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78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GroupScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
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{
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ASSERT(group);
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_ADD_MEMBER, script->OnAddMember(group, guid));
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}
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void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
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{
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ASSERT(group);
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_INVITE_MEMBER, script->OnInviteMember(group, guid));
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}
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void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
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{
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ASSERT(group);
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_REMOVE_MEMBER, script->OnRemoveMember(group, guid, method, kicker, reason));
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}
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void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
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{
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ASSERT(group);
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CHANGE_LEADER, script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid));
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}
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void ScriptMgr::OnGroupDisband(Group* group)
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{
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ASSERT(group);
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_DISBAND, script->OnDisband(group));
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}
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bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(GroupScript, GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE, !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot));
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}
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void ScriptMgr::OnCreate(Group* group, Player* leader)
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{
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CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CREATE, script->OnCreate(group, leader));
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}
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GroupScript::GroupScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, GROUPHOOK_END)
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < GROUPHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<GroupScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<GroupScript>;
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