* Scripts/Northrend: talk event for quest A Suitable Test Subject
Ported from: fda99b2972
Credits to @Wyreth and Trinitycore
* [Fix] No newline at end of file
1390 lines
42 KiB
C++
1390 lines
42 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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SDName: Borean_Tundra
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SD%Complete: 100
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SDComment: Quest support: 11708. Taxi vendors.
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SDCategory: Borean Tundra
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EndScriptData */
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/* ContentData
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npc_iruk
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npc_corastrasza
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npc_sinkhole_kill_credit
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npc_khunok_the_behemoth
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npc_nerubar_victim
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npc_nesingwary_trapper
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npc_lurgglbr
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npc_nexus_drake_hatchling
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptPCH.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedFollowerAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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#include "WorldSession.h"
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// Ours
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enum eDrakeHunt
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{
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SPELL_DRAKE_HATCHLING_SUBDUED = 46691,
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SPELL_SUBDUED = 46675
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};
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class spell_q11919_q11940_drake_hunt : public SpellScriptLoader
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{
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public:
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spell_q11919_q11940_drake_hunt() : SpellScriptLoader("spell_q11919_q11940_drake_hunt") { }
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class spell_q11919_q11940_drake_hunt_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_q11919_q11940_drake_hunt_AuraScript)
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bool Load()
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{
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return GetOwner()->GetTypeId() == TYPEID_UNIT;
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE || !GetCaster())
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return;
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Creature* owner = GetOwner()->ToCreature();
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owner->RemoveAllAurasExceptType(SPELL_AURA_DUMMY);
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owner->CombatStop(true);
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owner->DeleteThreatList();
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owner->GetMotionMaster()->Clear(false);
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owner->GetMotionMaster()->MoveFollow(GetCaster(), 4.0f, M_PI, MOTION_SLOT_ACTIVE);
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owner->CastSpell(owner, SPELL_SUBDUED, true);
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GetCaster()->CastSpell(GetCaster(), SPELL_DRAKE_HATCHLING_SUBDUED, true);
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owner->setFaction(35);
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owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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owner->DespawnOrUnsummon(3*MINUTE*IN_MILLISECONDS);
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}
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void Register()
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_q11919_q11940_drake_hunt_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_q11919_q11940_drake_hunt_AuraScript();
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}
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};
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// Theirs
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/*######
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## npc_sinkhole_kill_credit
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######*/
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enum Sinkhole
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{
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GO_EXPLOSIVES_CART = 188160,
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NPC_SCOURGED_BURROWER = 26250,
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QUEST_PLUG_THE_SINKHOLES = 11897,
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SPELL_SET_CART = 46797,
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SPELL_EXPLODE_CART = 46799,
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SPELL_SUMMON_CART = 46798,
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SPELL_SUMMON_WORM = 46800,
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};
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class npc_sinkhole_kill_credit : public CreatureScript
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{
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public:
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npc_sinkhole_kill_credit() : CreatureScript("npc_sinkhole_kill_credit") { }
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struct npc_sinkhole_kill_creditAI : public NullCreatureAI
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{
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npc_sinkhole_kill_creditAI(Creature* creature) : NullCreatureAI(creature){ }
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uint32 phaseTimer;
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uint8 phase;
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uint64 casterGuid;
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void Reset()
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{
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phaseTimer = 30000;
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phase = 0;
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casterGuid = 0;
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}
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void SpellHit(Unit* caster, const SpellInfo* spell)
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{
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if (phase || spell->Id != SPELL_SET_CART)
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return;
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Player* player = caster->ToPlayer();
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if (player && player->GetQuestStatus(QUEST_PLUG_THE_SINKHOLES) == QUEST_STATUS_INCOMPLETE)
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{
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phase = 1;
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phaseTimer = 0;
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casterGuid = caster->GetGUID();
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (!phase)
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return;
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if (phaseTimer <= diff)
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{
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switch (phase)
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{
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case 1:
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DoCast(me, SPELL_EXPLODE_CART, true);
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DoCast(me, SPELL_SUMMON_CART, true);
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if (GameObject* cart = me->FindNearestGameObject(GO_EXPLOSIVES_CART, 3.0f))
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cart->SetUInt32Value(GAMEOBJECT_FACTION, 14);
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phaseTimer = 3000;
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phase = 2;
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break;
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case 2:
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if (GameObject* cart = me->FindNearestGameObject(GO_EXPLOSIVES_CART, 3.0f))
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cart->UseDoorOrButton();
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DoCast(me, SPELL_EXPLODE_CART, true);
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phaseTimer = 3000;
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phase = 3;
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break;
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case 3:
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DoCast(me, SPELL_EXPLODE_CART, true);
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phaseTimer = 2000;
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phase = 5; // @fixme: phase 4 is missing...
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break;
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case 5:
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DoCast(me, SPELL_SUMMON_WORM, true);
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if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
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{
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worm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
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}
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phaseTimer = 1000;
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phase = 6;
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break;
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case 6:
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DoCast(me, SPELL_EXPLODE_CART, true);
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if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
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{
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Unit::Kill(me, worm);
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worm->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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}
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phaseTimer = 2000;
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phase = 7;
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break;
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case 7:
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DoCast(me, SPELL_EXPLODE_CART, true);
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if (Player* caster = ObjectAccessor::GetPlayer(*me, casterGuid))
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caster->KilledMonster(me->GetCreatureTemplate(), me->GetGUID());
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phaseTimer = 5000;
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phase = 8;
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break;
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default:
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CreatureAI::EnterEvadeMode();
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break;
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}
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} else phaseTimer -= diff;
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_sinkhole_kill_creditAI(creature);
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}
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};
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/*######
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## npc_khunok_the_behemoth
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######*/
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enum Khunok
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{
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NPC_ORPHANED_MAMMOTH_CALF = 25861,
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SPELL_MAMMOTH_CALF_ESCORT_CREDIT = 46231
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};
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class npc_khunok_the_behemoth : public CreatureScript
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{
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public:
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npc_khunok_the_behemoth() : CreatureScript("npc_khunok_the_behemoth") { }
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struct npc_khunok_the_behemothAI : public ScriptedAI
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{
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npc_khunok_the_behemothAI(Creature* creature) : ScriptedAI(creature) { }
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void MoveInLineOfSight(Unit* who)
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (who->GetTypeId() != TYPEID_UNIT)
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return;
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if (who->GetEntry() == NPC_ORPHANED_MAMMOTH_CALF && me->IsWithinDistInMap(who, 10.0f))
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{
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if (Unit* owner = who->GetOwner())
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{
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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owner->CastSpell(owner, SPELL_MAMMOTH_CALF_ESCORT_CREDIT, true);
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who->ToCreature()->DespawnOrUnsummon();
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}
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}
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_khunok_the_behemothAI(creature);
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}
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};
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/*######
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## npc_corastrasza
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######*/
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#define GOSSIP_ITEM_C_1 "I... I think so..."
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enum Corastrasza
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{
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SPELL_SUMMON_WYRMREST_SKYTALON = 61240,
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SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC = 61244,
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QUEST_ACES_HIGH_DAILY = 13414,
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QUEST_ACES_HIGH = 13413
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};
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class npc_corastrasza : public CreatureScript
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{
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public:
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npc_corastrasza() : CreatureScript("npc_corastrasza") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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player->CastSpell(player, SPELL_SUMMON_WYRMREST_SKYTALON, true);
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player->CastSpell(player, SPELL_WYRMREST_SKYTALON_RIDE_PERIODIC, true);
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}
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return true;
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}
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};
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/*######
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## npc_iruk
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######*/
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#define GOSSIP_ITEM_I "<Search corpse for Issliruk's Totem.>"
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enum Iruk
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{
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QUEST_SPIRITS_WATCH_OVER_US = 11961,
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SPELL_CREATURE_TOTEM_OF_ISSLIRUK = 46816,
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GOSSIP_TEXT_I = 12585
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};
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class npc_iruk : public CreatureScript
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{
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public:
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npc_iruk() : CreatureScript("npc_iruk") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->PlayerTalkClass->SendGossipMenu(GOSSIP_TEXT_I, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->CastSpell(player, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
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player->CLOSE_GOSSIP_MENU();
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break;
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}
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return true;
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}
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};
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/*######
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## npc_nerubar_victim
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######*/
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enum Nerubar
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{
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NPC_WARSONG_PEON = 25270,
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QUEST_TAKEN_BY_THE_SCOURGE = 11611,
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SPELL_FREED_WARSONG_MAGE = 45526,
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SPELL_FREED_WARSONG_SHAMAN = 45527,
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SPELL_FREED_WARSONG_WARRIOR = 45514,
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SPELL_FREED_WARSONG_PEON = 45532
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};
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const uint32 nerubarVictims[3] =
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{
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SPELL_FREED_WARSONG_MAGE, SPELL_FREED_WARSONG_SHAMAN, SPELL_FREED_WARSONG_WARRIOR
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};
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class npc_nerubar_victim : public CreatureScript
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{
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public:
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npc_nerubar_victim() : CreatureScript("npc_nerubar_victim") { }
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struct npc_nerubar_victimAI : public NullCreatureAI
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{
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npc_nerubar_victimAI(Creature* creature) : NullCreatureAI(creature) { }
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void JustDied(Unit* killer)
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{
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Player* player = killer->ToPlayer();
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if (!player)
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return;
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if (player->GetQuestStatus(QUEST_TAKEN_BY_THE_SCOURGE) == QUEST_STATUS_INCOMPLETE)
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{
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uint8 uiRand = urand(0, 99);
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if (uiRand < 40)
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{
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player->CastSpell(me, SPELL_FREED_WARSONG_PEON, true);
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player->KilledMonsterCredit(NPC_WARSONG_PEON, 0);
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}
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else if (uiRand < 80)
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player->CastSpell(me, nerubarVictims[urand(0, 2)], true);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_nerubar_victimAI(creature);
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}
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};
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/*######
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## npc_lurgglbr
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######*/
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enum Lurgglbr
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{
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QUEST_ESCAPE_WINTERFIN_CAVERNS = 11570,
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GO_CAGE = 187369,
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FACTION_ESCORTEE_A = 774,
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FACTION_ESCORTEE_H = 775,
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SAY_START_1 = 0,
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SAY_START_2 = 1,
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SAY_END_1 = 2,
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SAY_END_2 = 3
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};
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class npc_lurgglbr : public CreatureScript
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{
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public:
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npc_lurgglbr() : CreatureScript("npc_lurgglbr") { }
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struct npc_lurgglbrAI : public npc_escortAI
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{
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npc_lurgglbrAI(Creature* creature) : npc_escortAI(creature){ }
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uint32 IntroTimer;
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uint32 IntroPhase;
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void Reset()
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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{
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IntroTimer = 0;
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IntroPhase = 0;
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}
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}
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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case 0:
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IntroPhase = 1;
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IntroTimer = 2000;
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break;
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case 41:
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IntroPhase = 4;
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IntroTimer = 2000;
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break;
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}
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}
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void UpdateAI(uint32 diff)
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{
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if (IntroPhase)
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{
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if (IntroTimer <= diff)
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{
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switch (IntroPhase)
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{
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case 1:
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if (Player* player = GetPlayerForEscort())
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Talk(SAY_START_1, player);
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IntroPhase = 2;
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IntroTimer = 7500;
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break;
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case 2:
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Talk(SAY_START_2);
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IntroPhase = 3;
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IntroTimer = 7500;
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break;
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case 3:
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me->SetReactState(REACT_AGGRESSIVE);
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IntroPhase = 0;
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IntroTimer = 0;
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break;
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case 4:
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Talk(SAY_END_1);
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IntroPhase = 5;
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IntroTimer = 8000;
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break;
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case 5:
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if (Player* player = GetPlayerForEscort())
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Talk(SAY_END_2, player);
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IntroPhase = 6;
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IntroTimer = 2500;
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break;
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case 6:
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if (Player* player = GetPlayerForEscort())
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player->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
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IntroPhase = 7;
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IntroTimer = 2500;
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break;
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case 7:
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me->DespawnOrUnsummon();
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IntroPhase = 0;
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IntroTimer = 0;
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break;
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}
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} else IntroTimer -= diff;
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}
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npc_escortAI::UpdateAI(diff);
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|
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_lurgglbrAI(creature);
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}
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|
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
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|
{
|
|
if (GameObject* go = creature->FindNearestGameObject(GO_CAGE, 5.0f))
|
|
go->UseDoorOrButton();
|
|
|
|
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
|
|
pEscortAI->Start(true, false, player->GetGUID());
|
|
|
|
creature->setFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_beryl_sorcerer
|
|
######*/
|
|
|
|
enum BerylSorcerer
|
|
{
|
|
NPC_BERYL_SORCERER = 25316,
|
|
NPC_CAPTURED_BERLY_SORCERER = 25474,
|
|
NPC_LIBRARIAN_DONATHAN = 25262,
|
|
|
|
SPELL_ARCANE_CHAINS = 45611,
|
|
SPELL_COSMETIC_CHAINS = 54324,
|
|
SPELL_COSMETIC_ENSLAVE_CHAINS_SELF = 45631
|
|
};
|
|
|
|
class npc_beryl_sorcerer : public CreatureScript
|
|
{
|
|
public:
|
|
npc_beryl_sorcerer() : CreatureScript("npc_beryl_sorcerer") { }
|
|
|
|
struct npc_beryl_sorcererAI : public FollowerAI
|
|
{
|
|
npc_beryl_sorcererAI(Creature* creature) : FollowerAI(creature) { }
|
|
|
|
bool bEnslaved;
|
|
|
|
void Reset()
|
|
{
|
|
me->UpdateEntry(NPC_BERYL_SORCERER);
|
|
me->SetReactState(REACT_AGGRESSIVE);
|
|
bEnslaved = false;
|
|
}
|
|
|
|
void EnterCombat(Unit* who)
|
|
{
|
|
if (me->IsValidAttackTarget(who))
|
|
AttackStart(who);
|
|
}
|
|
|
|
void SpellHit(Unit* pCaster, const SpellInfo* pSpell)
|
|
{
|
|
if (pSpell->Id == SPELL_ARCANE_CHAINS && pCaster->GetTypeId() == TYPEID_PLAYER && !HealthAbovePct(50) && !bEnslaved)
|
|
{
|
|
EnterEvadeMode(); //We make sure that the npc is not attacking the player!
|
|
me->SetReactState(REACT_PASSIVE);
|
|
StartFollow(pCaster->ToPlayer(), 0, NULL);
|
|
me->UpdateEntry(NPC_CAPTURED_BERLY_SORCERER, NULL, false);
|
|
DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF, true);
|
|
me->DespawnOrUnsummon(45000);
|
|
|
|
if (Player* player = pCaster->ToPlayer())
|
|
player->KilledMonsterCredit(NPC_CAPTURED_BERLY_SORCERER, 0);
|
|
|
|
bEnslaved = true;
|
|
}
|
|
}
|
|
|
|
void MoveInLineOfSight(Unit* who)
|
|
|
|
{
|
|
FollowerAI::MoveInLineOfSight(who);
|
|
|
|
if (who->GetEntry() == NPC_LIBRARIAN_DONATHAN && me->IsWithinDistInMap(who, INTERACTION_DISTANCE))
|
|
{
|
|
SetFollowComplete();
|
|
me->DisappearAndDie();
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 /*diff*/)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_beryl_sorcererAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_imprisoned_beryl_sorcerer
|
|
######*/
|
|
enum ImprisionedBerylSorcerer
|
|
{
|
|
SPELL_NEURAL_NEEDLE = 45634,
|
|
|
|
NPC_IMPRISONED_BERYL_SORCERER = 25478,
|
|
|
|
SAY_IMPRISIONED_BERYL_1 = 0,
|
|
SAY_IMPRISIONED_BERYL_2 = 1,
|
|
SAY_IMPRISIONED_BERYL_3 = 2,
|
|
SAY_IMPRISIONED_BERYL_4 = 3,
|
|
SAY_IMPRISIONED_BERYL_5 = 4,
|
|
SAY_IMPRISIONED_BERYL_6 = 5,
|
|
SAY_IMPRISIONED_BERYL_7 = 6
|
|
};
|
|
|
|
class npc_imprisoned_beryl_sorcerer : public CreatureScript
|
|
{
|
|
public:
|
|
npc_imprisoned_beryl_sorcerer() : CreatureScript("npc_imprisoned_beryl_sorcerer") { }
|
|
|
|
struct npc_imprisoned_beryl_sorcererAI : public ScriptedAI
|
|
{
|
|
npc_imprisoned_beryl_sorcererAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
uint32 rebuff;
|
|
|
|
void Reset()
|
|
{
|
|
if (me->GetReactState() != REACT_PASSIVE)
|
|
me->SetReactState(REACT_PASSIVE);
|
|
|
|
rebuff = 0;
|
|
|
|
// xinef: correct visuals
|
|
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 150.517f, me->GetOrientation(), true);
|
|
me->SetStandState(UNIT_STAND_STATE_SIT_MEDIUM_CHAIR);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
UpdateVictim();
|
|
|
|
if (rebuff <= diff)
|
|
{
|
|
if (!me->HasAura(SPELL_COSMETIC_ENSLAVE_CHAINS_SELF))
|
|
{
|
|
DoCast(me, SPELL_COSMETIC_ENSLAVE_CHAINS_SELF);
|
|
}
|
|
rebuff = 180000;
|
|
}
|
|
else
|
|
rebuff -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/)
|
|
{
|
|
}
|
|
|
|
void SpellHit(Unit* unit, const SpellInfo* spell)
|
|
{
|
|
if (spell->Id == SPELL_NEURAL_NEEDLE && unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (Player* player = unit->ToPlayer())
|
|
{
|
|
GotStinged(player->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void GotStinged(uint64 casterGUID)
|
|
{
|
|
if (Player* caster = ObjectAccessor::GetPlayer(*me, casterGUID))
|
|
{
|
|
uint32 step = caster->GetAuraCount(SPELL_NEURAL_NEEDLE) + 1;
|
|
switch (step)
|
|
{
|
|
case 1:
|
|
Talk(SAY_IMPRISIONED_BERYL_1);
|
|
break;
|
|
case 2:
|
|
Talk(SAY_IMPRISIONED_BERYL_2, caster);
|
|
break;
|
|
case 3:
|
|
Talk(SAY_IMPRISIONED_BERYL_3);
|
|
break;
|
|
case 4:
|
|
Talk(SAY_IMPRISIONED_BERYL_4);
|
|
break;
|
|
case 5:
|
|
Talk(SAY_IMPRISIONED_BERYL_5);
|
|
break;
|
|
case 6:
|
|
Talk(SAY_IMPRISIONED_BERYL_6, caster);
|
|
break;
|
|
case 7:
|
|
Talk(SAY_IMPRISIONED_BERYL_7);
|
|
caster->KilledMonsterCredit(NPC_IMPRISONED_BERYL_SORCERER, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_imprisoned_beryl_sorcererAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_mootoo_the_younger
|
|
######*/
|
|
enum MootooTheYounger
|
|
{
|
|
SAY_1 = 0,
|
|
SAY_2 = 1,
|
|
SAY_3 = 2,
|
|
SAY_4 = 3,
|
|
SAY_5 = 4,
|
|
|
|
NPC_MOOTOO_THE_YOUNGER = 25504,
|
|
QUEST_ESCAPING_THE_MIST = 11664
|
|
};
|
|
|
|
class npc_mootoo_the_younger : public CreatureScript
|
|
{
|
|
public:
|
|
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
|
|
{
|
|
creature->setFaction(player->GetTeamId() == TEAM_ALLIANCE ? FACTION_ESCORTEE_A : FACTION_ESCORTEE_H);
|
|
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
creature->AI()->Talk(SAY_1, player);
|
|
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
struct npc_mootoo_the_youngerAI : public npc_escortAI
|
|
{
|
|
npc_mootoo_the_youngerAI(Creature* creature) : npc_escortAI(creature) { }
|
|
|
|
void Reset()
|
|
{
|
|
SetDespawnAtFar(false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* player=GetPlayerForEscort())
|
|
player->FailQuest(QUEST_ESCAPING_THE_MIST);
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 10:
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
|
Talk(SAY_2);
|
|
break;
|
|
case 12:
|
|
Talk(SAY_3);
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_LOOT);
|
|
break;
|
|
case 16:
|
|
Talk(SAY_4);
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
|
break;
|
|
case 20:
|
|
me->SetPhaseMask(1, true);
|
|
Talk(SAY_5);
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
|
|
player->GroupEventHappens(QUEST_ESCAPING_THE_MIST, me);
|
|
SetRun(true);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_mootoo_the_youngerAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_bonker_togglevolt
|
|
######*/
|
|
|
|
enum BonkerTogglevolt
|
|
{
|
|
NPC_BONKER_TOGGLEVOLT = 25589,
|
|
QUEST_GET_ME_OUTA_HERE = 11673,
|
|
|
|
SAY_BONKER_1 = 0,
|
|
SAY_BONKER_2 = 1
|
|
};
|
|
|
|
class npc_bonker_togglevolt : public CreatureScript
|
|
{
|
|
public:
|
|
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
|
|
{
|
|
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
creature->AI()->Talk(SAY_BONKER_2, player);
|
|
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
struct npc_bonker_togglevoltAI : public npc_escortAI
|
|
{
|
|
npc_bonker_togglevoltAI(Creature* creature) : npc_escortAI(creature) { }
|
|
uint32 Bonker_agro;
|
|
|
|
void Reset()
|
|
{
|
|
Bonker_agro=0;
|
|
SetDespawnAtFar(false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/)
|
|
{
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->FailQuest(QUEST_GET_ME_OUTA_HERE);
|
|
}
|
|
|
|
void UpdateEscortAI(uint32 /*diff*/)
|
|
{
|
|
if (GetAttack() && UpdateVictim())
|
|
{
|
|
if (Bonker_agro == 0)
|
|
{
|
|
Talk(SAY_BONKER_1);
|
|
Bonker_agro++;
|
|
}
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
else Bonker_agro=0;
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId)
|
|
{
|
|
Player* player = GetPlayerForEscort();
|
|
if (!player)
|
|
return;
|
|
|
|
switch (waypointId)
|
|
{
|
|
case 29:
|
|
player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_bonker_togglevoltAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## Help Those That Cannot Help Themselves, Quest 11876
|
|
######*/
|
|
|
|
enum Valiancekeepcannons
|
|
{
|
|
GO_VALIANCE_KEEP_CANNON_1 = 187560,
|
|
GO_VALIANCE_KEEP_CANNON_2 = 188692
|
|
};
|
|
|
|
class npc_valiance_keep_cannoneer : public CreatureScript
|
|
{
|
|
public:
|
|
npc_valiance_keep_cannoneer() : CreatureScript("npc_valiance_keep_cannoneer") { }
|
|
|
|
struct npc_valiance_keep_cannoneerAI : public ScriptedAI
|
|
{
|
|
npc_valiance_keep_cannoneerAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
uint32 uiTimer;
|
|
|
|
void Reset()
|
|
{
|
|
uiTimer = urand(13000, 18000);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (uiTimer <= diff)
|
|
{
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
|
|
GameObject* pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1, 10);
|
|
if (!pCannon)
|
|
pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2, 10);
|
|
if (pCannon)
|
|
pCannon->Use(me);
|
|
uiTimer = urand(13000, 18000);
|
|
}
|
|
else uiTimer -= diff;
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_valiance_keep_cannoneerAI(creature);
|
|
}
|
|
};
|
|
|
|
/*******************************************************
|
|
* npc_warmage_coldarra
|
|
*******************************************************/
|
|
|
|
enum Spells
|
|
{
|
|
SPELL_TRANSITUS_SHIELD_BEAM = 48310
|
|
};
|
|
|
|
enum NPCs
|
|
{
|
|
NPC_TRANSITUS_SHIELD_DUMMY = 27306,
|
|
NPC_WARMAGE_HOLLISTER = 27906,
|
|
NPC_WARMAGE_CALANDRA = 27173,
|
|
NPC_WARMAGE_WATKINS = 27904
|
|
};
|
|
|
|
class npc_warmage_coldarra : public CreatureScript
|
|
{
|
|
public:
|
|
npc_warmage_coldarra() : CreatureScript("npc_warmage_coldarra") { }
|
|
|
|
struct npc_warmage_coldarraAI : public ScriptedAI
|
|
{
|
|
npc_warmage_coldarraAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
SetCombatMovement(false);
|
|
}
|
|
|
|
uint32 m_uiTimer; //Timer until recast
|
|
|
|
void Reset()
|
|
{
|
|
m_uiTimer = 0;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) { }
|
|
|
|
void AttackStart(Unit* /*who*/) { }
|
|
|
|
void UpdateAI(uint32 uiDiff)
|
|
{
|
|
if (m_uiTimer <= uiDiff)
|
|
{
|
|
std::list<Creature*> orbList;
|
|
GetCreatureListWithEntryInGrid(orbList, me, NPC_TRANSITUS_SHIELD_DUMMY, 32.0f);
|
|
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_WARMAGE_HOLLISTER:
|
|
{
|
|
if (!orbList.empty())
|
|
{
|
|
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
|
|
{
|
|
if (Creature* pOrb = *itr)
|
|
if (pOrb->GetPositionY() > 6680)
|
|
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
|
|
}
|
|
}
|
|
m_uiTimer = urand(90000, 120000);
|
|
}
|
|
break;
|
|
case NPC_WARMAGE_CALANDRA:
|
|
{
|
|
if (!orbList.empty())
|
|
{
|
|
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
|
|
{
|
|
if (Creature* pOrb = *itr)
|
|
if ((pOrb->GetPositionY() < 6680) && (pOrb->GetPositionY() > 6630))
|
|
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
|
|
}
|
|
}
|
|
m_uiTimer = urand(90000, 120000);
|
|
}
|
|
break;
|
|
case NPC_WARMAGE_WATKINS:
|
|
{
|
|
if (!orbList.empty())
|
|
{
|
|
for (std::list<Creature*>::const_iterator itr = orbList.begin(); itr != orbList.end(); ++itr)
|
|
{
|
|
if (Creature* pOrb = *itr)
|
|
if (pOrb->GetPositionY() < 6630)
|
|
DoCast(pOrb, SPELL_TRANSITUS_SHIELD_BEAM);
|
|
}
|
|
}
|
|
m_uiTimer = urand(90000, 120000);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else m_uiTimer -= uiDiff;
|
|
|
|
ScriptedAI::UpdateAI(uiDiff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_warmage_coldarraAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_hidden_cultist
|
|
######*/
|
|
|
|
enum HiddenCultist
|
|
{
|
|
SPELL_SHROUD_OF_THE_DEATH_CULTIST = 46077, //not working
|
|
SPELL_RIGHTEOUS_VISION = 46078, //player aura
|
|
|
|
QUEST_THE_HUNT_IS_ON = 11794,
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|
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GOSSIP_TEXT_SALTY_JOHN_THORPE = 12529,
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GOSSIP_TEXT_GUARD_MITCHELSS = 12530,
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GOSSIP_TEXT_TOM_HEGGER = 12528,
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NPC_TOM_HEGGER = 25827,
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NPC_SALTY_JOHN_THORPE = 25248,
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NPC_GUARD_MITCHELLS = 25828,
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SAY_HIDDEN_CULTIST_1 = 0,
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SAY_HIDDEN_CULTIST_2 = 1,
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SAY_HIDDEN_CULTIST_3 = 2,
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SAY_HIDDEN_CULTIST_4 = 3
|
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};
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const char* GOSSIP_ITEM_TOM_HEGGER = "What do you know about the Cult of the Damned?";
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const char* GOSSIP_ITEM_GUARD_MITCHELLS = "How long have you worked for the Cult of the Damned?";
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const char* GOSSIP_ITEM_SALTY_JOHN_THORPE = "I have a reason to believe you're involved in the cultist activity";
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class npc_hidden_cultist : public CreatureScript
|
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{
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public:
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npc_hidden_cultist() : CreatureScript("npc_hidden_cultist") { }
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struct npc_hidden_cultistAI : public ScriptedAI
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{
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npc_hidden_cultistAI(Creature* creature) : ScriptedAI(creature)
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{
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uiEmoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE);
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uiNpcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS);
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}
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uint32 uiEmoteState;
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uint32 uiNpcFlags;
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uint32 uiEventTimer;
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uint8 uiEventPhase;
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|
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uint64 uiPlayerGUID;
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|
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void Reset()
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{
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if (uiEmoteState)
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, uiEmoteState);
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if (uiNpcFlags)
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me->SetUInt32Value(UNIT_NPC_FLAGS, uiNpcFlags);
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uiEventTimer = 0;
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uiEventPhase = 0;
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uiPlayerGUID = 0;
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DoCast(SPELL_SHROUD_OF_THE_DEATH_CULTIST);
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me->RestoreFaction();
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}
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void DoAction(int32 /*iParam*/)
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{
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|
me->StopMoving();
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
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me->SetFacingToObject(player);
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uiEventTimer = 3000;
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uiEventPhase = 1;
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}
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void SetGUID(uint64 uiGuid, int32 /*iId*/)
|
|
{
|
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uiPlayerGUID = uiGuid;
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}
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|
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void AttackPlayer()
|
|
{
|
|
me->setFaction(14);
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if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
|
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AttackStart(player);
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}
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|
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void UpdateAI(uint32 uiDiff)
|
|
{
|
|
if (uiEventTimer && uiEventTimer <= uiDiff)
|
|
{
|
|
switch (uiEventPhase)
|
|
{
|
|
case 1:
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_SALTY_JOHN_THORPE:
|
|
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
|
|
Talk(SAY_HIDDEN_CULTIST_1);
|
|
uiEventTimer = 5000;
|
|
uiEventPhase = 2;
|
|
break;
|
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case NPC_GUARD_MITCHELLS:
|
|
Talk(SAY_HIDDEN_CULTIST_2);
|
|
uiEventTimer = 5000;
|
|
uiEventPhase = 2;
|
|
break;
|
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case NPC_TOM_HEGGER:
|
|
Talk(SAY_HIDDEN_CULTIST_3);
|
|
uiEventTimer = 5000;
|
|
uiEventPhase = 2;
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_SALTY_JOHN_THORPE:
|
|
Talk(SAY_HIDDEN_CULTIST_4);
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
|
|
me->SetFacingToObject(player);
|
|
uiEventTimer = 3000;
|
|
uiEventPhase = 3;
|
|
break;
|
|
case NPC_GUARD_MITCHELLS:
|
|
case NPC_TOM_HEGGER:
|
|
AttackPlayer();
|
|
uiEventPhase = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (me->GetEntry() == NPC_SALTY_JOHN_THORPE)
|
|
{
|
|
AttackPlayer();
|
|
uiEventPhase = 0;
|
|
}
|
|
break;
|
|
}
|
|
}else uiEventTimer -= uiDiff;
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|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_hidden_cultistAI(creature);
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
uint32 uiGossipText = 0;
|
|
const char* charGossipItem;
|
|
|
|
switch (creature->GetEntry())
|
|
{
|
|
case NPC_TOM_HEGGER:
|
|
uiGossipText = GOSSIP_TEXT_TOM_HEGGER;
|
|
charGossipItem = GOSSIP_ITEM_TOM_HEGGER;
|
|
break;
|
|
case NPC_SALTY_JOHN_THORPE:
|
|
uiGossipText = GOSSIP_TEXT_SALTY_JOHN_THORPE;
|
|
charGossipItem = GOSSIP_ITEM_SALTY_JOHN_THORPE;
|
|
break;
|
|
case NPC_GUARD_MITCHELLS:
|
|
uiGossipText = GOSSIP_TEXT_GUARD_MITCHELSS;
|
|
charGossipItem = GOSSIP_ITEM_GUARD_MITCHELLS;
|
|
break;
|
|
default:
|
|
charGossipItem = "";
|
|
return false;
|
|
}
|
|
|
|
if (player->HasAura(SPELL_RIGHTEOUS_VISION) && player->GetQuestStatus(QUEST_THE_HUNT_IS_ON) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, charGossipItem, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
|
|
if (creature->IsVendor())
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
|
|
|
player->SEND_GOSSIP_MENU(uiGossipText, creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
|
|
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
player->CLOSE_GOSSIP_MENU();
|
|
creature->AI()->SetGUID(player->GetGUID());
|
|
creature->AI()->DoAction(1);
|
|
}
|
|
|
|
if (action == GOSSIP_ACTION_TRADE)
|
|
player->GetSession()->SendListInventory(creature->GetGUID());
|
|
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
enum BloodsporeRuination
|
|
{
|
|
NPC_BLOODMAGE_LAURITH = 25381,
|
|
SAY_BLOODMAGE_LAURITH = 0,
|
|
EVENT_TALK = 1,
|
|
EVENT_RESET_ORIENTATION
|
|
};
|
|
|
|
class spell_q11719_bloodspore_ruination_45997 : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_q11719_bloodspore_ruination_45997() : SpellScriptLoader("spell_q11719_bloodspore_ruination_45997") { }
|
|
|
|
class spell_q11719_bloodspore_ruination_45997_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_q11719_bloodspore_ruination_45997_SpellScript);
|
|
|
|
void HandleEffect(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (Unit* caster = GetCaster())
|
|
if (Creature* laurith = caster->FindNearestCreature(NPC_BLOODMAGE_LAURITH, 100.0f))
|
|
laurith->AI()->SetGUID(caster->GetGUID());
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHit += SpellEffectFn(spell_q11719_bloodspore_ruination_45997_SpellScript::HandleEffect, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const override
|
|
{
|
|
return new spell_q11719_bloodspore_ruination_45997_SpellScript();
|
|
}
|
|
};
|
|
|
|
class npc_bloodmage_laurith : public CreatureScript
|
|
{
|
|
public:
|
|
npc_bloodmage_laurith() : CreatureScript("npc_bloodmage_laurith") { }
|
|
|
|
struct npc_bloodmage_laurithAI : public ScriptedAI
|
|
{
|
|
npc_bloodmage_laurithAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
void Reset() override
|
|
{
|
|
_events.Reset();
|
|
_playerGUID = 0;
|
|
}
|
|
|
|
void SetGUID(uint64 guid, int32 /*action*/) override
|
|
{
|
|
if (_playerGUID)
|
|
return;
|
|
|
|
_playerGUID = guid;
|
|
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
|
|
me->SetFacingToObject(player);
|
|
|
|
_events.ScheduleEvent(EVENT_TALK, 1000);
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (UpdateVictim())
|
|
{
|
|
DoMeleeAttackIfReady();
|
|
return;
|
|
}
|
|
|
|
_events.Update(diff);
|
|
|
|
if (uint32 eventId = _events.ExecuteEvent())
|
|
{
|
|
switch (eventId)
|
|
{
|
|
case EVENT_TALK:
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
|
|
Talk(SAY_BLOODMAGE_LAURITH, player);
|
|
_playerGUID = 0;
|
|
_events.ScheduleEvent(EVENT_RESET_ORIENTATION, 5000);
|
|
break;
|
|
case EVENT_RESET_ORIENTATION:
|
|
me->SetFacingTo(me->GetHomePosition().GetOrientation());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
EventMap _events;
|
|
uint64 _playerGUID;
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_bloodmage_laurithAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_borean_tundra()
|
|
{
|
|
// Ours
|
|
new spell_q11919_q11940_drake_hunt();
|
|
|
|
// Theirs
|
|
new npc_sinkhole_kill_credit();
|
|
new npc_khunok_the_behemoth();
|
|
new npc_corastrasza();
|
|
new npc_iruk();
|
|
new npc_nerubar_victim();
|
|
new npc_lurgglbr();
|
|
new npc_beryl_sorcerer();
|
|
new npc_imprisoned_beryl_sorcerer();
|
|
new npc_mootoo_the_younger();
|
|
new npc_bonker_togglevolt();
|
|
new npc_valiance_keep_cannoneer();
|
|
new npc_warmage_coldarra();
|
|
new npc_hidden_cultist();
|
|
new spell_q11719_bloodspore_ruination_45997();
|
|
new npc_bloodmage_laurith();
|
|
}
|