242 lines
7.3 KiB
C++
242 lines
7.3 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Orgrimmar
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 2460, 6566
|
|
SDCategory: Orgrimmar
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_shenthul
|
|
npc_thrall_warchief
|
|
EndContentData */
|
|
|
|
#include "ScriptMgr.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "ScriptedGossip.h"
|
|
#include "Player.h"
|
|
|
|
/*######
|
|
## npc_shenthul
|
|
######*/
|
|
|
|
enum Shenthul
|
|
{
|
|
QUEST_SHATTERED_SALUTE = 2460
|
|
};
|
|
|
|
class npc_shenthul : public CreatureScript
|
|
{
|
|
public:
|
|
npc_shenthul() : CreatureScript("npc_shenthul") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
|
|
{
|
|
if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE)
|
|
{
|
|
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true;
|
|
CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_shenthulAI(creature);
|
|
}
|
|
|
|
struct npc_shenthulAI : public ScriptedAI
|
|
{
|
|
npc_shenthulAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
bool CanTalk;
|
|
bool CanEmote;
|
|
uint32 SaluteTimer;
|
|
uint32 ResetTimer;
|
|
uint64 PlayerGUID;
|
|
|
|
void Reset()
|
|
{
|
|
CanTalk = false;
|
|
CanEmote = false;
|
|
SaluteTimer = 6000;
|
|
ResetTimer = 0;
|
|
PlayerGUID = 0;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) { }
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (CanEmote)
|
|
{
|
|
if (ResetTimer <= diff)
|
|
{
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
|
|
{
|
|
if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
|
player->FailQuest(QUEST_SHATTERED_SALUTE);
|
|
}
|
|
Reset();
|
|
} else ResetTimer -= diff;
|
|
}
|
|
|
|
if (CanTalk && !CanEmote)
|
|
{
|
|
if (SaluteTimer <= diff)
|
|
{
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
|
|
CanEmote = true;
|
|
ResetTimer = 60000;
|
|
} else SaluteTimer -= diff;
|
|
}
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
void ReceiveEmote(Player* player, uint32 emote)
|
|
{
|
|
if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (CanEmote)
|
|
{
|
|
player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
|
|
Reset();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
/*######
|
|
## npc_thrall_warchief
|
|
######*/
|
|
|
|
enum ThrallWarchief
|
|
{
|
|
QUEST_6566 = 6566,
|
|
|
|
SPELL_CHAIN_LIGHTNING = 16033,
|
|
SPELL_SHOCK = 16034
|
|
};
|
|
|
|
#define GOSSIP_HTW "Please share your wisdom with me, Warchief."
|
|
#define GOSSIP_STW1 "What discoveries?"
|
|
#define GOSSIP_STW2 "Usurper?"
|
|
#define GOSSIP_STW3 "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?"
|
|
#define GOSSIP_STW4 "I... I did not think of it that way, Warchief."
|
|
#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance."
|
|
#define GOSSIP_STW6 "Of course, Warchief!"
|
|
|
|
/// @todo verify abilities/timers
|
|
class npc_thrall_warchief : public CreatureScript
|
|
{
|
|
public:
|
|
npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
|
player->SEND_GOSSIP_MENU(5733, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+2:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
|
|
player->SEND_GOSSIP_MENU(5734, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+3:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
|
|
player->SEND_GOSSIP_MENU(5735, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+4:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
|
|
player->SEND_GOSSIP_MENU(5736, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+5:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
|
|
player->SEND_GOSSIP_MENU(5737, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+6:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7);
|
|
player->SEND_GOSSIP_MENU(5738, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+7:
|
|
player->CLOSE_GOSSIP_MENU();
|
|
player->AreaExploredOrEventHappens(QUEST_6566);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (creature->IsQuestGiver())
|
|
player->PrepareQuestMenu(creature->GetGUID());
|
|
|
|
if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
|
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_thrall_warchiefAI(creature);
|
|
}
|
|
|
|
struct npc_thrall_warchiefAI : public ScriptedAI
|
|
{
|
|
npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) { }
|
|
|
|
uint32 ChainLightningTimer;
|
|
uint32 ShockTimer;
|
|
|
|
void Reset()
|
|
{
|
|
ChainLightningTimer = 2000;
|
|
ShockTimer = 8000;
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) { }
|
|
|
|
void UpdateAI(uint32 diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (ChainLightningTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_CHAIN_LIGHTNING);
|
|
ChainLightningTimer = 9000;
|
|
} else ChainLightningTimer -= diff;
|
|
|
|
if (ShockTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_SHOCK);
|
|
ShockTimer = 15000;
|
|
} else ShockTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
void AddSC_orgrimmar()
|
|
{
|
|
new npc_shenthul();
|
|
new npc_thrall_warchief();
|
|
}
|