EverWrath/src/server/game/Spells
Jelle Meeus 28696e4ff8
fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068)
replace free to move with ownerGUID check with crowd control check
2024-11-16 09:30:53 -03:00
..
Auras fix(Core/Spells): Adjust logic for removing/applying auras related to areas. (#20299) 2024-11-03 21:39:56 -03:00
Spell.cpp refactor(src/server/game/*): remove unused imports (big part 1) (#20310) 2024-10-27 10:25:40 +01:00
Spell.h refactor(src/server/game): optimise imports (#20541) 2024-11-13 11:37:20 +01:00
SpellDefines.h refactor(src/server/game/Spells): remove unused imports (#20092) 2024-10-01 08:05:15 +02:00
SpellEffects.cpp fix(Core/Spell): EffectQuestComplete, set quest to rewarded instead of complete (#20358) 2024-11-15 03:47:41 -03:00
SpellInfo.cpp fix(Core/Spells): implicit target selection for chain spells that should ignore crowd controlled targets (#20068) 2024-11-16 09:30:53 -03:00
SpellInfo.h fix(Core/Spells): Fix movement impairment auras not being removed (#19684) 2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp feat(Core/WorldState): improved WorldState scripting (#20141) 2024-11-12 12:15:27 -03:00
SpellMgr.cpp refactor(src/server/game/Spells): remove unused imports (#20092) 2024-10-01 08:05:15 +02:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp fix(Spells/SpellScript): fix CI, rename the log for Validate (#20418) 2024-11-02 21:09:56 +01:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00