* Implement SPELL_ATTR0_CU_POSITIVE_EFF0 * Implement SPELL_ATTR0_CU_POSITIVE_EFF1 * Implement SPELL_ATTR0_CU_POSITIVE_EFF2 * Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells * Rename column from entry to spell_id to make more sense |
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| contrib/valgrind | ||
| sql | ||
| travis | ||