EverWrath/src/server/game/Server/Packets/WorldStatePackets.cpp
IntelligentQuantum e57582accb
Core/Packet: WorldState (#9435)
* Core/Packet: WorldState

* Test

* WRONG

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
2022-01-03 11:50:56 -05:00

46 lines
1.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldStatePackets.h"
WorldPackets::WorldState::InitWorldStates::InitWorldStates() : ServerPacket(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2) { }
WorldPacket const* WorldPackets::WorldState::InitWorldStates::Write()
{
_worldPacket.reserve(4 + 4 + 4 + 2 + Worldstates.size() * 8);
_worldPacket << int32(MapID);
_worldPacket << int32(ZoneID);
_worldPacket << int32(AreaID);
_worldPacket << uint16(Worldstates.size());
for (WorldStateInfo const& wsi : Worldstates)
{
_worldPacket << int32(wsi.VariableID);
_worldPacket << int32(wsi.Value);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::WorldState::UpdateWorldState::Write()
{
_worldPacket << int32(VariableID);
_worldPacket << int32(Value);
return &_worldPacket;
}