* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)" This reverts commite05f61d1b3. * Revert "fix(Core): Crash (#13292)" This reverts commita818bcf3e2. * Revert "fix: Crash (#13241)" This reverts commitbe423a91b5. * delete sql * Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)" This reverts commitcbd3fd0967. * add sql revert * fix sql * remove update from world.updates
250 lines
7.5 KiB
C++
250 lines
7.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "utgarde_keep.h"
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#include "GameObjectAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Vehicle.h"
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class npc_dragonflayer_forge_master : public CreatureScript
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{
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public:
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npc_dragonflayer_forge_master() : CreatureScript("npc_dragonflayer_forge_master") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetUtgardeKeepAI<npc_dragonflayer_forge_masterAI>(pCreature);
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}
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struct npc_dragonflayer_forge_masterAI : public ScriptedAI
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{
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npc_dragonflayer_forge_masterAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceScript();
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float x = me->GetHomePosition().GetPositionX();
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float y = me->GetHomePosition().GetPositionY();
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if (x > 344.0f && x < 357.0f && y < -35.0f && y > -44.0f)
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{
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dataId = DATA_FORGE_1;
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prevDataId = 0;
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}
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else if (x > 380.0f && x < 389.0f && y < -12.0f && y > -21.0f)
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{
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dataId = DATA_FORGE_2;
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prevDataId = DATA_FORGE_1;
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}
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else
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{
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dataId = DATA_FORGE_3;
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prevDataId = DATA_FORGE_2;
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}
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}
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InstanceScript* pInstance;
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uint32 dataId;
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uint32 prevDataId;
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void Reset() override
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{
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if (pInstance)
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pInstance->SetData(dataId, NOT_STARTED);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (pInstance)
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pInstance->SetData(dataId, DONE);
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me->SaveRespawnTime();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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if (pInstance)
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{
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if (prevDataId && !pInstance->GetData(prevDataId))
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{
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EnterEvadeMode();
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return;
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}
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pInstance->SetData(dataId, IN_PROGRESS);
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}
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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}
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};
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};
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enum EnslavedProtoDrake
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{
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TYPE_PROTODRAKE_AT = 28,
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DATA_PROTODRAKE_MOVE = 6,
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PATH_PROTODRAKE = 125946,
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EVENT_REND = 1,
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EVENT_FLAME_BREATH = 2,
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EVENT_KNOCKAWAY = 3,
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SPELL_REND = 43931,
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SPELL_FLAME_BREATH = 50653,
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SPELL_KNOCK_AWAY = 49722,
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POINT_LAST = 5,
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};
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const Position protodrakeCheckPos = {206.24f, -190.28f, 200.11f, 0.f};
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class npc_enslaved_proto_drake : public CreatureScript
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{
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public:
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npc_enslaved_proto_drake() : CreatureScript("npc_enslaved_proto_drake") { }
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struct npc_enslaved_proto_drakeAI : public ScriptedAI
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{
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npc_enslaved_proto_drakeAI(Creature* creature) : ScriptedAI(creature)
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{
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_setData = false;
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}
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void Reset() override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_REND, urand(2000, 3000));
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_events.ScheduleEvent(EVENT_FLAME_BREATH, urand(5500, 7000));
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_events.ScheduleEvent(EVENT_KNOCKAWAY, urand(3500, 6000));
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == WAYPOINT_MOTION_TYPE && id == POINT_LAST)
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.25f);
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if (Vehicle* v = me->GetVehicleKit())
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if (Unit* p = v->GetPassenger(0))
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if (Creature* rider = p->ToCreature())
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rider->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.25f);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetFacingTo(0.25f);
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me->SetImmuneToAll(false);
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}
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}
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void SetData(uint32 type, uint32 data) override
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{
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if (type == TYPE_PROTODRAKE_AT && data == DATA_PROTODRAKE_MOVE && !_setData && me->IsAlive() && me->GetDistance(protodrakeCheckPos) < 10.0f)
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{
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_setData = true;
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->GetMotionMaster()->MovePath(PATH_PROTODRAKE, false);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventid = _events.ExecuteEvent())
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{
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switch (eventid)
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{
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case EVENT_REND:
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DoCast(SPELL_REND);
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_events.ScheduleEvent(EVENT_REND, urand(15000, 20000));
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break;
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case EVENT_FLAME_BREATH:
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DoCast(SPELL_FLAME_BREATH);
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_events.ScheduleEvent(EVENT_FLAME_BREATH, urand(11000, 12000));
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break;
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case EVENT_KNOCKAWAY:
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DoCast(SPELL_KNOCK_AWAY);
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_events.ScheduleEvent(EVENT_KNOCKAWAY, urand(7000, 8500));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _setData;
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetUtgardeKeepAI<npc_enslaved_proto_drakeAI>(creature);
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}
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};
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enum TickingTimeBomb
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{
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SPELL_TICKING_TIME_BOMB_EXPLODE = 59687
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};
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class spell_ticking_time_bomb : public SpellScriptLoader
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{
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public:
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spell_ticking_time_bomb() : SpellScriptLoader("spell_ticking_time_bomb") { }
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class spell_ticking_time_bomb_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ticking_time_bomb_AuraScript);
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bool Validate(SpellInfo const* /*spellEntry*/) override
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{
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return ValidateSpellInfo({ SPELL_TICKING_TIME_BOMB_EXPLODE });
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}
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void HandleOnEffectRemove(AuraEffect const* /* aurEff */, AuraEffectHandleModes /* mode */)
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{
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if (GetCaster() == GetTarget())
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{
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GetTarget()->CastSpell(GetTarget(), SPELL_TICKING_TIME_BOMB_EXPLODE, true);
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}
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}
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void Register() override
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{
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OnEffectRemove += AuraEffectRemoveFn(spell_ticking_time_bomb_AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_ticking_time_bomb_AuraScript();
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}
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};
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void AddSC_utgarde_keep()
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{
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new npc_dragonflayer_forge_master();
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new npc_enslaved_proto_drake();
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new spell_ticking_time_bomb();
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}
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