EverWrath/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
Maelthyr d928d8d96a
refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00

178 lines
5.2 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Script Data Start
SDName: Redridge Mountains
SD%Complete: 100%
SDComment: Support for quest 219.
Script Data End */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
enum CorporalKeeshan
{
QUEST_MISSING_IN_ACTION = 219,
SAY_CORPORAL_1 = 0,
SAY_CORPORAL_2 = 1,
SAY_CORPORAL_3 = 2,
SAY_CORPORAL_4 = 3,
SAY_CORPORAL_5 = 4,
SPELL_MOCKING_BLOW = 21008,
SPELL_SHIELD_BASH = 11972
};
class npc_corporal_keeshan : public CreatureScript
{
public:
npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
struct npc_corporal_keeshanAI : public npc_escortAI
{
npc_corporal_keeshanAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() override
{
timer = 0;
phase = 0;
mockingBlowTimer = 5000;
shieldBashTimer = 8000;
me->SetImmuneToNPC(true);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
Talk(SAY_CORPORAL_1, player);
npc_escortAI::Start(true, false, player->GetGUID(), quest);
me->SetImmuneToNPC(false);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
}
}
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
if (waypointId >= 65)
me->SetWalk(false);
switch (waypointId)
{
case 39:
SetEscortPaused(true);
timer = 2000;
phase = 1;
break;
case 65:
me->SetWalk(false);
break;
case 115:
player->GroupEventHappens(QUEST_MISSING_IN_ACTION, me);
timer = 2000;
phase = 4;
break;
}
}
void UpdateAI(uint32 diff) override
{
if (HasEscortState(STATE_ESCORT_NONE))
return;
npc_escortAI::UpdateAI(diff);
if (phase)
{
if (timer <= diff)
{
switch (phase)
{
case 1:
me->SetStandState(UNIT_STAND_STATE_SIT);
timer = 1000;
phase = 2;
break;
case 2:
Talk(SAY_CORPORAL_2);
timer = 15000;
phase = 3;
break;
case 3:
Talk(SAY_CORPORAL_3);
me->SetStandState(UNIT_STAND_STATE_STAND);
SetEscortPaused(false);
timer = 0;
phase = 0;
break;
case 4:
Talk(SAY_CORPORAL_4);
timer = 2500;
phase = 5;
break;
case 5:
Talk(SAY_CORPORAL_5);
timer = 0;
phase = 0;
break;
}
}
else timer -= diff;
}
if (!UpdateVictim())
return;
if (mockingBlowTimer <= diff)
{
DoCastVictim(SPELL_MOCKING_BLOW);
mockingBlowTimer = 5000;
}
else mockingBlowTimer -= diff;
if (shieldBashTimer <= diff)
{
DoCastVictim(SPELL_MOCKING_BLOW);
shieldBashTimer = 8000;
}
else shieldBashTimer -= diff;
DoMeleeAttackIfReady();
}
private:
uint32 phase;
uint32 timer;
uint32 mockingBlowTimer;
uint32 shieldBashTimer;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_corporal_keeshanAI(creature);
}
};
void AddSC_redridge_mountains()
{
new npc_corporal_keeshan();
}