fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE - this allows flagging quests so that they are allowed to fail in Player::FailQuest() independant of their current state - update quest 853 accordingly as a first use case |
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| .. | ||
| db_auth | ||
| db_characters | ||
| db_world | ||
| pending_db_auth | ||
| pending_db_characters | ||
| pending_db_world | ||
| README.md | ||