EverWrath/src/scripts/Kalimdor/zone_orgrimmar.cpp
2016-08-17 17:58:45 +02:00

242 lines
7.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Orgrimmar
SD%Complete: 100
SDComment: Quest support: 2460, 6566
SDCategory: Orgrimmar
EndScriptData */
/* ContentData
npc_shenthul
npc_thrall_warchief
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*######
## npc_shenthul
######*/
enum Shenthul
{
QUEST_SHATTERED_SALUTE = 2460
};
class npc_shenthul : public CreatureScript
{
public:
npc_shenthul() : CreatureScript("npc_shenthul") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
{
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_shenthulAI(creature);
}
struct npc_shenthulAI : public ScriptedAI
{
npc_shenthulAI(Creature* creature) : ScriptedAI(creature) { }
bool CanTalk;
bool CanEmote;
uint32 SaluteTimer;
uint32 ResetTimer;
uint64 PlayerGUID;
void Reset()
{
CanTalk = false;
CanEmote = false;
SaluteTimer = 6000;
ResetTimer = 0;
PlayerGUID = 0;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (CanEmote)
{
if (ResetTimer <= diff)
{
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
{
if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
player->FailQuest(QUEST_SHATTERED_SALUTE);
}
Reset();
} else ResetTimer -= diff;
}
if (CanTalk && !CanEmote)
{
if (SaluteTimer <= diff)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
CanEmote = true;
ResetTimer = 60000;
} else SaluteTimer -= diff;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
void ReceiveEmote(Player* player, uint32 emote)
{
if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
{
if (CanEmote)
{
player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
Reset();
}
}
}
};
};
/*######
## npc_thrall_warchief
######*/
enum ThrallWarchief
{
QUEST_6566 = 6566,
SPELL_CHAIN_LIGHTNING = 16033,
SPELL_SHOCK = 16034
};
#define GOSSIP_HTW "Please share your wisdom with me, Warchief."
#define GOSSIP_STW1 "What discoveries?"
#define GOSSIP_STW2 "Usurper?"
#define GOSSIP_STW3 "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?"
#define GOSSIP_STW4 "I... I did not think of it that way, Warchief."
#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance."
#define GOSSIP_STW6 "Of course, Warchief!"
/// @todo verify abilities/timers
class npc_thrall_warchief : public CreatureScript
{
public:
npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
player->SEND_GOSSIP_MENU(5733, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
player->SEND_GOSSIP_MENU(5734, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
player->SEND_GOSSIP_MENU(5735, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
player->SEND_GOSSIP_MENU(5736, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
player->SEND_GOSSIP_MENU(5737, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
player->SEND_GOSSIP_MENU(5738, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(QUEST_6566);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_thrall_warchiefAI(creature);
}
struct npc_thrall_warchiefAI : public ScriptedAI
{
npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) { }
uint32 ChainLightningTimer;
uint32 ShockTimer;
void Reset()
{
ChainLightningTimer = 2000;
ShockTimer = 8000;
}
void EnterCombat(Unit* /*who*/) { }
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
if (ChainLightningTimer <= diff)
{
DoCastVictim(SPELL_CHAIN_LIGHTNING);
ChainLightningTimer = 9000;
} else ChainLightningTimer -= diff;
if (ShockTimer <= diff)
{
DoCastVictim(SPELL_SHOCK);
ShockTimer = 15000;
} else ShockTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_orgrimmar()
{
new npc_shenthul();
new npc_thrall_warchief();
}