EverWrath/src/server/game/Entities
2022-03-21 04:43:45 +07:00
..
Corpse feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
Creature fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970) 2022-03-12 04:57:26 -03:00
DynamicObject refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
GameObject fix(Core/Loot): Fixed some chests inside dungeons not being bound only to participants. (#10995) 2022-03-18 18:33:04 -03:00
Item fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970) 2022-03-12 04:57:26 -03:00
Object feat(Core/Maps): Improvements to Cinematic function (#10765) 2022-03-11 08:21:54 +01:00
Pet refactor(Core/Packet): Pet (#9473) 2022-03-01 13:50:50 +01:00
Player Core/Packet: SMSG_LEVELUP_INFO (#10884) 2022-03-21 04:43:45 +07:00
Totem refactor(Core/Packets): Totem (#9451) 2021-12-31 10:23:38 -03:00
Transport refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
Unit fix(Core/Spells): Nature's Swiftness should not be consumed by instant spells. (#10909) 2022-03-18 18:15:56 -03:00
Vehicle refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00