EverWrath/src/server/game/Spells
2024-06-20 14:16:21 -03:00
..
Auras refactor(Core/ObjectMgr): Implement display probabilities. (#19068) 2024-06-16 18:12:16 +02:00
Spell.cpp fix(Core/Spells): Partially revert spell cancel behavior change. (#19101) 2024-06-20 14:16:21 -03:00
Spell.h feat(Core/Spell): Add helper for TriggeredCastFlag (#18227) 2024-01-26 13:51:42 +01:00
SpellDefines.h fix: Qaston revert (#13320) 2022-10-05 21:53:20 +02:00
SpellEffects.cpp fix(Core/Spells): Fixed work of sobering spells and other improvements for drunk system (#18390) 2024-03-20 01:45:01 -03:00
SpellInfo.cpp fix(Core/Spell): Fix spell 35329 (Vibrant Blood) (#18587) 2024-03-20 05:01:57 -03:00
SpellInfo.h feat(Core/Spells): Implement SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY (#18056) 2023-12-25 03:58:29 -03:00
SpellInfoCorrections.cpp fix(core/spell): Presence of Mind should not apply cooldown mods on c… (#17890) 2024-06-17 22:05:07 +02:00
SpellMgr.cpp fix(Core/Spells): Dive Bomb should not share damage (#18740) 2024-04-14 08:30:16 -03:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00