EverWrath/src/server/game/AI
2023-01-26 13:46:30 -03:00
..
CoreAI fix(Core/AI): Fix target selectors logic when accounting for tanks (#14368) 2022-12-27 15:05:08 -03:00
ScriptedAI feat(Core/AI): Move TaskScheduler to BossAI class (#14757) 2023-01-26 13:46:30 -03:00
SmartScripts fix(Core): Crashfix. (#14660) 2023-01-14 10:41:40 +01:00
CreatureAI.cpp fix(Scripts/RuinsOfAhnQiraj): Implement Rajaxx waves (#12513) 2022-07-25 12:12:08 -03:00
CreatureAI.h fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193) 2022-07-24 13:10:41 -03:00
CreatureAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIImpl.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp fix(Core/AI): more AI factory checks (#12402) 2022-07-19 14:31:03 -03:00
CreatureAISelector.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
GameObjectAIFactory.h refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00