EverWrath/src/server/scripts/Events/love_in_air.cpp
Cláudio Costa c0aa1b88e8
fix(Scripts): Pilfering Perfume (#5043)
Co-authored-by: Silker <61223313+Si1ker@users.noreply.github.com>
2021-03-29 09:09:31 -06:00

801 lines
28 KiB
C++

// Scripted by Xinef
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "LFGMgr.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
///////////////////////////////////////
////// GOS
///////////////////////////////////////
///////////////////////////////////////
////// NPCS
///////////////////////////////////////
enum Spells
{
SPELL_GOBLIN_DISGUISE = 71450,
SPELL_GOBLIN_CARRY_CRATE = 71459,
NPC_SOMETHING_STINKS_CREDIT = 37558,
};
enum Quests
{
QUEST_PILGRIM_HORDE = 24541,
QUEST_PILGRIM_ALLIANCE = 24656
};
class npc_love_in_air_supply_sentry : public CreatureScript
{
public:
npc_love_in_air_supply_sentry() : CreatureScript("npc_love_in_air_supply_sentry") { }
struct npc_love_in_air_supply_sentryAI : public ScriptedAI
{
npc_love_in_air_supply_sentryAI(Creature* creature) : ScriptedAI(creature), lock(0)
{
}
uint32 lock;
void MoveInLineOfSight(Unit* who) override
{
if (lock > 1000 && me->GetDistance(who) < 10.0f && who->GetTypeId() == TYPEID_PLAYER && who->HasAura(SPELL_GOBLIN_DISGUISE) && !who->HasAura(SPELL_GOBLIN_CARRY_CRATE))
{
lock = 0;
if (urand(0, 1))
me->MonsterSay("Time is money, friend. Go go go!", LANG_UNIVERSAL, who->ToPlayer());
else
me->MonsterSay("That crate won't deliver itself, friend. Get a move on!", LANG_UNIVERSAL, who->ToPlayer());
if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
{
who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_ALLIANCE);
}
else
{
who->ToPlayer()->CompleteQuest(QUEST_PILGRIM_HORDE);
}
me->CastSpell(who, SPELL_GOBLIN_CARRY_CRATE, true);
}
}
void UpdateAI(uint32 diff) override
{
lock += diff;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_love_in_air_supply_sentryAI(creature);
}
};
enum hotOnTrail
{
QUEST_HOT_ON_TRAIL_ALLY = 24849,
QUEST_HOT_ON_TRAIL_HORDE = 24851,
NPC_SNIVEL_ALLY = 38334,
NPC_SNIVEL_COUNTER = 38340,
NPC_SNIVEL_HORDE = 38337,
SPELL_SNIVEL_GUN = 71715,
};
const uint32 spellTable[6] = {71713, 71745, 71752, 71759, 71760, 71758};
class npc_love_in_air_snivel : public CreatureScript
{
public:
npc_love_in_air_snivel() : CreatureScript("npc_love_in_air_snivel") { }
struct npc_love_in_air_snivelAI : public NullCreatureAI
{
npc_love_in_air_snivelAI(Creature* creature) : NullCreatureAI(creature)
{
}
int32 delay;
void Reset() override
{
delay = 0;
me->SetReactState(REACT_AGGRESSIVE);
}
bool AllowAction(Player* player)
{
uint16 slot = player->FindQuestSlot(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE);
if (slot >= MAX_QUEST_LOG_SIZE)
return false;
QuestStatusData& qData = player->getQuestStatusMap()[(player->GetTeamId() == TEAM_ALLIANCE ? QUEST_HOT_ON_TRAIL_ALLY : QUEST_HOT_ON_TRAIL_HORDE)];
if (qData.CreatureOrGOCount[me->GetEntry() - NPC_SNIVEL_COUNTER] == 0)
return true;
return false;
}
void MoveInLineOfSight(Unit* who) override
{
if (delay == 0 && me->GetDistance(who) < 7.0f && who->GetTypeId() == TYPEID_PLAYER)
{
Player* plr = who->ToPlayer();
if (AllowAction(plr))
{
delay = 25000;
uint8 index = plr->GetTeamId() * 3 + (me->GetEntry() - NPC_SNIVEL_COUNTER);
plr->CastSpell(plr, spellTable[index], true);
}
}
}
void UpdateAI(uint32 diff) override
{
if (delay > 0)
delay -= std::min<int32>(delay, diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_love_in_air_snivelAI(creature);
}
};
class npc_love_in_air_snivel_real : public CreatureScript
{
public:
npc_love_in_air_snivel_real() : CreatureScript("npc_love_in_air_snivel_real") { }
struct npc_love_in_air_snivel_realAI : public ScriptedAI
{
npc_love_in_air_snivel_realAI(Creature* creature) : ScriptedAI(creature)
{
actionTimer = 7000;
actionCounter = 0;
}
uint32 actionTimer;
uint32 actionCounter;
bool Talk(uint32 time)
{
switch (me->GetEntry())
{
case NPC_SNIVEL_ALLY:
case NPC_SNIVEL_HORDE:
{
switch (time)
{
case 1:
me->MonsterSay("What are you staring at? Haven't you ever seen a genius before?", LANG_UNIVERSAL, 0);
return false;
case 2:
me->MonsterSay("This'll teach you to mind your own business!", LANG_UNIVERSAL, 0);
return true;
}
break;
}
case NPC_SNIVEL_ALLY+1:
case NPC_SNIVEL_HORDE+1:
{
switch (time)
{
case 1:
me->MonsterSay("That's right. I'd like to list some of these 'fireworks'.", LANG_UNIVERSAL, 0);
return false;
case 2:
me->MonsterSay("Those'll net me a nice profit when I return from the South Seas.", LANG_UNIVERSAL, 0);
return false;
case 3:
me->MonsterSay("You... Don't think I don't see you. Leave me alone!", LANG_UNIVERSAL, 0);
return true;
}
break;
}
case NPC_SNIVEL_ALLY+2:
case NPC_SNIVEL_HORDE+2:
{
switch (time)
{
case 1:
me->MonsterSay("Thanks for the great cut and shave, buddy.", LANG_UNIVERSAL, 0);
return false;
case 2:
me->MonsterSay("Here's a little something extra since I'll be away.", LANG_UNIVERSAL, 0);
return false;
case 3:
me->MonsterSay("On second thought, keep the whole bag. I have to, uh, get going.", LANG_UNIVERSAL, 0);
return false;
case 4:
me->MonsterSay("Did you really think you could corner me this easily?", LANG_UNIVERSAL, 0);
return true;
}
break;
}
}
return true;
}
void UpdateAI(uint32 diff) override
{
actionTimer += diff;
if (actionTimer >= 7000)
{
actionTimer = 0;
actionCounter++;
if (Talk(actionCounter))
{
if (me->ToTempSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
me->CastSpell(owner, SPELL_SNIVEL_GUN, true);
me->DespawnOrUnsummon(1000);
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_love_in_air_snivel_realAI(creature);
}
};
///////////////////////////////////////
////// BOSS
///////////////////////////////////////
enum hummel
{
QUEST_YOUVE_BEEN_SERVED = 14488,
NPC_APOTHECARY_HUMMEL = 36296,
NPC_APOTHECARY_FRYE = 36272,
NPC_APOTHECARY_BAXTER = 36565,
SPELL_COLOGNE_IMMUNE = 68530,
SPELL_COLOGNE_PASSIVE_DAMAGE = 68947,
SPELL_PERFUME_PASSIVE_DAMAGE = 68641,
SPELL_THROW_COLOGNE = 68614,
SPELL_THROW_PERFUME = 68798,
// Real fight
SPELL_COLOGNE_SPRAY = 68948,
SPELL_ALLURING_PERFUME_SPRAY = 68607,
SPELL_CHAIN_REACTION = 68821,
ACTION_START_EVENT = 1,
ACTION_RELEASE_HELPER = 2,
EVENT_CALL_BAXTER = 1,
EVENT_CALL_FRYE = 2,
EVENT_SPELL_PERFUME_SPRAY = 3,
EVENT_SPELL_CHAIN_REACTION = 4,
EVENT_SPELL_THROW = 5,
};
class npc_love_in_air_hummel : public CreatureScript
{
public:
npc_love_in_air_hummel() : CreatureScript("npc_love_in_air_hummel") { }
struct npc_love_in_air_hummelAI : public ScriptedAI
{
npc_love_in_air_hummelAI(Creature* creature) : ScriptedAI(creature), summons(me)
{
}
SummonList summons;
EventMap events;
uint32 speachTimer;
void Reset() override
{
speachTimer = 0;
me->setFaction(35);
summons.DespawnAll();
events.Reset();
me->SummonCreature(NPC_APOTHECARY_FRYE, -205.449f, 2219.56f, 79.7633f, 0.7f);
me->SummonCreature(NPC_APOTHECARY_BAXTER, -209.602f, 2215.42f, 79.7633f, 0.723503f);
}
void DoAction(int32 param) override
{
if (param == ACTION_START_EVENT)
speachTimer = 1;
}
void JustDied(Unit* ) override
{
me->MonsterSay("...please don't think less of me.", LANG_UNIVERSAL, 0);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
if (!players.isEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), 288, me->FindMap());
}
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
cr->setFaction(35);
cr->SetControlled(true, UNIT_STATE_STUNNED);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
void UpdateAI(uint32 diff) override
{
if (speachTimer)
{
speachTimer += diff;
if (speachTimer < 10000)
{
me->MonsterSay("Did they bother to tell you who I am and why I am doing this?", LANG_UNIVERSAL, 0);
speachTimer = 10000;
}
else if (speachTimer >= 16000 && speachTimer < 20000)
{
me->MonsterSay("...or are they just using you like they do everybody else?", LANG_UNIVERSAL, 0);
speachTimer = 20000;
}
else if (speachTimer >= 26000 && speachTimer < 30000)
{
me->MonsterSay("But what does it matter. It is time for this to end.", LANG_UNIVERSAL, 0);
speachTimer = 0;
me->setFaction(16);
me->SetInCombatWithZone();
if (Unit* target = SelectTargetFromPlayerList(40.0f))
{
AttackStart(target);
events.ScheduleEvent(EVENT_CALL_BAXTER, 10000);
events.ScheduleEvent(EVENT_CALL_FRYE, 20000);
events.ScheduleEvent(EVENT_SPELL_PERFUME_SPRAY, 7000);
events.ScheduleEvent(EVENT_SPELL_CHAIN_REACTION, 12000);
}
else
EnterEvadeMode();
}
return;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CALL_BAXTER:
{
EntryCheckPredicate pred(NPC_APOTHECARY_BAXTER);
summons.DoAction(ACTION_RELEASE_HELPER, pred);
break;
}
case EVENT_CALL_FRYE:
{
EntryCheckPredicate pred(NPC_APOTHECARY_FRYE);
summons.DoAction(ACTION_RELEASE_HELPER, pred);
break;
}
case EVENT_SPELL_PERFUME_SPRAY:
me->CastSpell(me->GetVictim(), SPELL_ALLURING_PERFUME_SPRAY, false);
events.RepeatEvent(6000);
break;
case EVENT_SPELL_CHAIN_REACTION:
me->CastSpell(me->GetVictim(), SPELL_CHAIN_REACTION, false);
events.RepeatEvent(12000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_love_in_air_hummelAI(creature);
}
bool OnQuestReward(Player* /*player*/, Creature* creature, const Quest* _Quest, uint32 /*slot*/) override
{
if (_Quest->GetQuestId() == QUEST_YOUVE_BEEN_SERVED)
creature->AI()->DoAction(ACTION_START_EVENT);
return true;
}
};
class npc_love_in_air_hummel_helper : public CreatureScript
{
public:
npc_love_in_air_hummel_helper() : CreatureScript("npc_love_in_air_hummel_helper") { }
struct npc_love_in_air_hummel_helperAI : public ScriptedAI
{
npc_love_in_air_hummel_helperAI(Creature* creature) : ScriptedAI(creature)
{
}
EventMap events;
void Reset() override
{
}
void DoAction(int32 param) override
{
if (param == ACTION_RELEASE_HELPER)
{
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->setFaction(16);
me->SetInCombatWithZone();
if (Unit* target = SelectTargetFromPlayerList(40.0f))
AttackStart(target);
if (me->GetEntry() == NPC_APOTHECARY_BAXTER)
{
events.ScheduleEvent(EVENT_SPELL_PERFUME_SPRAY, 7000);
events.ScheduleEvent(EVENT_SPELL_CHAIN_REACTION, 12000);
}
else
events.ScheduleEvent(EVENT_SPELL_THROW, 5000);
}
}
void JustDied(Unit* ) override { me->MonsterSay("...please don't think less of me.", LANG_UNIVERSAL, 0); }
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_PERFUME_SPRAY:
me->CastSpell(me->GetVictim(), SPELL_COLOGNE_SPRAY, false);
events.RepeatEvent(6000);
break;
case EVENT_SPELL_CHAIN_REACTION:
me->CastSpell(me->GetVictim(), SPELL_CHAIN_REACTION, false);
events.RepeatEvent(12000);
break;
case EVENT_SPELL_THROW:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
{
Position pos(*me);
me->Relocate(target);
me->CastSpell(me, RAND(SPELL_THROW_COLOGNE, SPELL_THROW_PERFUME), true, nullptr, nullptr, me->GetGUID());
me->Relocate(pos);
}
events.RepeatEvent(10000);
break;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_love_in_air_hummel_helperAI(creature);
}
};
class spell_love_in_air_perfume_immune : public SpellScriptLoader
{
public:
spell_love_in_air_perfume_immune() : SpellScriptLoader("spell_love_in_air_perfume_immune") { }
class spell_love_in_air_perfume_immune_AuraScript : public AuraScript
{
PrepareAuraScript(spell_love_in_air_perfume_immune_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_COLOGNE_IMMUNE)
{
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, true);
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, true);
target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, true);
}
else
{
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, true);
target->ApplySpellImmune(SPELL_ALLURING_PERFUME_SPRAY, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, true);
target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, true);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (GetId() == SPELL_COLOGNE_IMMUNE)
{
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_PASSIVE_DAMAGE, false);
target->ApplySpellImmune(SPELL_COLOGNE_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_COLOGNE_SPRAY, false);
target->ApplySpellImmune(68934, IMMUNITY_ID, 68934, false);
}
else
{
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_PERFUME_PASSIVE_DAMAGE, false);
target->ApplySpellImmune(SPELL_PERFUME_PASSIVE_DAMAGE, IMMUNITY_ID, SPELL_ALLURING_PERFUME_SPRAY, false);
target->ApplySpellImmune(68927, IMMUNITY_ID, 68927, false);
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_love_in_air_perfume_immune_AuraScript::HandleEffectApply, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_love_in_air_perfume_immune_AuraScript::HandleEffectRemove, EFFECT_2, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_love_in_air_perfume_immune_AuraScript();
}
};
class spell_love_in_air_periodic_perfumes : public SpellScriptLoader
{
public:
spell_love_in_air_periodic_perfumes() : SpellScriptLoader("spell_love_in_air_periodic_perfumes") { }
class spell_love_in_air_periodic_perfumes_AuraScript : public AuraScript
{
PrepareAuraScript(spell_love_in_air_periodic_perfumes_AuraScript);
void PeriodicTick(AuraEffect const* /*aurEff*/)
{
uint64 guid = (GetCaster() ? GetCaster()->GetGUID() : 0);
if (Unit* target = GetTarget())
{
uint32 spellId = (GetId() == SPELL_THROW_COLOGNE ? 68934 : 68927);
if (target->IsImmunedToSpell(sSpellMgr->GetSpellInfo(spellId)))
return;
target->CastSpell(target, spellId, true, nullptr, nullptr, guid);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_in_air_periodic_perfumes_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_love_in_air_periodic_perfumes_AuraScript();
}
};
///////////////////////////////////////
////// SPELLS
///////////////////////////////////////
enum CreateHeartCandy
{
ITEM_HEART_CANDY_1 = 21818,
ITEM_HEART_CANDY_2 = 21817,
ITEM_HEART_CANDY_3 = 21821,
ITEM_HEART_CANDY_4 = 21819,
ITEM_HEART_CANDY_5 = 21816,
ITEM_HEART_CANDY_6 = 21823,
ITEM_HEART_CANDY_7 = 21822,
ITEM_HEART_CANDY_8 = 21820,
};
class spell_item_create_heart_candy : public SpellScriptLoader
{
public:
spell_item_create_heart_candy() : SpellScriptLoader("spell_item_create_heart_candy") { }
class spell_item_create_heart_candy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_item_create_heart_candy_SpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (!GetHitUnit() || !GetHitUnit()->ToPlayer())
return;
Player* target = GetHitUnit()->ToPlayer();
static const uint32 items[] = {ITEM_HEART_CANDY_1, ITEM_HEART_CANDY_2, ITEM_HEART_CANDY_3, ITEM_HEART_CANDY_4, ITEM_HEART_CANDY_5, ITEM_HEART_CANDY_6, ITEM_HEART_CANDY_7, ITEM_HEART_CANDY_8};
target->AddItem(items[urand(0, 7)], 1);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_item_create_heart_candy_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_item_create_heart_candy_SpellScript();
}
};
// 45102 Romantic Picnic
enum SpellsPicnic
{
SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check
SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy
SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual
//SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused
SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual
SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000
};
class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader
{
public:
spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { }
class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript);
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetStandState(UNIT_STAND_STATE_SIT);
target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
// Every 5 seconds
Unit* target = GetTarget();
Unit* caster = GetCaster();
// If our player is no longer sit, remove all auras
if (target->getStandState() != UNIT_STAND_STATE_SIT)
{
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
target->RemoveAura(GetAura());
return;
}
target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
std::list<Player*> playerList;
acore::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE * 2);
acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
target->VisitNearbyWorldObject(INTERACTION_DISTANCE * 2, searcher);
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
{
if (caster)
{
caster->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
caster->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
}
foundSomeone = true;
// break;
}
}
if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_love_is_in_the_air_romantic_picnic_AuraScript();
}
};
enum ServiceUniform
{
SPELL_SERVICE_UNIFORM = 71450,
MODEL_GOBLIN_MALE = 31002,
MODEL_GOBLIN_FEMALE = 31003
};
class spell_gen_aura_service_uniform : public SpellScriptLoader
{
public:
spell_gen_aura_service_uniform() : SpellScriptLoader("spell_gen_aura_service_uniform") { }
class spell_gen_aura_service_uniform_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_aura_service_uniform_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SERVICE_UNIFORM });
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Apply model goblin
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (target->getGender() == GENDER_MALE)
target->SetDisplayId(MODEL_GOBLIN_MALE);
else
target->SetDisplayId(MODEL_GOBLIN_FEMALE);
}
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->RestoreDisplayId();
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_gen_aura_service_uniform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_aura_service_uniform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_gen_aura_service_uniform_AuraScript();
}
};
void AddSC_event_love_in_the_air()
{
// Npcs
new npc_love_in_air_supply_sentry();
new npc_love_in_air_snivel();
new npc_love_in_air_snivel_real();
// Boss
new npc_love_in_air_hummel();
new npc_love_in_air_hummel_helper();
new spell_love_in_air_perfume_immune();
new spell_love_in_air_periodic_perfumes();
// Spells
new spell_item_create_heart_candy();
new spell_love_is_in_the_air_romantic_picnic();
new spell_gen_aura_service_uniform();
}