remove "ScriptPCH.h" from cpp scripts as it is intended to be used as precompiled header for the build process only
867 lines
26 KiB
C++
867 lines
26 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Terokkar_Forest
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SD%Complete: 85
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SDComment: Quest support: 9889, 10009, 10873, 10896, 10898, 11096, 10052, 10051. Skettis->Ogri'la Flight
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SDCategory: Terokkar Forest
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EndScriptData */
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/* ContentData
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npc_unkor_the_ruthless
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npc_infested_root_walker
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npc_rotting_forest_rager
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npc_netherweb_victim
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npc_floon
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npc_isla_starmane
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npc_slim
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "SpellScript.h"
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#include "Group.h"
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#include "Player.h"
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#include "WorldSession.h"
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#include "SpellAuras.h"
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// Ours
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enum fumping
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{
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SPELL_SUMMON_SAND_GNOME1 = 39240,
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SPELL_SUMMON_SAND_GNOME3 = 39247,
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SPELL_SUMMON_MATURE_BONE_SIFTER1 = 39241,
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SPELL_SUMMON_MATURE_BONE_SIFTER3 = 39245,
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SPELL_SUMMON_HAISHULUD = 39248,
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};
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class spell_q10930_big_bone_worm : public SpellScriptLoader
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{
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public:
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spell_q10930_big_bone_worm() : SpellScriptLoader("spell_q10930_big_bone_worm") { }
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class spell_q10930_big_bone_worm_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10930_big_bone_worm_SpellScript);
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void SetDest(SpellDestination& dest)
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{
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Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
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dest.RelocateOffset(offset);
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}
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void Register()
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{
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OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10930_big_bone_worm_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10930_big_bone_worm_SpellScript();
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}
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class spell_q10930_big_bone_worm_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_q10930_big_bone_worm_AuraScript);
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
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return;
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GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_HAISHULUD, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
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}
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void Register()
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{
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OnEffectRemove += AuraEffectRemoveFn(spell_q10930_big_bone_worm_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_q10930_big_bone_worm_AuraScript();
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}
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};
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class spell_q10929_fumping : SpellScriptLoader
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{
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public:
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spell_q10929_fumping() : SpellScriptLoader("spell_q10929_fumping") { }
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class spell_q10929_fumping_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10929_fumping_SpellScript);
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void SetDest(SpellDestination& dest)
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{
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Position const offset = { 0.5f, 0.5f, 5.0f, 0.0f };
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dest.RelocateOffset(offset);
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}
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void Register()
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{
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OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10929_fumping_SpellScript::SetDest, EFFECT_1, TARGET_DEST_CASTER);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10929_fumping_SpellScript();
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}
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class spell_q10929_fumping_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_q10929_fumping_AuraScript);
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
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return;
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GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_SUMMON_SAND_GNOME1, SPELL_SUMMON_SAND_GNOME3, SPELL_SUMMON_MATURE_BONE_SIFTER1, SPELL_SUMMON_MATURE_BONE_SIFTER3), true);
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}
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void Register()
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{
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OnEffectRemove += AuraEffectRemoveFn(spell_q10929_fumping_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_q10929_fumping_AuraScript();
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}
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};
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class npc_greatfather_aldrimus : public CreatureScript
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{
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public:
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npc_greatfather_aldrimus() : CreatureScript("npc_greatfather_aldrimus") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_greatfather_aldrimusAI(creature);
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}
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struct npc_greatfather_aldrimusAI : public ScriptedAI
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{
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npc_greatfather_aldrimusAI(Creature* c) : ScriptedAI(c) {}
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bool CanBeSeen(Player const* player)
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{
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return player->GetQuestStatus(10253) == QUEST_STATUS_REWARDED;
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}
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};
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};
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enum q10036Torgos
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{
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NPC_TORGOS = 18707
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};
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class spell_q10036_torgos : public SpellScriptLoader
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{
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public:
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spell_q10036_torgos() : SpellScriptLoader("spell_q10036_torgos") { }
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class spell_q10036_torgos_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10036_torgos_SpellScript);
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void HandleSendEvent(SpellEffIndex /*effIndex*/)
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{
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if (Creature* torgos = GetCaster()->FindNearestCreature(NPC_TORGOS, 100.0f, true))
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torgos->GetAI()->AttackStart(GetCaster());
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}
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void Register()
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{
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OnEffectLaunch += SpellEffectFn(spell_q10036_torgos_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10036_torgos_SpellScript();
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}
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};
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enum eQ10923EvilDrawsNear
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{
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SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1 = 39256,
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SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2 = 39257,
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SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA = 39259,
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NPC_AUCHENAI_DEATH_SPIRIT = 21967
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};
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class spell_q10923_evil_draws_near_summon : public SpellScriptLoader
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{
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public:
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spell_q10923_evil_draws_near_summon() : SpellScriptLoader("spell_q10923_evil_draws_near_summon") { }
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class spell_q10923_evil_draws_near_summon_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10923_evil_draws_near_summon_SpellScript);
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void HandleSendEvent(SpellEffIndex /*effIndex*/)
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{
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if (Creature* auchenai = GetCaster()->FindNearestCreature(NPC_AUCHENAI_DEATH_SPIRIT, 10.0f, true))
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auchenai->CastSpell(auchenai, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL_AURA, true);
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}
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void Register()
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{
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OnEffectLaunch += SpellEffectFn(spell_q10923_evil_draws_near_summon_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10923_evil_draws_near_summon_SpellScript();
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}
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};
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class spell_q10923_evil_draws_near_periodic : public SpellScriptLoader
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{
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public:
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spell_q10923_evil_draws_near_periodic() : SpellScriptLoader("spell_q10923_evil_draws_near_periodic") { }
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class spell_q10923_evil_draws_near_periodic_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_q10923_evil_draws_near_periodic_AuraScript);
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void HandlePeriodic(AuraEffect const* /*aurEff*/)
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{
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PreventDefaultAction();
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GetUnitOwner()->CastSpell(GetUnitOwner(), RAND(SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL1, SPELL_DUSTIN_UNDEAD_DRAGON_VISUAL2), true);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_q10923_evil_draws_near_periodic_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_q10923_evil_draws_near_periodic_AuraScript();
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}
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};
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class spell_q10923_evil_draws_near_visual : public SpellScriptLoader
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{
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public:
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spell_q10923_evil_draws_near_visual() : SpellScriptLoader("spell_q10923_evil_draws_near_visual") { }
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class spell_q10923_evil_draws_near_visual_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10923_evil_draws_near_visual_SpellScript);
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void SetDest(SpellDestination& dest)
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{
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// Adjust effect summon position
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Position const offset = { 0.0f, 0.0f, 20.0f, 0.0f };
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dest.RelocateOffset(offset);
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}
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void Register()
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{
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OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10923_evil_draws_near_visual_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RADIUS);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10923_evil_draws_near_visual_SpellScript();
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}
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};
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class spell_q10898_skywing : public SpellScriptLoader
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{
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public:
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spell_q10898_skywing() : SpellScriptLoader("spell_q10898_skywing") { }
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class spell_q10898_skywing_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_q10898_skywing_SpellScript);
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void SetDest(SpellDestination& dest)
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{
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// Adjust effect summon position
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Position const offset = { frand(-7.0f, 7.0f), frand(-7.0f, 7.0f), 11.0f, 0.0f };
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dest.Relocate(*GetCaster());
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dest.RelocateOffset(offset);
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}
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void Register()
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{
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OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_q10898_skywing_SpellScript::SetDest, EFFECT_0, TARGET_DEST_CASTER_RANDOM);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_q10898_skywing_SpellScript();
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}
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};
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// Theirs
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/*######
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## npc_unkor_the_ruthless
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######*/
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enum UnkorTheRuthless
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{
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SAY_SUBMIT = 0,
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FACTION_HOSTILE = 45,
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FACTION_FRIENDLY = 35,
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QUEST_DONTKILLTHEFATONE = 9889,
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SPELL_PULVERIZE = 2676
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};
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class npc_unkor_the_ruthless : public CreatureScript
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{
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public:
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npc_unkor_the_ruthless() : CreatureScript("npc_unkor_the_ruthless") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_unkor_the_ruthlessAI(creature);
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}
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struct npc_unkor_the_ruthlessAI : public ScriptedAI
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{
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npc_unkor_the_ruthlessAI(Creature* creature) : ScriptedAI(creature) { }
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bool CanDoQuest;
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uint32 UnkorUnfriendly_Timer;
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uint32 Pulverize_Timer;
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void Reset()
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{
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CanDoQuest = false;
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UnkorUnfriendly_Timer = 0;
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Pulverize_Timer = 3000;
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->setFaction(FACTION_HOSTILE);
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}
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void EnterCombat(Unit* /*who*/) { }
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void DoNice()
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{
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Talk(SAY_SUBMIT);
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me->setFaction(FACTION_FRIENDLY);
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me->SetStandState(UNIT_STAND_STATE_SIT);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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UnkorUnfriendly_Timer = 60000;
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}
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void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
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{
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if (!done_by)
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return;
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Player* player = done_by->ToPlayer();
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if (player && me->HealthBelowPctDamaged(30, damage))
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{
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if (Group* group = player->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* groupie = itr->GetSource();
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if (groupie && groupie->IsInMap(player) &&
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groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
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groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
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{
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groupie->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
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if (!CanDoQuest)
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CanDoQuest = true;
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}
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}
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}
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else if (player->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
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player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
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{
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player->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
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CanDoQuest = true;
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}
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (CanDoQuest)
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{
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if (!UnkorUnfriendly_Timer)
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{
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//DoCast(me, SPELL_QUID9889); //not using spell for now
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DoNice();
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}
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else
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{
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if (UnkorUnfriendly_Timer <= diff)
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{
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EnterEvadeMode();
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return;
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} else UnkorUnfriendly_Timer -= diff;
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}
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}
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if (!UpdateVictim())
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return;
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if (Pulverize_Timer <= diff)
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{
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DoCast(me, SPELL_PULVERIZE);
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Pulverize_Timer = 9000;
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} else Pulverize_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_infested_root_walker
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######*/
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class npc_infested_root_walker : public CreatureScript
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{
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public:
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npc_infested_root_walker() : CreatureScript("npc_infested_root_walker") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_infested_root_walkerAI(creature);
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}
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struct npc_infested_root_walkerAI : public ScriptedAI
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{
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npc_infested_root_walkerAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() { }
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void EnterCombat(Unit* /*who*/) { }
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void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
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{
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if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
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if (me->GetHealth() <= damage)
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if (rand()%100 < 75)
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//Summon Wood Mites
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DoCast(me, 39130, true);
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}
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};
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};
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|
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/*######
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## npc_rotting_forest_rager
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######*/
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class npc_rotting_forest_rager : public CreatureScript
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{
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public:
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npc_rotting_forest_rager() : CreatureScript("npc_rotting_forest_rager") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_rotting_forest_ragerAI(creature);
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}
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struct npc_rotting_forest_ragerAI : public ScriptedAI
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{
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npc_rotting_forest_ragerAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() { }
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void EnterCombat(Unit* /*who*/) { }
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void DamageTaken(Unit* done_by, uint32 &damage, DamageEffectType, SpellSchoolMask)
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{
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if (done_by && done_by->GetTypeId() == TYPEID_PLAYER)
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if (me->GetHealth() <= damage)
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if (rand()%100 < 75)
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//Summon Lots of Wood Mights
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DoCast(me, 39134, true);
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}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_floon
|
|
######*/
|
|
|
|
#define GOSSIP_FLOON1 "You owe Sim'salabim money. Hand them over or die!"
|
|
#define GOSSIP_FLOON2 "Hand over the money or die...again!"
|
|
|
|
enum Floon
|
|
{
|
|
SAY_FLOON_ATTACK = 0,
|
|
|
|
SPELL_SILENCE = 6726,
|
|
SPELL_FROSTBOLT = 9672,
|
|
SPELL_FROST_NOVA = 11831,
|
|
|
|
FACTION_HOSTILE_FL = 1738,
|
|
QUEST_CRACK_SKULLS = 10009
|
|
};
|
|
|
|
class npc_floon : public CreatureScript
|
|
{
|
|
public:
|
|
npc_floon() : CreatureScript("npc_floon") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
if (action == GOSSIP_ACTION_INFO_DEF)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
player->SEND_GOSSIP_MENU(9443, creature->GetGUID());
|
|
}
|
|
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
player->CLOSE_GOSSIP_MENU();
|
|
creature->setFaction(FACTION_HOSTILE_FL);
|
|
creature->AI()->Talk(SAY_FLOON_ATTACK, player);
|
|
creature->AI()->AttackStart(player);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FLOON1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
|
|
|
player->SEND_GOSSIP_MENU(9442, creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_floonAI(creature);
|
|
}
|
|
|
|
struct npc_floonAI : public ScriptedAI
|
|
{
|
|
npc_floonAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
m_uiNormFaction = creature->getFaction();
|
|
}
|
|
|
|
uint32 m_uiNormFaction;
|
|
uint32 Silence_Timer;
|
|
uint32 Frostbolt_Timer;
|
|
uint32 FrostNova_Timer;
|
|
|
|
void Reset()
|
|
{
|
|
Silence_Timer = 2000;
|
|
Frostbolt_Timer = 4000;
|
|
FrostNova_Timer = 9000;
|
|
if (me->getFaction() != m_uiNormFaction)
|
|
me->setFaction(m_uiNormFaction);
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) { }
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (Silence_Timer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_SILENCE);
|
|
Silence_Timer = 30000;
|
|
} else Silence_Timer -= diff;
|
|
|
|
if (FrostNova_Timer <= diff)
|
|
{
|
|
DoCast(me, SPELL_FROST_NOVA);
|
|
FrostNova_Timer = 20000;
|
|
} else FrostNova_Timer -= diff;
|
|
|
|
if (Frostbolt_Timer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_FROSTBOLT);
|
|
Frostbolt_Timer = 5000;
|
|
} else Frostbolt_Timer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## npc_isla_starmane
|
|
######*/
|
|
enum IslaStarmaneData
|
|
{
|
|
SAY_PROGRESS_1 = 0,
|
|
SAY_PROGRESS_2 = 1,
|
|
SAY_PROGRESS_3 = 2,
|
|
SAY_PROGRESS_4 = 3,
|
|
|
|
QUEST_EFTW_H = 10052,
|
|
QUEST_EFTW_A = 10051,
|
|
GO_CAGE = 182794,
|
|
SPELL_CAT = 32447,
|
|
|
|
EVENT_SPELL_WRATH = 1,
|
|
EVENT_SPELL_MOONFIRE = 2,
|
|
EVENT_SPELL_ENTANGLING_ROOTS = 3,
|
|
|
|
SPELL_WRATH = 9739,
|
|
SPELL_MOONFIRE = 15798,
|
|
SPELL_ENTANGLING_ROOTS = 33844
|
|
};
|
|
|
|
class npc_isla_starmane : public CreatureScript
|
|
{
|
|
public:
|
|
npc_isla_starmane() : CreatureScript("npc_isla_starmane") { }
|
|
|
|
struct npc_isla_starmaneAI : public npc_escortAI
|
|
{
|
|
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 0:
|
|
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
|
|
Cage->SetGoState(GO_STATE_ACTIVE);
|
|
break;
|
|
case 2:
|
|
Talk(SAY_PROGRESS_1, player);
|
|
break;
|
|
case 5:
|
|
Talk(SAY_PROGRESS_2, player);
|
|
break;
|
|
case 6:
|
|
Talk(SAY_PROGRESS_3, player);
|
|
break;
|
|
case 29:
|
|
Talk(SAY_PROGRESS_4, player);
|
|
if (player->GetTeamId() == TEAM_ALLIANCE)
|
|
player->GroupEventHappens(QUEST_EFTW_A, me);
|
|
else if (player->GetTeamId() == TEAM_HORDE)
|
|
player->GroupEventHappens(QUEST_EFTW_H, me);
|
|
me->SetInFront(player);
|
|
break;
|
|
case 30:
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
|
|
break;
|
|
case 31:
|
|
DoCast(me, SPELL_CAT);
|
|
me->SetWalk(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
me->RestoreFaction();
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
if (player->GetTeamId() == TEAM_ALLIANCE)
|
|
player->FailQuest(QUEST_EFTW_A);
|
|
else if (player->GetTeamId() == TEAM_HORDE)
|
|
player->FailQuest(QUEST_EFTW_H);
|
|
}
|
|
}
|
|
|
|
void EnterCombat(Unit*)
|
|
{
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_SPELL_WRATH, 0);
|
|
events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 4000);
|
|
events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 10000);
|
|
}
|
|
|
|
void UpdateEscortAI(uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
events.Update(diff);
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
switch (events.ExecuteEvent())
|
|
{
|
|
case EVENT_SPELL_WRATH:
|
|
me->CastSpell(me->GetVictim(), SPELL_WRATH, false);
|
|
events.ScheduleEvent(EVENT_SPELL_WRATH, 3000);
|
|
break;
|
|
case EVENT_SPELL_MOONFIRE:
|
|
me->CastSpell(me->GetVictim(), SPELL_MOONFIRE, false);
|
|
events.ScheduleEvent(EVENT_SPELL_MOONFIRE, 12000);
|
|
break;
|
|
case EVENT_SPELL_ENTANGLING_ROOTS:
|
|
me->CastSpell(me->GetVictim(), SPELL_ENTANGLING_ROOTS, false);
|
|
events.ScheduleEvent(EVENT_SPELL_ENTANGLING_ROOTS, 20000);
|
|
break;
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
EventMap events;
|
|
};
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
|
|
{
|
|
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
|
creature->setFaction(250);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_isla_starmaneAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## go_skull_pile
|
|
######*/
|
|
#define GOSSIP_S_DARKSCREECHER_AKKARAI "Summon Darkscreecher Akkarai"
|
|
#define GOSSIP_S_KARROG "Summon Karrog"
|
|
#define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress"
|
|
#define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager"
|
|
|
|
class go_skull_pile : public GameObjectScript
|
|
{
|
|
public:
|
|
go_skull_pile() : GameObjectScript("go_skull_pile") { }
|
|
|
|
bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (sender)
|
|
{
|
|
case GOSSIP_SENDER_MAIN: SendActionMenu(player, go, action); break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go)
|
|
{
|
|
if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
}
|
|
|
|
player->SEND_GOSSIP_MENU(go->GetGOInfo()->questgiver.gossipID, go->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
void SendActionMenu(Player* player, GameObject* /*go*/, uint32 action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF + 1:
|
|
player->CastSpell(player, 40642, false);
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 2:
|
|
player->CastSpell(player, 40640, false);
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 3:
|
|
player->CastSpell(player, 40632, false);
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF + 4:
|
|
player->CastSpell(player, 40644, false);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_slim
|
|
######*/
|
|
|
|
enum Slim
|
|
{
|
|
FACTION_CONSORTIUM = 933
|
|
};
|
|
|
|
class npc_slim : public CreatureScript
|
|
{
|
|
public:
|
|
npc_slim() : CreatureScript("npc_slim") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
if (action == GOSSIP_ACTION_TRADE)
|
|
player->GetSession()->SendListInventory(creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (creature->IsVendor() && player->GetReputationRank(FACTION_CONSORTIUM) >= REP_FRIENDLY)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
|
player->SEND_GOSSIP_MENU(9896, creature->GetGUID());
|
|
}
|
|
else
|
|
player->SEND_GOSSIP_MENU(9895, creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_terokkar_forest()
|
|
{
|
|
// Ours
|
|
new spell_q10930_big_bone_worm();
|
|
new spell_q10929_fumping();
|
|
new npc_greatfather_aldrimus();
|
|
new spell_q10036_torgos();
|
|
new spell_q10923_evil_draws_near_summon();
|
|
new spell_q10923_evil_draws_near_periodic();
|
|
new spell_q10923_evil_draws_near_visual();
|
|
new spell_q10898_skywing();
|
|
|
|
// Theirs
|
|
new npc_unkor_the_ruthless();
|
|
new npc_infested_root_walker();
|
|
new npc_rotting_forest_rager();
|
|
new npc_floon();
|
|
new npc_isla_starmane();
|
|
new go_skull_pile();
|
|
new npc_slim();
|
|
}
|