EverWrath/src/server/game/Server/WorldSocket.cpp

1080 lines
32 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "AccountMgr.h"
#include "BigNumber.h"
#include "ByteBuffer.h"
#include "Common.h"
#include "CryptoHash.h"
#include "CryptoRandom.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
#include "PacketLog.h"
#include "Player.h"
#include "Realm.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "WorldSocket.h"
#include "WorldSocketMgr.h"
#include <ace/Message_Block.h>
#include <ace/os_include/arpa/os_inet.h>
#include <ace/os_include/netinet/os_tcp.h>
#include <ace/os_include/sys/os_socket.h>
#include <ace/os_include/sys/os_types.h>
#include <ace/OS_NS_string.h>
#include <ace/OS_NS_unistd.h>
#include <ace/Reactor.h>
#include <thread>
#ifdef ELUNA
#include "LuaEngine.h"
#endif
#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push, 1)
#endif
struct ServerPktHeader
{
/**
* size is the length of the payload _plus_ the length of the opcode
*/
ServerPktHeader(uint32 size, uint16 cmd) : size(size)
{
uint8 headerIndex = 0;
if (isLargePacket())
{
LOG_DEBUG("network", "initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
header[headerIndex++] = 0x80 | (0xFF & (size >> 16));
}
header[headerIndex++] = 0xFF & (size >> 8);
header[headerIndex++] = 0xFF & size;
header[headerIndex++] = 0xFF & cmd;
header[headerIndex++] = 0xFF & (cmd >> 8);
}
uint8 getHeaderLength()
{
// cmd = 2 bytes, size= 2||3bytes
return 2 + (isLargePacket() ? 3 : 2);
}
bool isLargePacket() const
{
return size > 0x7FFF;
}
const uint32 size;
uint8 header[5];
};
struct ClientPktHeader
{
uint16 size;
uint32 cmd;
};
#if defined(__GNUC__)
#pragma pack()
#else
#pragma pack(pop)
#endif
struct AccountInfo
{
uint32 Id;
::SessionKey SessionKey;
std::string LastIP;
bool IsLockedToIP;
std::string LockCountry;
uint8 Expansion;
int64 MuteTime;
LocaleConstant Locale;
uint32 Recruiter;
std::string OS;
bool IsRectuiter;
AccountTypes Security;
bool IsBanned;
uint32 TotalTime;
explicit AccountInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10 11
// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, a.totaltime, aa.gmLevel,
// 12 13
// ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a
// LEFT JOIN account_access aa ON a.id = aa.AccountID AND aa.RealmID IN (-1, ?)
// LEFT JOIN account_banned ab ON a.id = ab.id
// LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
Id = fields[0].GetUInt32();
SessionKey = fields[1].GetBinary<SESSION_KEY_LENGTH>();
LastIP = fields[2].GetString();
IsLockedToIP = fields[3].GetBool();
LockCountry = fields[4].GetString();
Expansion = fields[5].GetUInt8();
MuteTime = fields[6].GetInt64();
Locale = LocaleConstant(fields[7].GetUInt8());
Recruiter = fields[8].GetUInt32();
OS = fields[9].GetString();
TotalTime = fields[10].GetUInt32();
Security = AccountTypes(fields[11].GetUInt8());
IsBanned = fields[12].GetUInt64() != 0;
IsRectuiter = fields[13].GetUInt32() != 0;
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (Expansion > world_expansion)
Expansion = world_expansion;
if (Locale >= TOTAL_LOCALES)
Locale = LOCALE_enUS;
}
};
WorldSocket::WorldSocket(void): WorldHandler(),
m_LastPingTime(SystemTimePoint::min()), m_OverSpeedPings(0), m_Session(0),
m_RecvWPct(0), m_RecvPct(), m_Header(sizeof (ClientPktHeader)),
m_OutBuffer(0), m_OutBufferSize(65536), m_OutActive(false)
{
Acore::Crypto::GetRandomBytes(m_Seed);
reference_counting_policy().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
msg_queue()->high_water_mark(8 * 1024 * 1024);
msg_queue()->low_water_mark(8 * 1024 * 1024);
}
WorldSocket::~WorldSocket(void)
{
delete m_RecvWPct;
if (m_OutBuffer)
m_OutBuffer->release();
closing_ = true;
peer().close();
}
bool WorldSocket::IsClosed(void) const
{
return closing_;
}
void WorldSocket::CloseSocket(std::string const& reason)
{
if (!reason.empty())
LOG_DEBUG("network", "Socket closed because of: %s", reason.c_str());
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (closing_)
return;
closing_ = true;
peer().close_writer();
}
{
std::lock_guard<std::mutex> guard(m_SessionLock);
m_Session = nullptr;
}
}
const std::string& WorldSocket::GetRemoteAddress(void) const
{
return m_Address;
}
int WorldSocket::SendPacket(WorldPacket const& pct)
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (closing_)
return -1;
// Dump outgoing packet.
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(pct, SERVER_TO_CLIENT);
ServerPktHeader header(pct.size() + 2, pct.GetOpcode());
if (m_Crypt.IsInitialized())
m_Crypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
{
// Put the packet on the buffer.
if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
ABORT();
if (!pct.empty())
if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
ABORT();
}
else
{
// Enqueue the packet.
ACE_Message_Block* mb;
ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
mb->copy((char*) header.header, header.getHeaderLength());
if (!pct.empty())
mb->copy((const char*)pct.contents(), pct.size());
if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
LOG_ERROR("server", "WorldSocket::SendPacket enqueue_tail failed");
mb->release();
return -1;
}
}
return 0;
}
long WorldSocket::AddReference(void)
{
return static_cast<long> (add_reference());
}
long WorldSocket::RemoveReference(void)
{
return static_cast<long> (remove_reference());
}
int WorldSocket::open(void* a)
{
ACE_UNUSED_ARG (a);
// Prevent double call to this func.
if (m_OutBuffer)
return -1;
// This will also prevent the socket from being Updated
// while we are initializing it.
m_OutActive = true;
// Hook for the manager.
if (sWorldSocketMgr->OnSocketOpen(this) == -1)
return -1;
// Allocate the buffer.
ACE_NEW_RETURN (m_OutBuffer, ACE_Message_Block (m_OutBufferSize), -1);
// Store peer address.
ACE_INET_Addr remote_addr;
if (peer().get_remote_addr(remote_addr) == -1)
{
LOG_ERROR("server", "WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
return -1;
}
m_Address = remote_addr.get_host_addr();
// Send startup packet.
WorldPacket packet (SMSG_AUTH_CHALLENGE, 24);
packet << uint32(1); // 1...31
packet.append(m_Seed);
packet.append(Acore::Crypto::GetRandomBytes<32>()); // new encryption seeds
if (SendPacket(packet) == -1)
return -1;
// Register with ACE Reactor
if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
{
LOG_ERROR("server", "WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
return -1;
}
// reactor takes care of the socket from now on
remove_reference();
return 0;
}
int WorldSocket::close(u_long)
{
shutdown();
closing_ = true;
remove_reference();
return 0;
}
int WorldSocket::handle_input(ACE_HANDLE)
{
if (closing_)
return -1;
switch (handle_input_missing_data())
{
case -1 :
{
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
return Update(); // interesting line, isn't it ?
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
#endif
errno = ECONNRESET;
return -1;
}
case 0:
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WorldSocket::handle_input: Peer has closed connection");
#endif
errno = ECONNRESET;
return -1;
}
case 1:
return 1;
default:
return Update(); // another interesting line ;)
}
return -1;
}
int WorldSocket::handle_output(ACE_HANDLE)
{
if (closing_)
return -1;
std::lock_guard<std::mutex> guard(m_OutBufferLock);
size_t send_len = m_OutBuffer->length();
if (send_len == 0)
return handle_output_queue();
#ifdef MSG_NOSIGNAL
ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len, MSG_NOSIGNAL);
#else
ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
return -1;
else if (n == -1)
{
if (errno == EWOULDBLOCK || errno == EAGAIN)
return schedule_wakeup_output();
return -1;
}
else if (n < (ssize_t)send_len) //now n > 0
{
m_OutBuffer->rd_ptr (static_cast<size_t> (n));
// move the data to the base of the buffer
m_OutBuffer->crunch();
return schedule_wakeup_output();
}
else //now n == send_len
{
m_OutBuffer->reset();
return handle_output_queue();
}
ACE_NOTREACHED (return 0);
}
int WorldSocket::handle_output_queue()
{
if (msg_queue()->is_empty())
return cancel_wakeup_output();
ACE_Message_Block* mblk;
if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
LOG_ERROR("server", "WorldSocket::handle_output_queue dequeue_head");
return -1;
}
const size_t send_len = mblk->length();
#ifdef MSG_NOSIGNAL
ssize_t n = peer().send(mblk->rd_ptr(), send_len, MSG_NOSIGNAL);
#else
ssize_t n = peer().send(mblk->rd_ptr(), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
{
mblk->release();
return -1;
}
else if (n == -1)
{
if (errno == EWOULDBLOCK || errno == EAGAIN)
{
msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
return schedule_wakeup_output();
}
mblk->release();
return -1;
}
else if (n < (ssize_t)send_len) //now n > 0
{
mblk->rd_ptr(static_cast<size_t> (n));
if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
{
LOG_ERROR("server", "WorldSocket::handle_output_queue enqueue_head");
mblk->release();
return -1;
}
return schedule_wakeup_output();
}
else //now n == send_len
{
mblk->release();
return msg_queue()->is_empty() ? cancel_wakeup_output() : ACE_Event_Handler::WRITE_MASK;
}
return -1;
}
int WorldSocket::handle_close(ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
closing_ = true;
if (h == ACE_INVALID_HANDLE)
peer().close_writer();
}
// Critical section
{
std::lock_guard<decltype(m_SessionLock)> guard(m_SessionLock);
m_Session = nullptr;
}
reactor()->remove_handler(this, ACE_Event_Handler::DONT_CALL | ACE_Event_Handler::ALL_EVENTS_MASK);
return 0;
}
int WorldSocket::Update(void)
{
if (closing_)
return -1;
if (m_OutActive)
return 0;
{
std::lock_guard<std::mutex> guard(m_OutBufferLock);
if (m_OutBuffer->length() == 0 && msg_queue()->is_empty())
return 0;
}
int ret;
do
ret = handle_output (get_handle());
while (ret > 0);
return ret;
}
int WorldSocket::handle_input_header(void)
{
ASSERT(m_RecvWPct == nullptr);
ASSERT(m_Header.length() == sizeof(ClientPktHeader));
if (m_Crypt.IsInitialized())
m_Crypt.DecryptRecv((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
EndianConvertReverse(header.size);
EndianConvert(header.cmd);
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
LOG_ERROR("server", "WorldSocket::handle_input_header(): client (%s) sent malformed packet (size: %hd, cmd: %d)",
GetRemoteAddress().c_str(), header.size, header.cmd);
errno = EINVAL;
return -1;
}
header.size -= 4;
ACE_NEW_RETURN (m_RecvWPct, WorldPacket ((uint16) header.cmd, header.size), -1);
if (header.size > 0)
{
m_RecvWPct->resize (header.size);
m_RecvPct.base ((char*) m_RecvWPct->contents(), m_RecvWPct->size());
}
else
{
ASSERT(m_RecvPct.space() == 0);
}
return 0;
}
int WorldSocket::handle_input_payload(void)
{
// set errno properly here on error !!!
// now have a header and payload
ASSERT(m_RecvPct.space() == 0);
ASSERT(m_Header.space() == 0);
ASSERT(m_RecvWPct != nullptr);
const int ret = ProcessIncoming (m_RecvWPct);
m_RecvPct.base (nullptr, 0);
m_RecvPct.reset();
m_RecvWPct = nullptr;
m_Header.reset();
if (ret == -1)
errno = EINVAL;
return ret;
}
int WorldSocket::handle_input_missing_data(void)
{
char buf [4096];
ACE_Data_Block db (sizeof (buf),
ACE_Message_Block::MB_DATA,
buf,
0,
0,
ACE_Message_Block::DONT_DELETE,
0);
ACE_Message_Block message_block(&db,
ACE_Message_Block::DONT_DELETE,
0);
const size_t recv_size = message_block.space();
const ssize_t n = peer().recv (message_block.wr_ptr(),
recv_size);
if (n <= 0)
return int(n);
message_block.wr_ptr (n);
while (message_block.length() > 0)
{
if (m_Header.space() > 0)
{
//need to receive the header
const size_t to_header = (message_block.length() > m_Header.space() ? m_Header.space() : message_block.length());
m_Header.copy (message_block.rd_ptr(), to_header);
message_block.rd_ptr (to_header);
if (m_Header.space() > 0)
{
// Couldn't receive the whole header this time.
ASSERT(message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
// We just received nice new header
if (handle_input_header() == -1)
{
ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
}
}
// Its possible on some error situations that this happens
// for example on closing when epoll receives more chunked data and stuff
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
LOG_ERROR("server", "Forcing close on input m_RecvWPct = nullptr");
errno = EINVAL;
return -1;
}
// We have full read header, now check the data payload
if (m_RecvPct.space() > 0)
{
//need more data in the payload
const size_t to_data = (message_block.length() > m_RecvPct.space() ? m_RecvPct.space() : message_block.length());
m_RecvPct.copy (message_block.rd_ptr(), to_data);
message_block.rd_ptr (to_data);
if (m_RecvPct.space() > 0)
{
// Couldn't receive the whole data this time.
ASSERT(message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
}
//just received fresh new payload
if (handle_input_payload() == -1)
{
ASSERT((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
}
}
return size_t(n) == recv_size ? 1 : 2;
}
int WorldSocket::cancel_wakeup_output()
{
if (!m_OutActive)
return 0;
m_OutActive = false;
if (reactor()->cancel_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
// would be good to store errno from reactor with errno guard
LOG_ERROR("server", "WorldSocket::cancel_wakeup_output");
return -1;
}
return 0;
}
int WorldSocket::schedule_wakeup_output()
{
if (m_OutActive)
return 0;
m_OutActive = true;
if (reactor()->schedule_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
LOG_ERROR("server", "WorldSocket::schedule_wakeup_output");
return -1;
}
return 0;
}
int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
{
ASSERT(new_pct);
// manage memory ;)
std::unique_ptr<WorldPacket> aptr(new_pct);
OpcodeClient opcode = static_cast<OpcodeClient>(aptr->GetOpcode());
if (closing_)
return -1;
// Dump received packet.
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(*new_pct, CLIENT_TO_SERVER);
try
{
switch (opcode)
{
case CMSG_PING:
try
{
return HandlePing(*new_pct);
}
catch (ByteBufferPositionException const&) { }
LOG_ERROR("server", "WorldSocket::ReadDataHandler(): client sent malformed CMSG_PING");
return -1;
case CMSG_AUTH_SESSION:
if (m_Session)
{
LOG_ERROR("server", "WorldSocket::ProcessIncoming: Player send CMSG_AUTH_SESSION again");
return -1;
}
return HandleAuthSession (*new_pct);
case CMSG_KEEP_ALIVE:
if (m_Session)
m_Session->ResetTimeOutTime(true);
return 0;
case CMSG_TIME_SYNC_RESP:
new_pct = new WorldPacket(std::move(*new_pct), std::chrono::steady_clock::now());
break;
default:
break;
}
}
catch (ByteBufferException const&)
{
LOG_ERROR("server", "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%u. Disconnected client.",
aptr->GetOpcode(), GetRemoteAddress().c_str(), m_Session ? m_Session->GetAccountId() : 0);
if (sLog->ShouldLog("network", LogLevel::LOG_LEVEL_DEBUG))
{
LOG_DEBUG("network", "Dumping error causing packet:");
new_pct->hexlike();
}
return -1;
}
std::lock_guard<std::mutex> guard(m_SessionLock);
OpcodeHandler const* handler = opcodeTable[opcode];
if (!handler)
{
LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(aptr->GetOpcode())).c_str(), m_Session->GetPlayerInfo().c_str());
return -1;
}
if (m_Session != nullptr)
{
// Our Idle timer will reset on any non PING or TIME_SYNC opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
if (opcode != CMSG_PING && opcode != CMSG_TIME_SYNC_RESP)
{
m_Session->ResetTimeOutTime(false);
}
// OK, give the packet to WorldSession
aptr.release();
m_Session->QueuePacket(new_pct);
return 0;
}
LOG_ERROR("server", "WorldSocket::ProcessIncoming: Client not authed opcode = %u", aptr->GetOpcode());
return -1;
}
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint32 loginServerID, loginServerType, regionID, battlegroupID, realmid;
uint64 DosResponse;
uint32 BuiltNumberClient;
std::string accountName;
WorldPacket packet, SendAddonPacked;
std::array<uint8, 4> clientSeed;
Acore::Crypto::SHA1::Digest digest;
if (sWorld->IsClosed())
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket(packet);
LOG_ERROR("server", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
// Read the content of the packet
recvPacket >> BuiltNumberClient; // for now no use
recvPacket >> loginServerID;
recvPacket >> accountName;
recvPacket >> loginServerType;
recvPacket.read(clientSeed);
recvPacket >> regionID;
recvPacket >> battlegroupID;
recvPacket >> realmid;
recvPacket >> DosResponse;
recvPacket.read(digest);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
LOG_DEBUG("server", "WorldSocket::HandleAuthSession: client %u, loginServerID %u, accountName %s, loginServerType %u",
BuiltNumberClient, loginServerID, accountName.c_str(), loginServerType);
#endif
// Get the account information from the realmd database
// 0 1 2 3 4 5 6 7 8 9 10
// SELECT id, sessionkey, last_ip, locked, lock_country, expansion, mutetime, locale, recruiter, os, totaltime FROM account WHERE username = ?
auto* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, accountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
LOG_ERROR("server", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
AccountInfo account(result->Fetch());
// For hook purposes, we get Remoteaddress at this point
std::string address = GetRemoteAddress(); // Originally, this variable should be called address, but for some reason, that variable name was already on the core.
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, accountName);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
m_Crypt.Init(account.SessionKey);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket(packet);
LOG_ERROR("server", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", address.c_str());
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
if (realmid != realm.Id.Realm)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(REALM_LIST_REALM_NOT_FOUND);
SendPacket(packet);
LOG_ERROR("server", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
address.c_str(), realmid, realm.Id.Realm);
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
// Must be done before WorldSession is created
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
if (wardenActive && account.OS != "Win" && account.OS != "OSX")
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_REJECT);
SendPacket(packet);
LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.OS.c_str());
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
// Check that Key and account name are the same on client and server
uint8 t[4] = { 0x00, 0x00, 0x00, 0x00 };
Acore::Crypto::SHA1 sha;
sha.UpdateData(accountName);
sha.UpdateData(t);
sha.UpdateData(clientSeed);
sha.UpdateData(m_Seed);
sha.UpdateData(account.SessionKey);
sha.Finalize();
if (sha.GetDigest() != digest)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
LOG_ERROR("server", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Id, accountName.c_str(), address.c_str());
return -1;
}
/*if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(address))
_ipCountry = location->CountryCode;*/
///- Re-check ip locking (same check as in auth).
if (account.IsLockedToIP)
{
if (account.LastIP != address)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.LastIP.c_str(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
}
//else if (!account.LockCountry.empty() && account.LockCountry != "00" && !_ipCountry.empty())
//{
// if (account.LockCountry != _ipCountry)
// {
// packet.Initialize(SMSG_AUTH_RESPONSE, 1);
// packet << uint8(AUTH_REJECT);
// LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.LockCountry.c_str(), _ipCountry.c_str());
// // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
// sScriptMgr->OnFailedAccountLogin(account.Id);
// return -1;
// }
//}
if (account.IsBanned)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_BANNED);
SendPacket(packet);
LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Security);
if (allowedAccountType > SEC_PLAYER && account.Security < allowedAccountType)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNAVAILABLE);
LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(account.Id);
return -1;
}
LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", accountName.c_str(), address.c_str());
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, accountName);
LoginDatabase.Execute(stmt);
sScriptMgr->OnLastIpUpdate(account.Id, address);
bool skipQueue = false;
if (account.Security > SEC_PLAYER)
skipQueue = true;
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN(m_Session,
WorldSession(account.Id, this, AccountTypes(account.Security), account.Expansion, account.MuteTime, account.Locale, account.Recruiter, account.IsRectuiter, skipQueue, account.TotalTime), -1);
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
m_Session->ReadAddonsInfo(recvPacket);
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(account.Id);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
m_Session->InitWarden(account.SessionKey, account.OS);
// Sleep this Network thread for
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
std::this_thread::sleep_for(Microseconds(sleepTime));
sWorld->AddSession(m_Session);
return 0;
}
int WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;
// Get the ping packet content
recvPacket >> ping;
recvPacket >> latency;
if (m_LastPingTime == SystemTimePoint::min())
m_LastPingTime = std::chrono::system_clock::now(); // for 1st ping
else
{
auto now = std::chrono::system_clock::now();
Seconds seconds = std::chrono::duration_cast<Seconds>(now - m_LastPingTime);
m_LastPingTime = now;
if (seconds.count() < 27)
{
++m_OverSpeedPings;
uint32 max_count = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
if (max_count && m_OverSpeedPings > max_count)
{
std::lock_guard<std::mutex> guard(m_SessionLock);
if (m_Session && AccountMgr::IsPlayerAccount(m_Session->GetSecurity()))
{
Player* _player = m_Session->GetPlayer();
LOG_ERROR("server", "WorldSocket::HandlePing: Player (account: %u, %s, name: %s) kicked for over-speed pings (address: %s)",
m_Session->GetAccountId(),
_player ? _player->GetGUID().ToString().c_str() : "",
_player ? _player->GetName().c_str() : "<none>",
GetRemoteAddress().c_str());
return -1;
}
}
}
else
m_OverSpeedPings = 0;
}
// critical section
{
std::lock_guard<std::mutex> guard(m_SessionLock);
if (m_Session)
{
m_Session->SetLatency (latency);
}
else
{
LOG_ERROR("server", "WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked, "
" address = %s",
GetRemoteAddress().c_str());
return -1;
}
}
WorldPacket packet (SMSG_PONG, 4);
packet << ping;
return SendPacket(packet);
}