EverWrath/src/server/game/Entities/Creature/TemporarySummon.cpp
Exitare 98ceb1c067
fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
2025-02-16 14:59:41 +01:00

519 lines
14 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TemporarySummon.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
TempSummon::TempSummon(SummonPropertiesEntry const* properties, ObjectGuid owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0), _visibleBySummonerOnly(false)
{
if (owner)
{
m_summonerGUID = owner;
}
m_unitTypeMask |= UNIT_MASK_SUMMON;
}
WorldObject* TempSummon::GetSummoner() const
{
return m_summonerGUID ? ObjectAccessor::GetWorldObject(*this, m_summonerGUID) : nullptr;
}
Unit* TempSummon::GetSummonerUnit() const
{
if (WorldObject* summoner = GetSummoner())
{
return summoner->ToUnit();
}
return nullptr;
}
Creature* TempSummon::GetSummonerCreatureBase() const
{
return m_summonerGUID ? ObjectAccessor::GetCreature(*this, m_summonerGUID) : nullptr;
}
GameObject* TempSummon::GetSummonerGameObject() const
{
if (WorldObject* summoner = GetSummoner())
return summoner->ToGameObject();
return nullptr;
}
void TempSummon::Update(uint32 diff)
{
Creature::Update(diff);
if (m_deathState == DeathState::Dead)
{
UnSummon();
return;
}
switch (m_type)
{
case TEMPSUMMON_MANUAL_DESPAWN:
case TEMPSUMMON_DESPAWNED:
break;
case TEMPSUMMON_TIMED_DESPAWN:
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
{
if (!IsInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_DESPAWN_OOC_ALIVE:
{
if (!IsInCombat() && m_deathState != DeathState::Corpse)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
if (m_deathState == DeathState::Corpse)
{
if (m_timer <= diff)
{
UnSummon();
return;
}
m_timer -= diff;
}
break;
}
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == DeathState::Corpse)
{
UnSummon();
return;
}
break;
}
case TEMPSUMMON_DEAD_DESPAWN:
{
break;
}
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
if (m_deathState == DeathState::Corpse)
{
UnSummon();
return;
}
if (!IsInCombat())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
{
if (!IsInCombat() && IsAlive())
{
if (m_timer <= diff)
{
UnSummon();
return;
}
else
m_timer -= diff;
}
else if (m_timer != m_lifetime)
m_timer = m_lifetime;
break;
}
default:
UnSummon();
LOG_ERROR("entities.unit", "Temporary summoned creature (entry: {}) have unknown type {} of ", GetEntry(), m_type);
break;
}
}
void TempSummon::InitStats(uint32 duration)
{
ASSERT(!IsPet());
Unit* owner = GetSummonerUnit();
if (owner)
if (Player* player = owner->ToPlayer())
sScriptMgr->OnPlayerBeforeTempSummonInitStats(player, this, duration);
m_timer = duration;
m_lifetime = duration;
if (m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
if (owner)
{
if (IsTrigger() && m_spells[0])
{
SetFaction(owner->GetFaction());
SetLevel(owner->GetLevel());
if (owner->IsPlayer())
m_ControlledByPlayer = true;
}
if (owner->IsPlayer())
m_CreatedByPlayer = true;
}
if (!m_Properties)
return;
if (owner)
{
if (uint32 slot = m_Properties->Slot)
{
if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if (oldSummon && oldSummon->IsSummon())
oldSummon->ToTempSummon()->UnSummon();
}
owner->m_SummonSlot[slot] = GetGUID();
}
}
if (m_Properties->Faction)
SetFaction(m_Properties->Faction);
else if (IsVehicle() && owner) // properties should be vehicle
SetFaction(owner->GetFaction());
}
void TempSummon::InitSummon()
{
WorldObject* owner = GetSummoner();
if (owner)
{
if (owner->IsCreature())
{
if (owner->ToCreature()->IsAIEnabled)
{
owner->ToCreature()->AI()->JustSummoned(this);
}
}
else if (owner->IsGameObject())
{
if (owner->ToGameObject()->AI())
{
owner->ToGameObject()->AI()->JustSummoned(this);
}
}
if (IsAIEnabled)
AI()->IsSummonedBy(owner);
}
}
void TempSummon::UpdateObjectVisibilityOnCreate()
{
WorldObject::UpdateObjectVisibility(true);
}
void TempSummon::SetTempSummonType(TempSummonType type)
{
m_type = type;
}
void TempSummon::UnSummon(uint32 msTime)
{
if (msTime)
{
ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));
return;
}
// Dont allow to call this function twice (possible)
if (m_type == TEMPSUMMON_DESPAWNED)
return;
SetTempSummonType(TEMPSUMMON_DESPAWNED);
//ASSERT(!IsPet());
if (IsPet())
{
ToPet()->Remove(PET_SAVE_NOT_IN_SLOT);
ASSERT(!IsInWorld());
return;
}
if (WorldObject* owner = GetSummoner())
{
if (owner->IsCreature() && owner->ToCreature()->IsAIEnabled)
owner->ToCreature()->AI()->SummonedCreatureDespawn(this);
else if (owner->IsGameObject() && owner->ToGameObject()->AI())
owner->ToGameObject()->AI()->SummonedCreatureDespawn(this);
}
AddObjectToRemoveList();
}
bool ForcedUnsummonDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
m_owner.UnSummon();
return true;
}
void TempSummon::RemoveFromWorld()
{
if (!IsInWorld())
return;
if (m_Properties)
if (uint32 slot = m_Properties->Slot)
if (Unit* owner = GetSummonerUnit())
if (owner->m_SummonSlot[slot] == GetGUID())
owner->m_SummonSlot[slot].Clear();
//if (GetOwnerGUID())
// LOG_ERROR("entities.unit", "Unit {} has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}
std::string TempSummon::GetDebugInfo() const
{
std::stringstream sstr;
sstr << Creature::GetDebugInfo() << "\n"
<< std::boolalpha
<< "TempSummonType : " << std::to_string(GetSummonType()) << " Summoner: " << GetSummonerGUID().ToString();
return sstr.str();
}
Minion::Minion(SummonPropertiesEntry const* properties, ObjectGuid owner, bool isWorldObject) : TempSummon(properties, owner, isWorldObject)
, m_owner(owner)
{
ASSERT(m_owner);
m_unitTypeMask |= UNIT_MASK_MINION;
m_followAngle = PET_FOLLOW_ANGLE;
}
void Minion::InitStats(uint32 duration)
{
TempSummon::InitStats(duration);
SetReactState(REACT_PASSIVE);
if (Unit* owner = GetOwner())
{
SetCreatorGUID(owner->GetGUID());
SetFaction(owner->GetFaction());
owner->SetMinion(this, true);
}
}
void Minion::RemoveFromWorld()
{
if (!IsInWorld())
return;
if (Unit* owner = GetOwner())
owner->SetMinion(this, false);
TempSummon::RemoveFromWorld();
}
Unit* Minion::GetOwner() const
{
return ObjectAccessor::GetUnit(*this, m_owner);
}
bool Minion::IsGuardianPet() const
{
return IsPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
}
void Minion::setDeathState(DeathState s, bool despawn)
{
Creature::setDeathState(s, despawn);
if (s == DeathState::JustDied && IsGuardianPet())
if (Unit* owner = GetOwner())
if (owner->IsPlayer() && owner->GetMinionGUID() == GetGUID())
for (Unit::ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
if ((*itr)->IsAlive() && (*itr)->GetEntry() == GetEntry())
{
owner->SetMinionGUID((*itr)->GetGUID());
owner->SetPetGUID((*itr)->GetGUID());
owner->ToPlayer()->CharmSpellInitialize();
}
}
std::string Minion::GetDebugInfo() const
{
std::stringstream sstr;
sstr << TempSummon::GetDebugInfo() << "\n"
<< std::boolalpha
<< "Owner: " << (GetOwner() ? GetOwner()->GetGUID().ToString() : "");
return sstr.str();
}
Guardian::Guardian(SummonPropertiesEntry const* properties, ObjectGuid owner, bool isWorldObject) : Minion(properties, owner, isWorldObject)
{
m_unitTypeMask |= UNIT_MASK_GUARDIAN;
if (properties && (properties->Type == SUMMON_TYPE_PET || properties->Category == SUMMON_CATEGORY_PET))
{
m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
InitCharmInfo();
}
}
void Guardian::InitStats(uint32 duration)
{
Minion::InitStats(duration);
if (Unit* m_owner = GetOwner())
{
InitStatsForLevel(m_owner->GetLevel());
if (m_owner->IsPlayer() && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
}
SetReactState(REACT_AGGRESSIVE);
}
void Guardian::InitSummon()
{
TempSummon::InitSummon();
if (Unit* m_owner = GetOwner())
{
if (m_owner->IsPlayer() && m_owner->GetMinionGUID() == GetGUID() && !m_owner->GetCharmGUID())
{
m_owner->ToPlayer()->CharmSpellInitialize();
}
}
}
std::string Guardian::GetDebugInfo() const
{
std::stringstream sstr;
sstr << Minion::GetDebugInfo();
return sstr.str();
}
Puppet::Puppet(SummonPropertiesEntry const* properties, ObjectGuid owner) : Minion(properties, owner, false), m_owner(owner) //maybe true?
{
ASSERT(owner.IsPlayer());
m_unitTypeMask |= UNIT_MASK_PUPPET;
}
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
SetLevel(GetOwner()->GetLevel());
SetReactState(REACT_PASSIVE);
}
void Puppet::InitSummon()
{
Minion::InitSummon();
if (!SetCharmedBy(GetOwner(), CHARM_TYPE_POSSESS))
{
if (Player* p = GetOwner())
LOG_INFO("misc", "Puppet::InitSummon (A1) - {}, {}, {}, {}, {}, {}, {}, {}", p->GetGUID().ToString(), p->GetMapId(), p->GetInstanceId(), p->FindMap()->GetId(), p->IsInWorld() ? 1 : 0, p->IsDuringRemoveFromWorld() ? 1 : 0, p->IsBeingTeleported() ? 1 : 0, p->isBeingLoaded() ? 1 : 0);
else
{
LOG_INFO("misc", "Puppet::InitSummon (B1)");
//ABORT();
}
}
}
void Puppet::Update(uint32 time)
{
Minion::Update(time);
//check if caster is channelling?
if (IsInWorld())
{
if (!IsAlive())
{
UnSummon();
/// @todo: why long distance .die does not remove it
}
}
}
void Puppet::RemoveFromWorld()
{
if (!IsInWorld())
return;
RemoveCharmedBy(nullptr);
Minion::RemoveFromWorld();
}
Player* Puppet::GetOwner() const
{
return ObjectAccessor::GetPlayer(*this, m_owner);
}