* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
178 lines
5.2 KiB
C++
178 lines
5.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Script Data Start
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SDName: Redridge Mountains
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SD%Complete: 100%
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SDComment: Support for quest 219.
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Script Data End */
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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enum CorporalKeeshan
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{
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QUEST_MISSING_IN_ACTION = 219,
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SAY_CORPORAL_1 = 0,
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SAY_CORPORAL_2 = 1,
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SAY_CORPORAL_3 = 2,
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SAY_CORPORAL_4 = 3,
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SAY_CORPORAL_5 = 4,
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SPELL_MOCKING_BLOW = 21008,
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SPELL_SHIELD_BASH = 11972
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};
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class npc_corporal_keeshan : public CreatureScript
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{
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public:
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npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
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struct npc_corporal_keeshanAI : public npc_escortAI
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{
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npc_corporal_keeshanAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() override
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{
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timer = 0;
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phase = 0;
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mockingBlowTimer = 5000;
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shieldBashTimer = 8000;
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me->SetImmuneToNPC(true);
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}
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
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{
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Talk(SAY_CORPORAL_1, player);
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npc_escortAI::Start(true, false, player->GetGUID(), quest);
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me->SetImmuneToNPC(false);
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me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
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}
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}
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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if (waypointId >= 65)
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me->SetWalk(false);
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switch (waypointId)
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{
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case 39:
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SetEscortPaused(true);
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timer = 2000;
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phase = 1;
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break;
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case 65:
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me->SetWalk(false);
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break;
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case 115:
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player->GroupEventHappens(QUEST_MISSING_IN_ACTION, me);
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timer = 2000;
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phase = 4;
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (HasEscortState(STATE_ESCORT_NONE))
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return;
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npc_escortAI::UpdateAI(diff);
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if (phase)
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{
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if (timer <= diff)
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{
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switch (phase)
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{
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case 1:
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me->SetStandState(UNIT_STAND_STATE_SIT);
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timer = 1000;
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phase = 2;
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break;
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case 2:
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Talk(SAY_CORPORAL_2);
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timer = 15000;
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phase = 3;
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break;
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case 3:
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Talk(SAY_CORPORAL_3);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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SetEscortPaused(false);
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timer = 0;
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phase = 0;
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break;
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case 4:
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Talk(SAY_CORPORAL_4);
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timer = 2500;
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phase = 5;
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break;
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case 5:
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Talk(SAY_CORPORAL_5);
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timer = 0;
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phase = 0;
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break;
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}
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}
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else timer -= diff;
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}
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if (!UpdateVictim())
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return;
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if (mockingBlowTimer <= diff)
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{
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DoCastVictim(SPELL_MOCKING_BLOW);
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mockingBlowTimer = 5000;
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}
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else mockingBlowTimer -= diff;
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if (shieldBashTimer <= diff)
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{
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DoCastVictim(SPELL_MOCKING_BLOW);
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shieldBashTimer = 8000;
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}
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else shieldBashTimer -= diff;
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DoMeleeAttackIfReady();
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}
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private:
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uint32 phase;
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uint32 timer;
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uint32 mockingBlowTimer;
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uint32 shieldBashTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_corporal_keeshanAI(creature);
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}
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};
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void AddSC_redridge_mountains()
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{
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new npc_corporal_keeshan();
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}
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