCANE_CHAINS && !_chainsCast)
{
if (Player* player = unit->ToPlayer())
{
_playerGUID = player->GetGUID();
_chainsCast = true;
_events.ScheduleEvent(EVENT_ARCANE_CHAINS, 4s);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FROSTBOLT:
DoCastVictim(SPELL_FROSTBOLT);
_events.ScheduleEvent(EVENT_FROSTBOLT, 3s, 4s);
break;
case EVENT_ARCANE_CHAINS:
if (me->HasAura(SPELL_ARCANE_CHAINS))
{
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
me->CastSpell(player, SPELL_ARCANE_CHAINS_CHARACTER_FORCE_CAST, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS & ~TRIGGERED_IGNORE_CAST_ITEM));
player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER);
me->DisappearAndDie();
}
}
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
ObjectGuid _playerGUID;
bool _chainsCast;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_beryl_sorcererAI(creature);
}
};
// NPC 25474: Captured Beryl Sorcerer
enum CapturedBerylSorcerer
{
EVENT_ADD_ARCANE_CHAINS = 1,
EVENT_FOLLOW_PLAYER = 2
};
class npc_captured_beryl_sorcerer : public CreatureScript
{
public:
npc_captured_beryl_sorcerer() : CreatureScript("npc_captured_beryl_sorcerer") {}
struct npc_captured_beryl_sorcererAI : public FollowerAI
{
npc_captured_beryl_sorcererAI(Creature* creature) : FollowerAI(creature)
{
Initialize();
}
void Initialize()
{
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
_events.ScheduleEvent(EVENT_ADD_ARCANE_CHAINS, 0ms);
}
void Reset() override
{
Initialize();
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ADD_ARCANE_CHAINS:
if (Player* summoner = me->ToTempSummon()->GetSummonerUnit()->ToPlayer())
{
summoner->CastSpell(summoner, SPELL_ARCANE_CHAINS_CHANNEL_II, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS & ~TRIGGERED_IGNORE_CAST_ITEM & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST & ~TRIGGERED_IGNORE_GCD));
_events.ScheduleEvent(EVENT_FOLLOW_PLAYER, 1s);
}
break;
case EVENT_FOLLOW_PLAYER:
if (Player* summoner = me->ToTempSummon()->GetSummonerUnit()->ToPlayer())
{
StartFollow(summoner);
}
break;
}
}
}
void MoveInLineOfSight(Unit* who) override
{
FollowerAI::MoveInLineOfSight(who);
if (who->GetEntry() == NPC_LIBRARIAN_DONATHAN && me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
{
SetFollowComplete();
me->DespawnOrUnsummon();
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_captured_beryl_sorcererAI(creature);
}
};
// Spell 45625: - Arcane Chains: Character Force Cast
class spell_arcane_chains_character_force_cast : public SpellScript
{
PrepareSpellScript(spell_arcane_chains_character_force_cast);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ARCANE_CHAINS_SUMMON_CHAINED_MAGE_HUNTER, 45626 });
}
void HandleScriptEffect(SpellEffIndex /* effIndex */)
{
GetHitUnit()->CastSpell(GetCaster(), SPELL_ARCANE_CHAINS_SUMMON_CHAINED_MAGE_HUNTER, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SET_FACING & ~TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS & ~TRIGGERED_IGNORE_CAST_ITEM & ~TRIGGERED_IGNORE_GCD)); // Player cast back 45626 on npc
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_arcane_chains_character_force_cast::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
/*######
## npc_imprisoned_beryl_sorcerer
######*/
enum ImprisionedBerylSorcerer
{
SPELL_NEURAL_NEEDLE = 45634,
NPC_IMPRISONED_BERYL_SORCERER = 25478,
SAY_IMPRISIONED_BERYL_1 = 0,
SAY_IMPRISIONED_BERYL_2 = 1,
SAY_IMPRISIONED_BERYL_3 = 2,
SAY_IMPRISIONED_BERYL_4 = 3,
SAY_IMPRISIONED_BERYL_5 = 4,
SAY_IMPRISIONED_BERYL_6 = 5,
SAY_IMPRISIONED_BERYL_7 = 6
};
class npc_imprisoned_beryl_sorcerer : public CreatureScript
{
public:
npc_imprisoned_beryl_sorcerer() : CreatureScript("npc_imprisoned_beryl_sorcerer") { }
struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI
{
npc_imprisoned_beryl_sorcererAI(Creature* creature) : ScriptedAI(creature) { }
uint32 rebuff;
void Reset() override
{
if (me->GetReactState() != REACT_PASSIVE)
me->SetReactState(REACT_PASSIVE);
rebuff = 0;
// xinef: correct visuals
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 150.517f, me->GetOrientation(), true);
me->SetStandState(UNIT_STAND_STATE_SIT_MEDIUM_CHAIR);
}
void UpdateAI(uint32 diff) override
{
UpdateVictim();
if (rebuff <= diff)
{
if (!me->HasAura(SPELL_COSMETIC_ENSLAVE_CHAINS_SELF))
{
DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF);
}
rebuff = 180000;
}
else
rebuff -= diff;
DoMeleeAttackIfReady();
}
void JustEngagedWith(Unit* /*who*/) override
{
}
void SpellHit(Unit* unit, SpellInfo const* spell) override
{
if (spell->Id == SPELL_NEURAL_NEEDLE && unit->IsPlayer())
{
if (Player* player = unit->ToPlayer())
{
GotStinged(player->GetGUID());
}
}
}
void GotStinged(ObjectGuid casterGUID)
{
if (Player* caster = ObjectAccessor::GetPlayer(*me, casterGUID))
{
uint32 step = caster->GetAuraCount(SPELL_NEURAL_NEEDLE) + 1;
switch (step)
{
case 1:
Talk(SAY_IMPRISIONED_BERYL_1);
break;
case 2:
Talk(SAY_IMPRISIONED_BERYL_2, caster);
break;
case 3:
Talk(SAY_IMPRISIONED_BERYL_3);
break;
case 4:
Talk(SAY_IMPRISIONED_BERYL_4);
break;
case 5:
Talk(SAY_IMPRISIONED_BERYL_5);
break;
case 6:
Talk(SAY_IMPRISIONED_BERYL_6, caster);
break;
case 7:
Talk(SAY_IMPRISIONED_BERYL_7);
caster->KilledMonsterCredit(NPC_IMPRISONED_BERYL_SORCERER);
break;
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_imprisoned_beryl_sorcererAI(creature);
}
};
/*######
## npc_mootoo_the_younger
######*/
enum MootooTheYounger
{
SAY_1 = 0,
SAY_2 = 1,
SAY_3 = 2,
SAY_4 = 3,
SAY_5 = 4,
NPC_MOOTOO_THE_YOUNGER = 25504,
QUEST_ESCAPING_THE_MIST = 11664
};
class npc_mootoo_the_younger : public CreatureScript
{
public:
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
{
creature->SetFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_1, player);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
struct npc_mootoo_the_youngerAI : public npc_escortAI
{
npc_mootoo_the_youngerAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override
{
SetDespawnAtFar(false);
}
void JustDied(Unit* /*killer*/) override
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_ESCAPING_THE_MIST);
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 10:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
Talk(SAY_2);
break;
case 12:
Talk(SAY_3);
me->HandleEmoteCommand(EMOTE_ONESHOT_LOOT);
break;
case 16:
Talk(SAY_4);
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
break;
case 20:
me->SetPhaseMask(1, true);
Talk(SAY_5);
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
SetRun(true);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mootoo_the_youngerAI(creature);
}
};
/*######
## npc_bonker_togglevolt
######*/
enum BonkerTogglevolt
{
NPC_BONKER_TOGGLEVOLT = 25589,
QUEST_GET_ME_OUTA_HERE = 11673,
SAY_BONKER_1 = 0,
SAY_BONKER_2 = 1
};
class npc_bonker_togglevolt : public CreatureScript
{
public:
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_BONKER_2, player);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
}
return true;
}
struct npc_bonker_togglevoltAI : public npc_escortAI
{
npc_bonker_togglevoltAI(Creature* creature) : npc_escortAI(creature) { }
uint32 Bonker_agro;
void Reset() override
{
Bonker_agro = 0;
SetDespawnAtFar(false);
}
void JustDied(Unit* /*killer*/) override
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
void UpdateEscortAI(uint32 /*diff*/) override
{
if (GetAttack() && UpdateVictim())
{
if (Bonker_agro == 0)
{
Talk(SAY_BONKER_1);
Bonker_agro++;
}
DoMeleeAttackIfReady();
}
else Bonker_agro = 0;
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 29:
player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_bonker_togglevoltAI(creature);
}
};
/*######
## Help Those That Cannot Help Themselves, Quest 11876
######*/
enum Valiancekeepcannons
{
GO_VALIANCE_KEEP_CANNON_1 = 187560,
GO_VALIANCE_KEEP_CANNON_2 = 188692
};
class npc_valiance_keep_cannoneer : public CreatureScript
{
public:
npc_valiance_keep_cannoneer() : CreatureScript("npc_valiance_keep_cannoneer") { }
struct npc_valiance_keep_cannoneerAI : public ScriptedAI
{
npc_valiance_keep_cannoneerAI(Creature* creature) : ScriptedAI(creature) { }
uint32 uiTimer;
void Reset() override
{
uiTimer = urand(13000, 18000);
}
void UpdateAI(uint32 diff) override
{
if (uiTimer <= diff)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
GameObject* pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1, 10);
if (!pCannon)
pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2, 10);
if (pCannon)
pCannon->Use(me);
uiTimer = urand(13000, 18000);
}
else uiTimer -= diff;
if (!UpdateVictim())
return;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_valiance_keep_cannoneerAI(creature);
}
};
/*******************************************************
* npc_warmage_coldarra
*******************************************************/
enum Spells
{
SPELL_TRANSITUS_SHIELD_BEAM = 48310
};
enum NPCs
{
NPC_TRANSITUS_SHIELD_DUMMY = 27306,
NPC_WARMAGE_HOLLISTER = 27906,
NPC_WARMAGE_CALANDRA = 27173,
NPC_WARMAGE_WATKINS = 27904
};
class npc_warmage_coldarra : public CreatureScript
{
public:
npc_warmage_coldarra() : CreatureScript("npc_warmage_coldarra") { }
struct npc_warmage_coldarraAI : public ScriptedAI
{
npc_warmage_coldarraAI(Creature* creature) : ScriptedAI(creature)
{
me->SetCombatMovement(false);
}
uint32 m_uiTimer; //Timer until recast
void Reset() override
{
m_uiTimer = 0;
}
void JustEngagedWith(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void UpdateAI(uint32 uiDiff) override
{
if (m_uiTimer <= uiDiff)
{
std::list<Creature*> orbList;
GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
switch (me->GetEntry())
{
case NPC_WARMAGE_HOLLISTER:
{
if (!orbList.empty())
{
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
{
if (Creature* pOrb = *itr)
if (pOrb->GetPositionY() > 6680)
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
}
}
m_uiTimer = urand(90000, 120000);
}
break;
case NPC_WARMAGE_CALANDRA:
{
if (!orbList.empty())
{
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
{
if (Creature* pOrb = *itr)
if ((pOrb->GetPositionY() < 6680) && (pOrb->GetPositionY() > 6630))
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
}
}
m_uiTimer = urand(90000, 120000);
}
break;
case NPC_WARMAGE_WATKINS:
{
if (!orbList.empty())
{
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
{
if (Creature* pOrb = *itr)
if (pOrb->GetPositionY() < 6630)
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
}
}
m_uiTimer = urand(90000, 120000);
}
break;
}
}
else m_uiTimer -= uiDiff;
ScriptedAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_warmage_coldarraAI(creature);
}
};
/*######
## Quest 11794: The hunt is on
######*/
// NPCs 25827: Tom Hegger, 25248: Salty John Thorpe, 25828: Guard Mitchells
enum HiddenCultist
{
SPELL_SHROUD_OF_THE_DEATH_CULTIST = 46077,
SPELL_RIGHTEOUS_VISION = 46078,
NPC_TOM_HEGGER = 25827,
NPC_SALTY_JOHN_THORPE = 25248,
NPC_GUARD_MITCHELLS = 25828,
SAY_HIDDEN_CULTIST_1 = 0,
SAY_HIDDEN_CULTIST_2 = 1,
SAY_HIDDEN_CULTIST_3 = 2,
SAY_HIDDEN_CULTIST_4 = 3,
EVENT_CULTIST_SCRIPT_1 = 1,
EVENT_CULTIST_SCRIPT_2 = 2,
EVENT_CULTIST_SCRIPT_3 = 3
};
class npc_hidden_cultist : public CreatureScript
{
public:
npc_hidden_cultist() : CreatureScript("npc_hidden_cultist") { }
struct npc_hidden_cultistAI : public ScriptedAI
{
npc_hidden_cultistAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
_emoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE);
_npcFlags = creature->GetNpcFlags();
}
void Initialize()
{
_playerGUID.Clear();
}
void Reset() override
{
if (_emoteState)
{
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, _emoteState);
}
if (_npcFlags)
{
me->ReplaceAllNpcFlags(_npcFlags);
}
Initialize();
DoCast(SPELL_SHROUD_OF_THE_DEATH_CULTIST);
me->RestoreFaction();
}
void PreScript()
{
me->StopMoving();
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
me->SetFacingToObject(player);
}
_events.ScheduleEvent(EVENT_CULTIST_SCRIPT_1, 3s);
}
void AttackPlayer()
{
me->SetFaction(FACTION_MONSTER);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
AttackStart(player);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_CULTIST_SCRIPT_1:
{
switch (me->GetEntry())
{
case NPC_SALTY_JOHN_THORPE:
Talk(SAY_HIDDEN_CULTIST_1);
_events.ScheduleEvent(EVENT_CULTIST_SCRIPT_2, 5s);
break;
case NPC_GUARD_MITCHELLS:
Talk(SAY_HIDDEN_CULTIST_2);
_events.ScheduleEvent(EVENT_CULTIST_SCRIPT_2, 5s);
break;
case NPC_TOM_HEGGER:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
Talk(SAY_HIDDEN_CULTIST_3, player);
}
_events.ScheduleEvent(EVENT_CULTIST_SCRIPT_2, 5s);
break;
}
break;
}
case EVENT_CULTIST_SCRIPT_2:
{
switch (me->GetEntry())
{
case NPC_SALTY_JOHN_THORPE:
Talk(SAY_HIDDEN_CULTIST_4);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
me->SetFacingToObject(player);
}
_events.ScheduleEvent(EVENT_CULTIST_SCRIPT_3, 3s);
break;
case NPC_GUARD_MITCHELLS:
case NPC_TOM_HEGGER:
AttackPlayer();
break;
}
break;
}
case EVENT_CULTIST_SCRIPT_3:
{
if (me->GetEntry() == NPC_SALTY_JOHN_THORPE)
{
AttackPlayer();
}
break;
}
default:
break;
}
}
if (!UpdateVictim())
{
return;
}
DoMeleeAttackIfReady();
}
void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
if (gossipListId == 0)
{
CloseGossipMenuFor(player);
_playerGUID = player->GetGUID();
PreScript();
}
}
private:
EventMap _events;
uint32 _emoteState;
NPCFlags _npcFlags;
ObjectGuid _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_hidden_cultistAI(creature);
}
};
enum BloodsporeRuination
{
NPC_BLOODMAGE_LAURITH = 25381,
SAY_BLOODMAGE_LAURITH = 0,
EVENT_TALK = 1,
EVENT_RESET_ORIENTATION
};
class spell_q11719_bloodspore_ruination_45997 : public SpellScript
{
PrepareSpellScript(spell_q11719_bloodspore_ruination_45997);
void HandleEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (Creature* laurith = caster->FindNearestCreature(NPC_BLOODMAGE_LAURITH, 100.0f))
laurith->AI()->SetGUID(caster->GetGUID());
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_q11719_bloodspore_ruination_45997::HandleEffect, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
}
};
class npc_bloodmage_laurith : public CreatureScript
{
public:
npc_bloodmage_laurith() : CreatureScript("npc_bloodmage_laurith") { }
struct npc_bloodmage_laurithAI : public ScriptedAI
{
npc_bloodmage_laurithAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_events.Reset();
_playerGUID.Clear();
}
void SetGUID(ObjectGuid guid, int32 /*action*/) override
{
if (_playerGUID)
return;
_playerGUID = guid;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
me->SetFacingToObject(player);
_events.ScheduleEvent(EVENT_TALK, 1000);
}
void UpdateAI(uint32 diff) override
{
if (UpdateVictim())
{
DoMeleeAttackIfReady();
return;
}
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
Talk(SAY_BLOODMAGE_LAURITH, player);
_playerGUID.Clear();
_events.ScheduleEvent(EVENT_RESET_ORIENTATION, 5s);
break;
case EVENT_RESET_ORIENTATION:
me->SetFacingTo(me->GetHomePosition().GetOrientation());
break;
}
}
}
private:
EventMap _events;
ObjectGuid _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_bloodmage_laurithAI(creature);
}
};
/*######
## Quest 12019: Last Rites
######*/
// NPC 26170: Thassarian
enum Thassarian
{
EVENT_THASSARIAN_SCRIPT_1 = 1,
EVENT_THASSARIAN_SCRIPT_2 = 2,
EVENT_THASSARIAN_SCRIPT_3 = 3,
EVENT_THASSARIAN_SCRIPT_4 = 4,
EVENT_THASSARIAN_SCRIPT_5 = 5,
EVENT_THASSARIAN_SCRIPT_6 = 6,
EVENT_THASSARIAN_SCRIPT_7 = 7,
EVENT_THASSARIAN_SCRIPT_8 = 8,
EVENT_THASSARIAN_SCRIPT_9 = 9,
EVENT_THASSARIAN_SCRIPT_10 = 10,
EVENT_THASSARIAN_SCRIPT_11 = 11,
EVENT_THASSARIAN_SCRIPT_12 = 12,
EVENT_THASSARIAN_SCRIPT_13 = 13,
EVENT_THASSARIAN_SCRIPT_14 = 14,
EVENT_THASSARIAN_SCRIPT_15 = 15,
EVENT_THASSARIAN_SCRIPT_16 = 16,
EVENT_THASSARIAN_SCRIPT_17 = 17,
EVENT_THASSARIAN_SCRIPT_18 = 18,
EVENT_THASSARIAN_SCRIPT_19 = 19,
EVENT_THASSARIAN_SCRIPT_20 = 20,
EVENT_THASSARIAN_SCRIPT_21 = 21,
EVENT_THASSARIAN_SCRIPT_22 = 22,
EVENT_THASSARIAN_SCRIPT_23 = 23,
EVENT_THASSARIAN_SCRIPT_24 = 24,
EVENT_THASSARIAN_SCRIPT_25 = 25,
EVENT_THASSARIAN_SCRIPT_26 = 26,
EVENT_THASSARIAN_SCRIPT_27 = 27,
EVENT_THASSARIAN_SCRIPT_28 = 28,
EVENT_THASSARIAN_SCRIPT_29 = 29,
EVENT_THASSARIAN_CAST = 30,
NPC_IMAGE_LICH_KING = 26203,
NPC_COUNSELOR_TALBOT = 25301,
NPC_PRINCE_VALANAR = 28189,
NPC_GENERAL_ARLOS = 25250,
NPC_LERYSSA = 25251,
NPC_TANATHAL = 26173,
SPELL_THASSARIAN_FLAY = 46685,
SPELL_TRANSFORM_VALANAR = 46753,
SPELL_BLOOD_PRESENCE = 50995,
SAY_THASSARIAN_1 = 0,
SAY_THASSARIAN_2 = 1,
SAY_THASSARIAN_3 = 2,
SAY_THASSARIAN_4 = 3,
SAY_THASSARIAN_5 = 4,
SAY_THASSARIAN_6 = 5,
SAY_THASSARIAN_7 = 6,
SAY_TALBOT_1 = 0,
SAY_TALBOT_2 = 1,
SAY_TALBOT_3 = 2,
SAY_TALBOT_4 = 3,
SAY_LICH_1 = 0,
SAY_LICH_2 = 1,
SAY_LICH_3 = 2,
SAY_ARLOS_1 = 0,
SAY_ARLOS_2 = 1,
SAY_LERYSSA_1 = 0,
SAY_LERYSSA_2 = 1,
SAY_LERYSSA_3 = 2,
SAY_LERYSSA_4 = 3,
PATH_THASSARIAN = 1013030,
PATH_ARTHAS = 1013031,
PATH_TALBOT = 1013032,
PATH_ARLOS = 1013033,
PATH_LERYSSA = 1013034
};
class npc_thassarian : public CreatureScript
{
public:
npc_thassarian() : CreatureScript("npc_thassarian") {}
struct npc_thassarianAI : public ScriptedAI
{
npc_thassarianAI(Creature* creature) : ScriptedAI(creature){}
void Reset() override
{
me->SetImmuneToAll(true);
_events.ScheduleEvent(EVENT_THASSARIAN_CAST, 1000);
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_THASSARIAN_CAST:
{
if (Unit* tanathal = me->FindNearestCreature(NPC_TANATHAL, 10.0f))
{
me->CastSpell(tanathal, SPELL_THASSARIAN_FLAY);
}
}
}
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_thassarianAI(creature);
}
};
class npc_thassarian2 : public CreatureScript
{
public:
npc_thassarian2() : CreatureScript("npc_thassarian2") {}
struct npc_thassarian2AI : public ScriptedAI
{
npc_thassarian2AI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_arthasGUID.Clear();
_talbotGUID.Clear();
_leryssaGUID.Clear();
_arlosGUID.Clear();
}
void Reset() override
{
me->SetFaction(FACTION_VALIANCE_EXPEDITION_7);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Initialize();
}
void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
case NPC_LERYSSA:
{
if (Creature* arlos = ObjectAccessor::GetCreature(*me, _arlosGUID))
{
arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
}
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
leryssa->SetOrientation(4.537856f);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_8, 1s);
break;
}
case NPC_COUNSELOR_TALBOT:
{
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_18, 0ms);
}
break;
default:
break;
}
}
void MovementInform(uint32 type, uint32 param) override
{
if (type == WAYPOINT_MOTION_TYPE && param == 2)
{
me->SetWalk(false);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_1, 2s);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_THASSARIAN_SCRIPT_1:
// Summon Arthas and Talbot
if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3729.4614f, 3520.386f, 473.4048f, 1.361f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
{
_arthasGUID = arthas->GetGUID();
arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
arthas->SetReactState(REACT_PASSIVE);
arthas->SetWalk(true);
}
if (Creature* talbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3748.7627f, 3614.0374f, 473.4048f, 4.5553f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
{
_talbotGUID = talbot->GetGUID();
talbot->SetWalk(true);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_2, 1s);
break;
case EVENT_THASSARIAN_SCRIPT_2:
// Arthas load path
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->GetMotionMaster()->MovePath(PATH_ARTHAS, false);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_3, 1s);
break;
case EVENT_THASSARIAN_SCRIPT_3:
// Talbot load path
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->GetMotionMaster()->MovePath(PATH_TALBOT, false);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_4, 20s);
break;
case EVENT_THASSARIAN_SCRIPT_4:
// Talbot transform and knell
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->CastSpell(talbot, SPELL_TRANSFORM_VALANAR);
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
talbot->SetFullHealth();
talbot->SetFaction(FACTION_UNDEAD_SCOURGE);
talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_PASSIVE);
talbot->SetStandState(UNIT_STAND_STATE_KNEEL);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_5, 7s);
break;
case EVENT_THASSARIAN_SCRIPT_5:
// Talbot say text 1
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->AI()->Talk(SAY_TALBOT_1);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_6, 9s);
break;
case EVENT_THASSARIAN_SCRIPT_6:
// Summon General Arlos and Leryssa
if (Creature* arlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3746.2825f, 3616.3699f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
{
_arlosGUID = arlos->GetGUID();
arlos->SetWalk(true);
arlos->SetImmuneToAll(true);
arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
}
if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
{
_leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(true);
leryssa->SetImmuneToAll(true);
leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_7, 7s);
break;
case EVENT_THASSARIAN_SCRIPT_7:
// Talbot say text 2
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->AI()->Talk(SAY_TALBOT_2);
}
break;
case EVENT_THASSARIAN_SCRIPT_8:
// Thassarian say text 1 and move to location
Talk(SAY_THASSARIAN_1);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(0, 3722.527f, 3567.2583f, 477.44086f);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_9, 7s);
break;
case EVENT_THASSARIAN_SCRIPT_9:
// Thassarian say text 2
Talk(SAY_THASSARIAN_2);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_10, 6s);
break;
case EVENT_THASSARIAN_SCRIPT_10:
// Arthas turn to Thassarian and Talbot stand
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->SetFacingToObject(me);
}
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->SetStandState(UNIT_STAND_STATE_STAND);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_11, 4s);
break;
case EVENT_THASSARIAN_SCRIPT_11:
// Arthas say text 2
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->AI()->Talk(SAY_LICH_2);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_12, 18s);
break;
case EVENT_THASSARIAN_SCRIPT_12:
// Thassarian say text 3
Talk(SAY_THASSARIAN_3);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_13, 10s);
break;
case EVENT_THASSARIAN_SCRIPT_13:
// Talbot say text 3
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->AI()->Talk(SAY_TALBOT_3);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_14, 5s);
break;
case EVENT_THASSARIAN_SCRIPT_14:
// Arthas turn to Talbot say text 3
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
arthas->SetFacingToObject(talbot);
}
arthas->AI()->Talk(SAY_LICH_3);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_15, 5s);
break;
case EVENT_THASSARIAN_SCRIPT_15:
// Arthas turn to me and emote
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->SetFacingToObject(me);
arthas->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_16, 5s);
break;
case EVENT_THASSARIAN_SCRIPT_16:
// Arthas despawn
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->RemoveFromWorld();
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_17, 3s);
break;
case EVENT_THASSARIAN_SCRIPT_17:
// Talbot say text 4 and attack
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->AI()->Talk(SAY_TALBOT_4);
talbot->SetFaction(FACTION_UNDEAD_SCOURGE_9);
talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_AGGRESSIVE);
talbot->Attack(me, false);
}
break;
case EVENT_THASSARIAN_SCRIPT_18:
// Arlos say text 1
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
if (Creature* arlos = ObjectAccessor::GetCreature(*me, _arlosGUID))
{
arlos->AI()->Talk(SAY_ARLOS_1);
arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
arlos->SetStandState(UNIT_STAND_STATE_KNEEL);
}
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_19, 3s);
break;
case EVENT_THASSARIAN_SCRIPT_19:
// Leryssa set facing to me
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
{
_leryssaGUID = leryssa->GetGUID();
leryssa->SetFacingToObject(me);
me->SetFacingToObject(leryssa);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_20, 3s);
break;
case EVENT_THASSARIAN_SCRIPT_20:
// Arlos say text 2 and die. Leryssa say text 1
if (Creature* arlos = me->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true))
{
_arlosGUID = arlos->GetGUID();
arlos->AI()->Talk(SAY_ARLOS_2);
arlos->SetStandState(UNIT_STAND_STATE_DEAD);
}
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->AI()->Talk(SAY_LERYSSA_1);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_21, 5s);
break;
case EVENT_THASSARIAN_SCRIPT_21:
// Thassarian say text 4
me->SetStandState(UNIT_STAND_STATE_KNEEL);
Talk(SAY_THASSARIAN_4);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_22, 3s);
break;
case EVENT_THASSARIAN_SCRIPT_22:
// Leryssa run to Thassarian
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->SetWalk(false);
leryssa->MonsterMoveWithSpeed(3726.751f, 3568.1633f, 477.44086f, leryssa->GetSpeed(MOVE_RUN));
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_23, 2s);
break;
case EVENT_THASSARIAN_SCRIPT_23:
// Leryssa say text 2
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->AI()->Talk(SAY_LERYSSA_2);
leryssa->SetStandState(UNIT_STAND_STATE_SIT);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_24, 5s);
break;
case EVENT_THASSARIAN_SCRIPT_24:
// Thassarian say text 5
Talk(SAY_THASSARIAN_5);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_25, 10s);
break;
case EVENT_THASSARIAN_SCRIPT_25:
// Leryssa say text 3
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->AI()->Talk(SAY_LERYSSA_3);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_26, 12s);
break;
case EVENT_THASSARIAN_SCRIPT_26:
// Thassarian say text 6
Talk(SAY_THASSARIAN_6);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_27, 11s);
break;
case EVENT_THASSARIAN_SCRIPT_27:
// Leryssa say text 4
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->AI()->Talk(SAY_LERYSSA_4);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_28, 12s);
break;
case EVENT_THASSARIAN_SCRIPT_28:
// Thassarian say text 7
Talk(SAY_THASSARIAN_7);
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_29, 35s);
break;
case EVENT_THASSARIAN_SCRIPT_29:
Cleanup();
me->DespawnOrUnsummon(30s, 120s);
break;
default:
break;
}
}
if (!UpdateVictim())
{
return;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/) override
{
Cleanup();
me->DespawnOrUnsummon(1s, 120s);
}
void Cleanup()
{
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->RemoveFromWorld();
}
if (Creature* leryssa = ObjectAccessor::GetCreature(*me, _leryssaGUID))
{
leryssa->RemoveFromWorld();
}
if (Creature* arlos = ObjectAccessor::GetCreature(*me, _arlosGUID))
{
arlos->RemoveFromWorld();
}
if (Creature* arthas = ObjectAccessor::GetCreature(*me, _arthasGUID))
{
arthas->RemoveFromWorld();
}
}
void sGossipHello(Player* /*player*/) override
{
if (!me->HasAura(SPELL_BLOOD_PRESENCE))
{
DoCastSelf(SPELL_BLOOD_PRESENCE);
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) override
{
if (action == 0)
{
_playerGUID = player->GetGUID();
CloseGossipMenuFor(player);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMotionMaster()->MovePath(PATH_THASSARIAN, false);
}
}
private:
EventMap _events;
ObjectGuid _playerGUID;
ObjectGuid _arthasGUID;
ObjectGuid _talbotGUID;
ObjectGuid _leryssaGUID;
ObjectGuid _arlosGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_thassarian2AI(creature);
}
};
// NPC 25251: Leryssa
class npc_leryssa : public CreatureScript
{
public:
npc_leryssa() : CreatureScript("npc_leryssa") {}
struct npc_leryssaAI : public ScriptedAI
{
npc_leryssaAI(Creature* creature) : ScriptedAI(creature) {}
void MovementInform(uint32 type, uint32 param) override
{
if (type == WAYPOINT_MOTION_TYPE && param == 2)
{
if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
summoner->ToCreature()->AI()->SetData(1, NPC_LERYSSA);
}
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_leryssaAI(creature);
}
};
// NPC 25301: Counselor Talbot
enum CounselorTalbot
{
AREA_LAST_RITES = 4128,
SPELL_DEFLECTION = 51009,
SPELL_SOUL_BLAST = 50992,
SPELL_VAMPIRIC_BOLT = 51016,
EVENT_DEFLECTION = 1,
EVENT_SOUL_BLAST = 2,
EVENT_VAMPIRIC_BOLT = 3
};
class npc_counselor_talbot : public CreatureScript
{
public:
npc_counselor_talbot() : CreatureScript("npc_counselor_talbot") {}
struct npc_counselor_talbotAI : public ScriptedAI
{
npc_counselor_talbotAI(Creature* creature) : ScriptedAI(creature) {}
void Reset() override {}
void JustEngagedWith(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_DEFLECTION, 10s, 20s);
_events.ScheduleEvent(EVENT_SOUL_BLAST, 4s, 6s);
_events.ScheduleEvent(EVENT_VAMPIRIC_BOLT, 0ms);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
if (me->GetAreaId() == AREA_LAST_RITES)
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DEFLECTION:
DoCastSelf(SPELL_DEFLECTION);
_events.ScheduleEvent(EVENT_DEFLECTION, 10s, 20s);
break;
case EVENT_SOUL_BLAST:
DoCastVictim(SPELL_SOUL_BLAST);
_events.ScheduleEvent(EVENT_SOUL_BLAST, 4s, 6s);
break;
case EVENT_VAMPIRIC_BOLT:
DoCastVictim(SPELL_VAMPIRIC_BOLT);
_events.ScheduleEvent(EVENT_VAMPIRIC_BOLT, 3s, 4s);
break;
default:
break;
}
}
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* /*killer*/) override
{
if (me->IsSummon())
{
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
summoner->ToCreature()->AI()->SetData(1, NPC_COUNSELOR_TALBOT);
}
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_counselor_talbotAI(creature);
}
};
void AddSC_borean_tundra()
{
// Ours
RegisterSpellScript(spell_q11919_q11940_drake_hunt_aura);
new npc_thassarian();
new npc_thassarian2();
new npc_leryssa();
new npc_counselor_talbot();
// Theirs
new npc_sinkhole_kill_credit();
new npc_khunok_the_behemoth();
new npc_iruk();
new npc_nerubar_victim();
new npc_lurgglbr();
new npc_beryl_sorcerer();
new npc_captured_beryl_sorcerer();
RegisterSpellScript(spell_arcane_chains_character_force_cast);
new npc_imprisoned_beryl_sorcerer();
new npc_mootoo_the_younger();
new npc_bonker_togglevolt();
new npc_valiance_keep_cannoneer();
new npc_warmage_coldarra();
new npc_hidden_cultist();
RegisterSpellScript(spell_q11719_bloodspore_ruination_45997);
new npc_bloodmage_laurith();
}