..
CinematicMgr.cpp
feat(Core/Maps): Improvements to Cinematic function ( #10765 )
2022-03-11 08:21:54 +01:00
CinematicMgr.h
feat(Core/Maps): Improvements to Cinematic function ( #10765 )
2022-03-11 08:21:54 +01:00
KillRewarder.cpp
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
KillRewarder.h
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Player.cpp
fix(Core/Spells): Improvements to Far Sight spell: ( #11683 )
2022-05-23 04:26:51 -03:00
Player.h
fix(Core/Spells): Implemented spell priorities. ( #11278 )
2022-04-16 15:28:24 +02:00
PlayerGossip.cpp
feat(Core/Unit): NPCFlags helpers ( #11286 )
2022-04-05 13:52:42 +02:00
PlayerMisc.cpp
feat(Core/Players): PlayerFlag helpers ( #11294 )
2022-04-05 18:53:50 +02:00
PlayerQuest.cpp
fix(Core/Wintergrasp): Reimplement Wintergrasp quests and fix vendors ( #11533 )
2022-04-25 18:20:10 -03:00
PlayerSettings.cpp
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
2022-02-05 00:37:11 +01:00
PlayerSettings.h
feat(Core/Player): Implement player specific settings ( #9483 )
2021-12-26 08:39:15 -03:00
PlayerStorage.cpp
chore(Core/Misc): nullptr cleanup ( #11467 )
2022-04-21 19:17:20 +02:00
PlayerTaxi.cpp
feat(Core/Common): delete old Tokenizer ( #10121 )
2022-01-21 14:59:05 +07:00
PlayerTaxi.h
feat(Core/Common): delete old Tokenizer ( #10121 )
2022-01-21 14:59:05 +07:00
PlayerUpdates.cpp
fix (core): Prevent Forced UpdateObjectVisibility Before in World ( #11730 )
2022-05-13 13:02:43 -04:00
SocialMgr.cpp
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
2022-02-05 00:37:11 +01:00
SocialMgr.h
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
TradeData.cpp
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
TradeData.h
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00