EverWrath/src/server/game/Spells
Benjamin Jackson b595586bf0
refactor(Core/SpellMgr): Remove nested ifs for binary evaluation. (#19762)
* Init.

Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com>

* Whitespace.

* Tiny nitpick.

Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com>

* Tiny nitpick.*

Today Bench learns the difference between break and continue.

Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com>

* Parentheses warnings.

* Apply suggestion.

Co-Authored-By: Anton Popovichenko <walkline.ua@gmail.com>

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Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
2024-08-28 08:13:42 -03:00
..
Auras refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Spell.cpp fix(Core/Spell): Reset cd on some channeled spells (#19696) 2024-08-25 23:43:01 -03:00
Spell.h feat(Core/Spell): Add helper for TriggeredCastFlag (#18227) 2024-01-26 13:51:42 +01:00
SpellDefines.h fix(Core): Ritual animations (#19602) 2024-08-13 11:54:17 -03:00
SpellEffects.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
SpellInfo.cpp refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
SpellInfo.h fix(Core/Spells): Fix movement impairment auras not being removed (#19684) 2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp fix(Core/Spells): Power of the Guardian should persist through death (#19638) 2024-08-21 06:36:05 -03:00
SpellMgr.cpp refactor(Core/SpellMgr): Remove nested ifs for binary evaluation. (#19762) 2024-08-28 08:13:42 -03:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp Revert "chore(Script/Misc): cleanup" (#19627) 2024-08-15 05:43:11 +02:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00