EverWrath/src/server/game/Movement/Spline/MoveSplineInitArgs.h
Kargatum 52aa0e9966
feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00

71 lines
2 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
#include <G3D/Vector3.h>
class Unit;
namespace Movement
{
typedef std::vector<Vector3> PointsArray;
union FacingInfo
{
struct
{
float x, y, z;
} f;
uint64 target;
float angle;
FacingInfo(float o) : angle(o) {}
FacingInfo(uint64 t) : target(t) {}
FacingInfo() = default;
};
struct MoveSplineInitArgs
{
MoveSplineInitArgs(size_t path_capacity = 16)
{
path.reserve(path_capacity);
}
PointsArray path;
FacingInfo facing;
MoveSplineFlag flags;
int32 path_Idx_offset{0};
float velocity{0.f};
float parabolic_amplitude{0.f};
float time_perc{0.f};
uint32 splineId{0};
float initialOrientation{0.f};
bool HasVelocity{false};
bool TransformForTransport{true};
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate(Unit* unit) const;
private:
[[nodiscard]] bool _checkPathBounds() const;
};
}
#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H