EverWrath/src/server/scripts/Outland/zone_terokkar_forest.cpp
Stoabrogga 7a9f09341f
chore(PCH): remove "ScriptPCH.h" from cpp scripts (#1423)
remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
2019-02-10 14:50:44 +01:00

867 lines
26 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Terokkar_Forest
SD%Complete: 85
SDComment: Quest support: 9889, 10009, 10873, 10896, 10898, 11096, 10052, 10051. Skettis->Ogri'la Flight
SDCategory: Terokkar Forest
EndScriptData */
/* ContentData
npc_unkor_the_ruthless
npc_infested_root_walker
npc_rotting_forest_rager
npc_netherweb_victim
npc_floon
npc_isla_starmane
npc_slim
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "SpellScript.h"
#include "Group.h"
#include "Player.h"
#include "WorldSession.h"
#include "SpellAuras.h"
// Ours
enum fumping
{
SPELL_SUMMON_SAND_GNOME1 = 39240,
SPELL_SUMMON_SAND_GNOME3 = 39247,
SPELL_SUMMON_MATURE_BONE_SIFTER1 = 39241,
SPELL_SUMMON_MATURE_BONE_SIFTER3 = 39245,
SPELL_SUMMON_HAISHULUD = 39248,
};
class spell_q10930_big_bone_worm : public SpellScriptLoader
{
public:
spell_q10930_big_bone_worm() : SpellScriptLoader("spell_q10930_big_bone_worm") { }
class spell_q10930_big_bone_worm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10930_big_bone_worm_SpellScript);
void SetDest(SpellDestination& dest)
{
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10930_big_bone_worm_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10930_big_bone_worm_SpellScript();
}
class spell_q10930_big_bone_worm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10930_big_bone_worm_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_HAISHULUD, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_q10930_big_bone_worm_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10930_big_bone_worm_AuraScript();
}
};
class spell_q10929_fumping : SpellScriptLoader
{
public:
spell_q10929_fumping() : SpellScriptLoader("spell_q10929_fumping") { }
class spell_q10929_fumping_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10929_fumping_SpellScript);
void SetDest(SpellDestination& dest)
{
Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10929_fumping_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10929_fumping_SpellScript();
}
class spell_q10929_fumping_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10929_fumping_AuraScript);
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
return;
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_SAND_GNOME1, SPELL_SUMMON_SAND_GNOME3, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_q10929_fumping_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10929_fumping_AuraScript();
}
};
class npc_greatfather_aldrimus : public CreatureScript
{
public:
npc_greatfather_aldrimus() : CreatureScript("npc_greatfather_aldrimus") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_greatfather_aldrimusAI(creature);
}
struct npc_greatfather_aldrimusAI : public ScriptedAI
{
npc_greatfather_aldrimusAI(Creature* c) : ScriptedAI(c) {}
bool CanBeSeen(Player const* player)
{
return player->GetQuestStatus(10253) == QUEST_STATUS_REWARDED;
}
};
};
enum q10036Torgos
{
NPC_TORGOS = 18707
};
class spell_q10036_torgos : public SpellScriptLoader
{
public:
spell_q10036_torgos() : SpellScriptLoader("spell_q10036_torgos") { }
class spell_q10036_torgos_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10036_torgos_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
if (Creature* torgos = GetCaster()->FindNearestCreature(NPC_TORGOS, 100.0f, true))
torgos->GetAI()->AttackStart(GetCaster());
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10036_torgos_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10036_torgos_SpellScript();
}
};
enum eQ10923EvilDrawsNear
{
SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1 = 39256,
SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2 = 39257,
SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA = 39259,
NPC_AUCHENAI_DEATH_SPIRIT = 21967
};
class spell_q10923_evil_draws_near_summon : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_summon() : SpellScriptLoader("spell_q10923_evil_draws_near_summon") { }
class spell_q10923_evil_draws_near_summon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10923_evil_draws_near_summon_SpellScript);
void HandleSendEvent(SpellEffIndex /*effIndex*/)
{
if (Creature* auchenai = GetCaster()->FindNearestCreature(NPC_AUCHENAI_DEATH_SPIRIT, 10.0f, true))
auchenai->CastSpell(auchenai, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA, true);
}
void Register()
{
OnEffectLaunch += SpellEffectFn(spell_q10923_evil_draws_near_summon_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_summon_SpellScript();
}
};
class spell_q10923_evil_draws_near_periodic : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_periodic() : SpellScriptLoader("spell_q10923_evil_draws_near_periodic") { }
class spell_q10923_evil_draws_near_periodic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_q10923_evil_draws_near_periodic_AuraScript);
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2), true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_q10923_evil_draws_near_periodic_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_q10923_evil_draws_near_periodic_AuraScript();
}
};
class spell_q10923_evil_draws_near_visual : public SpellScriptLoader
{
public:
spell_q10923_evil_draws_near_visual() : SpellScriptLoader("spell_q10923_evil_draws_near_visual") { }
class spell_q10923_evil_draws_near_visual_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10923_evil_draws_near_visual_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10923_evil_draws_near_visual_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10923_evil_draws_near_visual_SpellScript();
}
};
class spell_q10898_skywing : public SpellScriptLoader
{
public:
spell_q10898_skywing() : SpellScriptLoader("spell_q10898_skywing") { }
class spell_q10898_skywing_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q10898_skywing_SpellScript);
void SetDest(SpellDestination& dest)
{
// Adjust effect summon position
Position const offset = { frand(-7.0f, 7.0f), frand(-7.0f, 7.0f), 11.0f, 0.0f };
dest.Relocate(*GetCaster());
dest.RelocateOffset(offset);
}
void Register()
{
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10898_skywing_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RANDOM);
}
};
SpellScript* GetSpellScript() const
{
return new spell_q10898_skywing_SpellScript();
}
};
// Theirs
/*######
## npc_unkor_the_ruthless
######*/
enum UnkorTheRuthless
{
SAY_SUBMIT = 0,
FACTION_HOSTILE = 45,
FACTION_FRIENDLY = 35,
QUEST_DONTKILLTHEFATONE = 9889,
SPELL_PULVERIZE = 2676
};
class npc_unkor_the_ruthless : public CreatureScript
{
public:
npc_unkor_the_ruthless() : CreatureScript("npc_unkor_the_ruthless") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_unkor_the_ruthlessAI(creature);
}
struct npc_unkor_the_ruthlessAI : public ScriptedAI
{
npc_unkor_the_ruthlessAI(Creature* creature) : ScriptedAI(creature) { }
bool CanDoQuest;
uint32 UnkorUnfriendly_Timer;
uint32 Pulverize_Timer;
void Reset()
{
CanDoQuest = false;
UnkorUnfriendly_Timer = 0;
Pulverize_Timer = 3000;
me->SetStandState(UNIT_STAND_STATE_STAND);
me->setFaction(FACTION_HOSTILE);
}
void EnterCombat(Unit* /*who*/) { }
void DoNice()
{
Talk(SAY_SUBMIT);
me->setFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT);
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
UnkorUnfriendly_Timer = 60000;
}
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (!done_by)
return;
Player* player = done_by->ToPlayer();
if (player && me->HealthBelowPctDamaged(30, damage))
{
if (Group* group = player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* groupie = itr->GetSource();
if (groupie && groupie->IsInMap(player) &&
groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
{
groupie->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
if (!CanDoQuest)
CanDoQuest = true;
}
}
}
else if (player->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
{
player->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
CanDoQuest = true;
}
}
}
void UpdateAI(uint32 diff)
{
if (CanDoQuest)
{
if (!UnkorUnfriendly_Timer)
{
//DoCast(me, SPELL_QUID9889); //not using spell for now
DoNice();
}
else
{
if (UnkorUnfriendly_Timer <= diff)
{
EnterEvadeMode();
return;
} else UnkorUnfriendly_Timer -= diff;
}
}
if (!UpdateVictim())
return;
if (Pulverize_Timer <= diff)
{
DoCast(me, SPELL_PULVERIZE);
Pulverize_Timer = 9000;
} else Pulverize_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_infested_root_walker
######*/
class npc_infested_root_walker : public CreatureScript
{
public:
npc_infested_root_walker() : CreatureScript("npc_infested_root_walker") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_infested_root_walkerAI(creature);
}
struct npc_infested_root_walkerAI : public ScriptedAI
{
npc_infested_root_walkerAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
if (me->GetHealth() <= damage)
if (rand()%100 < 75)
//Summon Wood Mites
DoCast(me, 39130, true);
}
};
};
/*######
## npc_rotting_forest_rager
######*/
class npc_rotting_forest_rager : public CreatureScript
{
public:
npc_rotting_forest_rager() : CreatureScript("npc_rotting_forest_rager") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_rotting_forest_ragerAI(creature);
}
struct npc_rotting_forest_ragerAI : public ScriptedAI
{
npc_rotting_forest_ragerAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() { }
void EnterCombat(Unit* /*who*/) { }
void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
{
if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
if (me->GetHealth() <= damage)
if (rand()%100 < 75)
//Summon Lots of Wood Mights
DoCast(me, 39134, true);
}
};
};
/*######
## npc_floon
######*/
#define GOSSIP_FLOON1 "You owe Sim'salabim money. Hand them over or die!"
#define GOSSIP_FLOON2 "Hand over the money or die...again!"
enum Floon
{
SAY_FLOON_ATTACK = 0,
SPELL_SILENCE = 6726,
SPELL_FROSTBOLT = 9672,
SPELL_FROST_NOVA = 11831,
FACTION_HOSTILE_FL = 1738,
QUEST_CRACK_SKULLS = 10009
};
class npc_floon : public CreatureScript
{
public:
npc_floon() : CreatureScript("npc_floon") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(9443, creature->GetGUID());
}
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->setFaction(FACTION_HOSTILE_FL);
creature->AI()->Talk(SAY_FLOON_ATTACK, player);
creature->AI()->AttackStart(player);
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(9442, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_floonAI(creature);
}
struct npc_floonAI : public ScriptedAI
{
npc_floonAI(Creature* creature) : ScriptedAI(creature)
{
m_uiNormFaction = creature->getFaction();
}
uint32 m_uiNormFaction;
uint32 Silence_Timer;
uint32 Frostbolt_Timer;
uint32 FrostNova_Timer;
void Reset()
{
Silence_Timer = 2000;
Frostbolt_Timer = 4000;
FrostNova_Timer = 9000;
if (me->getFaction() != m_uiNormFaction)
me->setFaction(m_uiNormFaction);
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (Silence_Timer <= diff)
{
DoCastVictim(SPELL_SILENCE);
Silence_Timer = 30000;
} else Silence_Timer -= diff;
if (FrostNova_Timer <= diff)
{
DoCast(me, SPELL_FROST_NOVA);
FrostNova_Timer = 20000;
} else FrostNova_Timer -= diff;
if (Frostbolt_Timer <= diff)
{
DoCastVictim(SPELL_FROSTBOLT);
Frostbolt_Timer = 5000;
} else Frostbolt_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_isla_starmane
######*/
enum IslaStarmaneData
{
SAY_PROGRESS_1 = 0,
SAY_PROGRESS_2 = 1,
SAY_PROGRESS_3 = 2,
SAY_PROGRESS_4 = 3,
QUEST_EFTW_H = 10052,
QUEST_EFTW_A = 10051,
GO_CAGE = 182794,
SPELL_CAT = 32447,
EVENT_SPELL_WRATH = 1,
EVENT_SPELL_MOONFIRE = 2,
EVENT_SPELL_ENTANGLING_ROOTS = 3,
SPELL_WRATH = 9739,
SPELL_MOONFIRE = 15798,
SPELL_ENTANGLING_ROOTS = 33844
};
class npc_isla_starmane : public CreatureScript
{
public:
npc_isla_starmane() : CreatureScript("npc_isla_starmane") { }
struct npc_isla_starmaneAI : public npc_escortAI
{
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 0:
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
Cage->SetGoState(GO_STATE_ACTIVE);
break;
case 2:
Talk(SAY_PROGRESS_1, player);
break;
case 5:
Talk(SAY_PROGRESS_2, player);
break;
case 6:
Talk(SAY_PROGRESS_3, player);
break;
case 29:
Talk(SAY_PROGRESS_4, player);
if (player->GetTeamId() == TEAM_ALLIANCE)
player->GroupEventHappens(QUEST_EFTW_A, me);
else if (player->GetTeamId() == TEAM_HORDE)
player->GroupEventHappens(QUEST_EFTW_H, me);
me->SetInFront(player);
break;
case 30:
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
break;
case 31:
DoCast(me, SPELL_CAT);
me->SetWalk(false);
break;
}
}
void Reset()
{
me->RestoreFaction();
}
void JustDied(Unit* /*killer*/)
{
if (Player* player = GetPlayerForEscort())
{
if (player->GetTeamId() == TEAM_ALLIANCE)
player->FailQuest(QUEST_EFTW_A);
else if (player->GetTeamId() == TEAM_HORDE)
player->FailQuest(QUEST_EFTW_H);
}
}
void EnterCombat(Unit*)
{
events.Reset();
events.ScheduleEvent(EVENT_SPELL_WRATH, 0);
events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 4000);
events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 10000);
}
void UpdateEscortAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_WRATH:
me->CastSpell(me->GetVictim(), SPELL_WRATH, false);
events.ScheduleEvent(EVENT_SPELL_WRATH, 3000);
break;
case EVENT_SPELL_MOONFIRE:
me->CastSpell(me->GetVictim(), SPELL_MOONFIRE, false);
events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 12000);
break;
case EVENT_SPELL_ENTANGLING_ROOTS:
me->CastSpell(me->GetVictim(), SPELL_ENTANGLING_ROOTS, false);
events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 20000);
break;
}
DoMeleeAttackIfReady();
}
EventMap events;
};
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
{
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
creature->setFaction(250);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_isla_starmaneAI(creature);
}
};
/*######
## go_skull_pile
######*/
#define GOSSIP_S_DARKSCREECHER_AKKARAI "Summon Darkscreecher Akkarai"
#define GOSSIP_S_KARROG "Summon Karrog"
#define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress"
#define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager"
class go_skull_pile : public GameObjectScript
{
public:
go_skull_pile() : GameObjectScript("go_skull_pile") { }
bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (sender)
{
case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, action); break;
}
return true;
}
bool OnGossipHello(Player* player, GameObject* go)
{
if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
player->SEND_GOSSIP_MENU(go->GetGOInfo()->questgiver.gossipID, go->GetGUID());
return true;
}
void SendActionMenu(Player* player, GameObject* /*go*/, uint32 action)
{
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->CastSpell(player, 40642, false);
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->CastSpell(player, 40640, false);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->CastSpell(player, 40632, false);
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->CastSpell(player, 40644, false);
break;
}
}
};
/*######
## npc_slim
######*/
enum Slim
{
FACTION_CONSORTIUM = 933
};
class npc_slim : public CreatureScript
{
public:
npc_slim() : CreatureScript("npc_slim") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(9896, creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(9895, creature->GetGUID());
return true;
}
};
void AddSC_terokkar_forest()
{
// Ours
new spell_q10930_big_bone_worm();
new spell_q10929_fumping();
new npc_greatfather_aldrimus();
new spell_q10036_torgos();
new spell_q10923_evil_draws_near_summon();
new spell_q10923_evil_draws_near_periodic();
new spell_q10923_evil_draws_near_visual();
new spell_q10898_skywing();
// Theirs
new npc_unkor_the_ruthless();
new npc_infested_root_walker();
new npc_rotting_forest_rager();
new npc_floon();
new npc_isla_starmane();
new go_skull_pile();
new npc_slim();
}