EverWrath/src/server/game/AI
Pondaveia 78b897f852 fix(Core/SAI) Add missing parameters for SMART_ACTION_MOVE_TO_POS (#1813)
* Imported changes from TC

Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS

* Contactdistance

* We don't have disablePathFinding

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

* Update SmartScriptMgr.h

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
2019-05-16 02:49:11 +02:00
..
CoreAI Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471) 2019-02-15 15:14:49 -03:00
ScriptedAI Refactor(Core/Gossip): Replacing old macros with new (#1338) 2019-03-25 21:10:57 +07:00
SmartScripts fix(Core/SAI) Add missing parameters for SMART_ACTION_MOVE_TO_POS (#1813) 2019-05-16 02:49:11 +02:00
CreatureAI.cpp Core/NPC: Creatures now alert when they detect stealthed players (#1060) 2018-10-31 20:25:23 +01:00
CreatureAI.h Core/NPC: Creatures now alert when they detect stealthed players (#1060) 2018-10-31 20:25:23 +01:00
CreatureAIFactory.h Update license links (#783) 2018-03-12 10:54:57 +01:00
CreatureAIImpl.h Update license links (#783) 2018-03-12 10:54:57 +01:00
CreatureAIRegistry.cpp Update license links (#783) 2018-03-12 10:54:57 +01:00
CreatureAIRegistry.h Update license links (#783) 2018-03-12 10:54:57 +01:00
CreatureAISelector.cpp Update license links (#783) 2018-03-12 10:54:57 +01:00
CreatureAISelector.h Update license links (#783) 2018-03-12 10:54:57 +01:00