EverWrath/src/server/scripts/Northrend/zone_wintergrasp.cpp
2021-03-17 09:46:01 -06:00

1127 lines
43 KiB
C++

/* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "CombatAI.h"
#include "GameGraveyard.h"
#include "GameObjectAI.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "ScriptSystem.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldSession.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
#define GOSSIP_HELLO_DEMO3 "Build siege engine."
#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
enum eWGqueuenpctext
{
WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
WG_NPCQUEUE_TEXT_H_WAR = 14777,
WG_NPCQUEUE_TEXT_A_NOWAR = 14782,
WG_NPCQUEUE_TEXT_A_QUEUE = 14791,
WG_NPCQUEUE_TEXT_A_WAR = 14781,
WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
};
enum Spells
{
// Demolisher engineers spells
SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE = 61409, //
SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE = 56662, // Which faction uses which ?
SPELL_BUILD_CATAPULT_FORCE = 56664,
SPELL_BUILD_DEMOLISHER_FORCE = 56659,
SPELL_ACTIVATE_CONTROL_ARMS = 49899,
SPELL_VEHICLE_TELEPORT = 49759,
// Spirit guide
SPELL_CHANNEL_SPIRIT_HEAL = 22011,
// RP-GG
SPELL_RP_GG_TRIGGER_MISSILE = 49769,
// Teleport to fortress
SPELL_TELEPORT_TO_FORTRESS = 59096,
};
enum CreatureIds
{
NPC_GOBLIN_MECHANIC = 30400,
NPC_GNOMISH_ENGINEER = 30499,
NPC_WINTERGRASP_CONTROL_ARMS = 27852,
NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC = 23742,
};
enum QuestIds
{
QUEST_BONES_AND_ARROWS_HORDE_ATT = 13199,
QUEST_JINXING_THE_WALLS_HORDE_ATT = 13202,
QUEST_SLAY_THEM_ALL_HORDE_ATT = 13180,
QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT = 13200,
QUEST_HEALING_WITH_ROSES_HORDE_ATT = 13201,
QUEST_DEFEND_THE_SIEGE_HORDE_ATT = 13223,
QUEST_BONES_AND_ARROWS_HORDE_DEF = 13193,
QUEST_WARDING_THE_WALLS_HORDE_DEF = 13192,
QUEST_SLAY_THEM_ALL_HORDE_DEF = 13178,
QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF = 13191,
QUEST_HEALING_WITH_ROSES_HORDE_DEF = 13194,
QUEST_TOPPLING_THE_TOWERS_HORDE_DEF = 13539,
QUEST_STOP_THE_SIEGE_HORDE_DEF = 13185,
QUEST_BONES_AND_ARROWS_ALLIANCE_ATT = 13196,
QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT = 13198,
QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT = 13179,
QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT = 13222,
QUEST_A_RARE_HERB_ALLIANCE_ATT = 13195,
QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_ATT = 13197,
QUEST_BONES_AND_ARROWS_ALLIANCE_DEF = 13154,
QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF = 13153,
QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF = 13177,
QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF = 13538,
QUEST_STOP_THE_SIEGE_ALLIANCE_DEF = 13186,
QUEST_A_RARE_HERB_ALLIANCE_DEF = 13156,
QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_DEF = 236,
};
uint8 const MAX_WINTERGRASP_VEHICLES = 4;
uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] =
{
NPC_WINTERGRASP_CATAPULT,
NPC_WINTERGRASP_DEMOLISHER,
NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE,
NPC_WINTERGRASP_SIEGE_ENGINE_HORDE
};
////////////////////////////////////////////////
/////// NPCs
////////////////////////////////////////////////
class npc_wg_demolisher_engineer : public CreatureScript
{
public:
npc_wg_demolisher_engineer() : CreatureScript("npc_wg_demolisher_engineer") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (canBuild(creature))
{
if (player->HasAura(SPELL_CORPORAL))
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else if (player->HasAura(SPELL_LIEUTENANT))
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
}
else
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */, uint32 action) override
{
CloseGossipMenuFor(player);
if (canBuild(creature))
{
switch (action - GOSSIP_ACTION_INFO_DEF)
{
case 0:
creature->CastSpell(player, SPELL_BUILD_CATAPULT_FORCE, true);
break;
case 1:
creature->CastSpell(player, SPELL_BUILD_DEMOLISHER_FORCE, true);
break;
case 2:
creature->CastSpell(player, player->GetTeamId() == TEAM_ALLIANCE ? SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE : SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE, true);
break;
}
creature->CastSpell(creature, SPELL_ACTIVATE_CONTROL_ARMS, true);
}
return true;
}
private:
bool canBuild(Creature* creature)
{
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return false;
switch (creature->GetEntry())
{
case NPC_GOBLIN_MECHANIC:
return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
case NPC_GNOMISH_ENGINEER:
return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
default:
return false;
}
}
};
class npc_wg_spirit_guide : public CreatureScript
{
public:
npc_wg_spirit_guide() : CreatureScript("npc_wg_spirit_guide") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
GraveyardVect graveyard = wintergrasp->GetGraveyardVector();
for (uint8 i = 0; i < graveyard.size(); i++)
if (graveyard[i]->GetControlTeamId() == player->GetTeamId())
AddGossipItemFor(player, GOSSIP_ICON_CHAT, sObjectMgr->GetAcoreStringForDBCLocale(((BfGraveyardWG*)graveyard[i])->GetTextId()), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + i);
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */, uint32 /*sender */, uint32 action) override
{
CloseGossipMenuFor(player);
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (wintergrasp)
{
GraveyardVect gy = wintergrasp->GetGraveyardVector();
for (uint8 i = 0; i < gy.size(); i++)
if (action - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
if (GraveyardStruct const* safeLoc = sGraveyard->GetGraveyard(gy[i]->GetGraveyardId()))
player->TeleportTo(safeLoc->Map, safeLoc->x, safeLoc->y, safeLoc->z, 0);
}
return true;
}
struct npc_wg_spirit_guideAI : public ScriptedAI
{
npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature)
{
me->setActive(true);
}
void UpdateAI(uint32 /*diff*/) override
{
if (!me->HasUnitState(UNIT_STATE_CASTING))
DoCast(me, SPELL_CHANNEL_SPIRIT_HEAL);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wg_spirit_guideAI(creature);
}
};
enum eWgQueue
{
EVENT_ARCANIST_BRAEDIN_YELL = 1,
EVENT_MAGISTER_SURDIEL_YELL = 2,
EVENT_SPELL_FROST_ARMOR = 3,
SAY_ARCANIST_BRAEDIN = 0,
SAY_MAGISTER_SURDIEL = 0,
NPC_ARCANIST_BRAEDIN = 32169,
NPC_MAGISTER_SURDIEL = 32170,
SPELL_FROST_ARMOR = 31256
};
class npc_wg_queue : public CreatureScript
{
public:
npc_wg_queue() : CreatureScript("npc_wg_queue") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
return false;
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
if (wintergrasp->IsWarTime())
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT_19, "Queue for Wintergrasp.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
}
else
{
uint32 timer = wintergrasp->GetTimer() / 1000;
player->SendUpdateWorldState(4354, time(nullptr) + timer);
if (timer < 15 * MINUTE)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Queue for Wintergrasp.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
}
else
SendGossipMenuFor(player, wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
}
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature */, uint32 /*sender */, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
if (wintergrasp->IsWarTime())
wintergrasp->InvitePlayerToWar(player);
else
{
uint32 timer = wintergrasp->GetTimer() / 1000;
if (timer < 15 * MINUTE)
wintergrasp->InvitePlayerToQueue(player);
}
return true;
}
struct npc_wg_queueAI : public ScriptedAI
{
npc_wg_queueAI(Creature* creature) : ScriptedAI(creature)
{
if (creature->GetEntry() == NPC_ARCANIST_BRAEDIN)
events.ScheduleEvent(EVENT_ARCANIST_BRAEDIN_YELL, 0);
else if (creature->GetEntry() == NPC_MAGISTER_SURDIEL)
events.ScheduleEvent(EVENT_MAGISTER_SURDIEL_YELL, 0);
events.ScheduleEvent(EVENT_SPELL_FROST_ARMOR, 0);
}
EventMap events;
void UpdateAI(uint32 diff) override
{
if (!sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
return;
ScriptedAI::UpdateAI(diff);
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_ARCANIST_BRAEDIN_YELL:
if (Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
{
if (wintergrasp->IsWarTime())
{
Talk(SAY_ARCANIST_BRAEDIN);
events.ScheduleEvent(EVENT_ARCANIST_BRAEDIN_YELL, 240000);
break;
}
}
events.ScheduleEvent(EVENT_ARCANIST_BRAEDIN_YELL, 5000);
break;
case EVENT_MAGISTER_SURDIEL_YELL:
if (Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
{
uint32 timer = wintergrasp->GetTimer() / 1000;
if (!wintergrasp->IsWarTime() && timer < 5 * MINUTE && timer > 4 * MINUTE)
{
Talk(SAY_MAGISTER_SURDIEL);
events.ScheduleEvent(EVENT_MAGISTER_SURDIEL_YELL, 300000);
break;
}
}
events.ScheduleEvent(EVENT_MAGISTER_SURDIEL_YELL, 5000);
break;
case EVENT_SPELL_FROST_ARMOR:
me->CastSpell(me, SPELL_FROST_ARMOR, true);
events.ScheduleEvent(EVENT_SPELL_FROST_ARMOR, 900000);
break;
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wg_queueAI(creature);
}
};
class npc_wg_quest_giver : public CreatureScript
{
public:
npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
if (creature->IsQuestGiver())
{
QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4);
//else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, 2);
}
// xinef: add att/def doubles if this quest is spawned
std::vector<uint32> questRelationVector;
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
{
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
switch (questId)
{
case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_BONES_AND_ARROWS_ALLIANCE_DEF))
continue;
questRelationVector.push_back(QUEST_BONES_AND_ARROWS_ALLIANCE_ATT);
break;
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF))
continue;
questRelationVector.push_back(QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT);
break;
case QUEST_A_RARE_HERB_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_A_RARE_HERB_ALLIANCE_DEF))
continue;
questRelationVector.push_back(QUEST_A_RARE_HERB_ALLIANCE_ATT);
break;
case QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_DEF))
continue;
questRelationVector.push_back(QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_ATT);
break;
case QUEST_BONES_AND_ARROWS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_BONES_AND_ARROWS_HORDE_DEF))
continue;
questRelationVector.push_back(QUEST_BONES_AND_ARROWS_HORDE_ATT);
break;
case QUEST_JINXING_THE_WALLS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_WARDING_THE_WALLS_HORDE_DEF))
continue;
questRelationVector.push_back(QUEST_JINXING_THE_WALLS_HORDE_ATT);
break;
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF))
continue;
questRelationVector.push_back(QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT);
break;
case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_HEALING_WITH_ROSES_HORDE_DEF))
continue;
questRelationVector.push_back(QUEST_HEALING_WITH_ROSES_HORDE_ATT);
break;
default:
questRelationVector.push_back(questId);
break;
}
}
for (std::vector<uint32>::const_iterator i = questRelationVector.begin(); i != questRelationVector.end(); ++i)
{
uint32 questId = *i;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
switch (questId)
{
// Horde attacker
case QUEST_BONES_AND_ARROWS_HORDE_ATT:
case QUEST_JINXING_THE_WALLS_HORDE_ATT:
case QUEST_SLAY_THEM_ALL_HORDE_ATT:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
case QUEST_DEFEND_THE_SIEGE_HORDE_ATT:
if (wintergrasp->GetAttackerTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Horde defender
case QUEST_BONES_AND_ARROWS_HORDE_DEF:
case QUEST_WARDING_THE_WALLS_HORDE_DEF:
case QUEST_SLAY_THEM_ALL_HORDE_DEF:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF:
case QUEST_HEALING_WITH_ROSES_HORDE_DEF:
case QUEST_TOPPLING_THE_TOWERS_HORDE_DEF:
case QUEST_STOP_THE_SIEGE_HORDE_DEF:
if (wintergrasp->GetDefenderTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Alliance attacker
case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT:
case QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT:
case QUEST_A_RARE_HERB_ALLIANCE_ATT:
case QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_ATT:
if (wintergrasp->GetAttackerTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Alliance defender
case QUEST_BONES_AND_ARROWS_ALLIANCE_DEF:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF:
case QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF:
case QUEST_STOP_THE_SIEGE_ALLIANCE_DEF:
case QUEST_A_RARE_HERB_ALLIANCE_DEF:
case QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_DEF:
if (wintergrasp->GetDefenderTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
default:
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
break;
}
}
}
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
uint32 GetDialogStatus(Player* player, Creature* creature) override
{
QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
QuestGiverStatus result = DIALOG_STATUS_NONE;
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
{
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
continue;
QuestStatus status = player->GetQuestStatus(questId);
if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(questId)) ||
(quest->IsAutoComplete() && player->CanTakeQuest(quest, false)))
{
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
result2 = DIALOG_STATUS_REWARD_REP;
else
result2 = DIALOG_STATUS_REWARD;
}
else if (status == QUEST_STATUS_INCOMPLETE)
result2 = DIALOG_STATUS_INCOMPLETE;
if (result2 > result)
result = result2;
}
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
{
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
continue;
switch (questId)
{
case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_BONES_AND_ARROWS_ALLIANCE_DEF))
continue;
break;
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF))
continue;
break;
case QUEST_A_RARE_HERB_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_A_RARE_HERB_ALLIANCE_DEF))
continue;
break;
case QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_FUELING_THE_DEMOLISHERS_ALLIANCE_DEF))
continue;
break;
case QUEST_BONES_AND_ARROWS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_BONES_AND_ARROWS_HORDE_DEF))
continue;
break;
case QUEST_JINXING_THE_WALLS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_WARDING_THE_WALLS_HORDE_DEF))
continue;
break;
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF))
continue;
break;
case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
if (!sPoolMgr->IsSpawnedObject<Quest>(QUEST_HEALING_WITH_ROSES_HORDE_DEF))
continue;
break;
}
QuestStatus status = player->GetQuestStatus(questId);
if (status == QUEST_STATUS_NONE)
{
if (player->CanSeeStartQuest(quest))
{
if (player->SatisfyQuestLevel(quest, false))
{
if (quest->IsAutoComplete())
result2 = DIALOG_STATUS_REWARD_REP;
else if (player->getLevel() <= (player->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
if (quest->IsDaily())
result2 = DIALOG_STATUS_AVAILABLE_REP;
else
result2 = DIALOG_STATUS_AVAILABLE;
}
else
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
}
else
result2 = DIALOG_STATUS_UNAVAILABLE;
}
}
if (result2 > result)
result = result2;
}
return result;
}
};
class npc_wg_siege_machine : public CreatureScript
{
public:
npc_wg_siege_machine() : CreatureScript("npc_wg_siege_machine") { }
struct npc_wg_siege_machineAI : public VehicleAI
{
npc_wg_siege_machineAI(Creature* creature) : VehicleAI(creature)
{
checkTimer = 0;
}
uint32 checkTimer;
bool CanControlVehicle(Unit* passenger)
{
if (passenger->HasAura(SPELL_LIEUTENANT))
return true;
if (me->GetEntry() == NPC_WINTERGRASP_CATAPULT && passenger->HasAura(SPELL_CORPORAL))
return true;
return false;
}
void UpdateAI(uint32 diff) override
{
VehicleAI::UpdateAI(diff);
checkTimer += diff;
if (checkTimer >= 1000)
{
checkTimer = 0;
if (me->GetVehicleKit())
for (SeatMap::iterator itr = me->GetVehicleKit()->Seats.begin(); itr != me->GetVehicleKit()->Seats.end(); ++itr)
if (const VehicleSeatEntry* seatInfo = itr->second.SeatInfo)
if (seatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
if (Unit* passenger = ObjectAccessor::GetUnit(*me, itr->second.Passenger.Guid))
if (!CanControlVehicle(passenger))
{
passenger->ExitVehicle();
return;
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_wg_siege_machineAI(creature);
}
};
////////////////////////////////////////////////
/////// GOs
////////////////////////////////////////////////
class go_wg_vehicle_teleporter : public GameObjectScript
{
public:
go_wg_vehicle_teleporter() : GameObjectScript("go_wg_vehicle_teleporter") { }
struct go_wg_vehicle_teleporterAI : public GameObjectAI
{
go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject),
_checkTimer(0)
{
}
bool IsFriendly(Unit* passenger)
{
return ((go->GetUInt32Value(GAMEOBJECT_FACTION) == WintergraspFaction[TEAM_HORDE] && passenger->getRaceMask() & RACEMASK_HORDE) ||
(go->GetUInt32Value(GAMEOBJECT_FACTION) == WintergraspFaction[TEAM_ALLIANCE] && passenger->getRaceMask() & RACEMASK_ALLIANCE));
}
Creature* IsValidVehicle(Creature* cVeh)
{
if (!cVeh->HasAura(SPELL_VEHICLE_TELEPORT))
if (Vehicle* vehicle = cVeh->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(0))
if (IsFriendly(passenger))
if (Creature* teleportTrigger = passenger->SummonTrigger(go->GetPositionX() - 60.0f, go->GetPositionY(), go->GetPositionZ() + 1.0f, cVeh->GetOrientation(), 1000))
return teleportTrigger;
return nullptr;
}
void UpdateAI(uint32 diff) override
{
_checkTimer += diff;
if (_checkTimer >= 1000)
{
for (uint8 i = 0; i < MAX_WINTERGRASP_VEHICLES; i++)
if (Creature* vehicleCreature = go->FindNearestCreature(vehiclesList[i], 3.0f, true))
if (Creature* teleportTrigger = IsValidVehicle(vehicleCreature))
teleportTrigger->CastSpell(vehicleCreature, SPELL_VEHICLE_TELEPORT, true);
_checkTimer = 0;
}
}
private:
uint32 _checkTimer;
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_wg_vehicle_teleporterAI(go);
}
};
////////////////////////////////////////////////
/////// SPELLs
////////////////////////////////////////////////
class spell_wintergrasp_force_building : public SpellScriptLoader
{
public:
spell_wintergrasp_force_building() : SpellScriptLoader("spell_wintergrasp_force_building") { }
class spell_wintergrasp_force_building_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wintergrasp_force_building_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_BUILD_CATAPULT_FORCE,
SPELL_BUILD_DEMOLISHER_FORCE,
SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE,
SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE
});
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false, nullptr, nullptr, target->GetGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_wintergrasp_force_building_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wintergrasp_force_building_SpellScript();
}
};
class spell_wintergrasp_create_vehicle : public SpellScriptLoader
{
public:
spell_wintergrasp_create_vehicle() : SpellScriptLoader("spell_wintergrasp_create_vehicle") { }
class spell_wintergrasp_create_vehicle_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wintergrasp_create_vehicle_SpellScript);
void HandleSummon(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
uint32 entry = GetSpellInfo()->Effects[effIndex].MiscValue;
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(GetSpellInfo()->Effects[effIndex].MiscValueB);
int32 duration = GetSpellInfo()->GetDuration();
if (!GetOriginalCaster() || !properties)
return;
if (TempSummon* summon = GetCaster()->GetMap()->SummonCreature(entry, *GetHitDest(), properties, duration, GetOriginalCaster(), GetSpellInfo()->Id))
{
summon->SetCreatorGUID(GetOriginalCaster()->GetGUID());
summon->HandleSpellClick(GetCaster());
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_wintergrasp_create_vehicle_SpellScript::HandleSummon, EFFECT_1, SPELL_EFFECT_SUMMON);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wintergrasp_create_vehicle_SpellScript;
}
};
class spell_wintergrasp_rp_gg : public SpellScriptLoader
{
public:
spell_wintergrasp_rp_gg() : SpellScriptLoader("spell_wintergrasp_rp_gg") { }
class spell_wintergrasp_rp_gg_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wintergrasp_rp_gg_SpellScript);
bool handled;
bool Load() override
{
handled = false;
return true;
}
void HandleFinish()
{
if (!GetExplTargetDest())
return;
GetCaster()->CastSpell(GetExplTargetDest()->GetPositionX(), GetExplTargetDest()->GetPositionY(), GetExplTargetDest()->GetPositionZ(), SPELL_RP_GG_TRIGGER_MISSILE, true);
}
void Register() override
{
AfterCast += SpellCastFn(spell_wintergrasp_rp_gg_SpellScript::HandleFinish);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wintergrasp_rp_gg_SpellScript();
}
};
class spell_wintergrasp_portal : public SpellScriptLoader
{
public:
spell_wintergrasp_portal() : SpellScriptLoader("spell_wintergrasp_portal") { }
class spell_wintergrasp_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wintergrasp_portal_SpellScript);
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Player* target = GetHitPlayer();
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp || !target || target->getLevel() < 75 || (wintergrasp->GetDefenderTeam() != target->GetTeamId()))
return;
target->CastSpell(target, SPELL_TELEPORT_TO_FORTRESS, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_wintergrasp_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wintergrasp_portal_SpellScript();
}
};
class spell_wintergrasp_water : public SpellScriptLoader
{
public:
spell_wintergrasp_water() : SpellScriptLoader("spell_wintergrasp_water") { }
class spell_wintergrasp_water_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wintergrasp_water_SpellScript);
SpellCastResult CheckCast()
{
Unit* target = GetCaster();
if (!target || !target->IsVehicle())
return SPELL_FAILED_DONT_REPORT;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_wintergrasp_water_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wintergrasp_water_SpellScript();
}
};
class spell_wintergrasp_hide_small_elementals : public SpellScriptLoader
{
public:
spell_wintergrasp_hide_small_elementals() : SpellScriptLoader("spell_wintergrasp_hide_small_elementals") { }
class spell_wintergrasp_hide_small_elementals_AuraScript : public AuraScript
{
PrepareAuraScript(spell_wintergrasp_hide_small_elementals_AuraScript);
void HandlePeriodicDummy(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
bool enable = !Bf || !Bf->IsWarTime();
target->SetPhaseMask(enable ? 1 : 512, true);
PreventDefaultAction();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_wintergrasp_hide_small_elementals_AuraScript::HandlePeriodicDummy, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_wintergrasp_hide_small_elementals_AuraScript();
}
};
class spell_wg_reduce_damage_by_distance : public SpellScriptLoader
{
public:
spell_wg_reduce_damage_by_distance() : SpellScriptLoader("spell_wg_reduce_damage_by_distance") { }
class spell_wg_reduce_damage_by_distance_SpellScript : public SpellScript
{
PrepareSpellScript(spell_wg_reduce_damage_by_distance_SpellScript);
void RecalculateDamage()
{
if (!GetExplTargetDest() || !GetHitUnit())
return;
float maxDistance = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster()); // Xinef: always stored in EFFECT_0
float distance = std::min<float>(GetHitUnit()->GetDistance(*GetExplTargetDest()), maxDistance);
int32 damage = std::max<int32>(0, int32(GetHitDamage() - floor(GetHitDamage() * (distance / maxDistance))));
SetHitDamage(damage);
}
void Register() override
{
OnHit += SpellHitFn(spell_wg_reduce_damage_by_distance_SpellScript::RecalculateDamage);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_wg_reduce_damage_by_distance_SpellScript();
}
};
////////////////////////////////////////////////
/////// ACHIEVEMENTs
////////////////////////////////////////////////
class achievement_wg_didnt_stand_a_chance : public AchievementCriteriaScript
{
public:
achievement_wg_didnt_stand_a_chance() : AchievementCriteriaScript("achievement_wg_didnt_stand_a_chance") { }
bool OnCheck(Player* source, Unit* target) override
{
if (!target)
return false;
if (Player* victim = target->ToPlayer())
{
if (!victim->IsMounted())
return false;
if (Vehicle* vehicle = source->GetVehicle())
if (vehicle->GetVehicleInfo()->m_ID == 244) // Wintergrasp Tower Cannon
return true;
}
return false;
}
};
class achievement_wg_vehicular_gnomeslaughter : public AchievementCriteriaScript
{
public:
achievement_wg_vehicular_gnomeslaughter() : AchievementCriteriaScript("achievement_wg_vehicular_gnomeslaughter") { }
bool OnCheck(Player* source, Unit* target) override
{
if (!target)
return false;
if (Unit* vehicle = source->GetVehicleBase())
if (vehicle->GetEntry() == NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE || vehicle->GetEntry() == NPC_WINTERGRASP_SIEGE_ENGINE_HORDE ||
vehicle->GetEntry() == NPC_WINTERGRASP_CATAPULT || vehicle->GetEntry() == NPC_WINTERGRASP_DEMOLISHER ||
vehicle->GetEntry() == NPC_WINTERGRASP_TOWER_CANNON)
return true;
return false;
}
};
class achievement_wg_within_our_grasp : public AchievementCriteriaScript
{
public:
achievement_wg_within_our_grasp() : AchievementCriteriaScript("achievement_wg_within_our_grasp") { }
bool OnCheck(Player* /*source*/, Unit* /*target*/) override
{
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return false;
return wintergrasp->GetTimer() >= (20 * MINUTE * IN_MILLISECONDS);
}
};
void AddSC_wintergrasp()
{
// NPCs
new npc_wg_queue();
new npc_wg_spirit_guide();
new npc_wg_demolisher_engineer();
new npc_wg_quest_giver();
new npc_wg_siege_machine();
// GOs
new go_wg_vehicle_teleporter();
// SPELLs
new spell_wintergrasp_force_building();
new spell_wintergrasp_create_vehicle();
new spell_wintergrasp_rp_gg();
new spell_wintergrasp_portal();
new spell_wintergrasp_water();
new spell_wintergrasp_hide_small_elementals();
new spell_wg_reduce_damage_by_distance();
// ACHIEVEMENTs
new achievement_wg_didnt_stand_a_chance();
new achievement_wg_vehicular_gnomeslaughter();
new achievement_wg_within_our_grasp();
}