71 lines
2 KiB
C++
71 lines
2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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#include "MoveSplineFlag.h"
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#include <G3D/Vector3.h>
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class Unit;
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namespace Movement
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{
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typedef std::vector<Vector3> PointsArray;
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union FacingInfo
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{
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struct
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{
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float x, y, z;
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} f;
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uint64 target;
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float angle;
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FacingInfo(float o) : angle(o) {}
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FacingInfo(uint64 t) : target(t) {}
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FacingInfo() = default;
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};
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struct MoveSplineInitArgs
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{
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MoveSplineInitArgs(size_t path_capacity = 16)
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{
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path.reserve(path_capacity);
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}
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PointsArray path;
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FacingInfo facing;
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MoveSplineFlag flags;
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int32 path_Idx_offset{0};
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float velocity{0.f};
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float parabolic_amplitude{0.f};
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float time_perc{0.f};
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uint32 splineId{0};
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float initialOrientation{0.f};
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bool HasVelocity{false};
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bool TransformForTransport{true};
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/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
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bool Validate(Unit* unit) const;
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private:
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[[nodiscard]] bool _checkPathBounds() const;
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};
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}
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#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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