EverWrath/src/server/scripts/Kalimdor/zone_desolace.cpp

504 lines
18 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellInfo.h"
enum Caravan
{
QUEST_BODYGUARD_FOR_HIRE = 5821,
QUEST_GIZELTON_CARAVAN = 5943,
EVENT_RESUME_PATH = 1,
EVENT_WAIT_FOR_ASSIST = 2,
EVENT_RESTART_ESCORT = 3,
NPC_CORK_GIZELTON = 11625,
NPC_RIGGER_GIZELTON = 11626,
NPC_CARAVAN_KODO = 11564,
NPC_VENDOR_TRON = 12245,
NPC_SUPER_SELLER = 12246,
SAY_CARAVAN_LEAVE = 0,
SAY_CARAVAN_HIRE = 1,
MAX_CARAVAN_SUMMONS = 3,
TIME_SHOP_STOP = 10 * MINUTE * IN_MILLISECONDS,
TIME_HIRE_STOP = 4 * MINUTE * IN_MILLISECONDS,
// Ambush
NPC_KOLKAR_WAYLAYER = 12976,
NPC_KOLKAR_AMBUSHER = 12977,
NPC_LESSER_INFERNAL = 4676,
NPC_DOOMWARDER = 4677,
NPC_NETHER = 4684,
};
class npc_cork_gizelton : public CreatureScript
{
public:
npc_cork_gizelton() : CreatureScript("npc_cork_gizelton") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_BODYGUARD_FOR_HIRE)
creature->AI()->SetGUID(player->GetGUID(), player->GetFaction());
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_cork_gizeltonAI(creature);
}
struct npc_cork_gizeltonAI : public npc_escortAI
{
npc_cork_gizeltonAI(Creature* creature) : npc_escortAI(creature)
{
}
EventMap events;
ObjectGuid summons[MAX_CARAVAN_SUMMONS];
bool headNorth;
ObjectGuid _playerGUID;
uint32 _faction;
void Initialize()
{
_faction = 35;
headNorth = true;
me->setActive(true);
events.ScheduleEvent(EVENT_RESTART_ESCORT, 0ms);
}
void JustRespawned() override
{
npc_escortAI::JustRespawned();
Initialize();
}
void InitializeAI() override
{
npc_escortAI::InitializeAI();
Initialize();
}
void JustDied(Unit* killer) override
{
RemoveSummons();
npc_escortAI::JustDied(killer);
}
void EnterEvadeMode(EvadeReason why) override
{
SummonsFollow();
ImmuneFlagSet(false, 35);
npc_escortAI::EnterEvadeMode(why);
}
void CheckPlayer()
{
if (_playerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
if (me->IsWithinDist(player, 60.0f))
return;
_playerGUID.Clear();
_faction = 35;
ImmuneFlagSet(false, _faction);
}
void SetGUID(ObjectGuid playerGUID, int32 faction) override
{
_playerGUID = playerGUID;
_faction = faction;
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
events.CancelEvent(EVENT_WAIT_FOR_ASSIST);
}
void SetData(uint32 field, uint32 data) override
{
if (field == 1 && data == 1)
if (Player* player = me->SelectNearestPlayer(50.0f))
SetGUID(player->GetGUID(), player->GetFaction());
}
bool CheckCaravan()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
{
if (!summons[i])
{
SummonHelpers();
return false;
}
Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]);
if (!summon || me->GetDistance2d(summon) > 25.0f)
{
SummonHelpers();
return false;
}
}
return true;
}
void RemoveSummons()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
{
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
summon->DespawnOrUnsummon();
summons[i].Clear();
}
}
void SummonHelpers()
{
RemoveSummons();
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = me->SummonCreature(NPC_RIGGER_GIZELTON, *me))
{
cr->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
summons[0] = cr->GetGUID();
}
if (Creature* cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
{
summons[1] = cr->GetGUID();
}
if (Creature* cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
{
summons[2] = cr->GetGUID();
}
SummonsFollow();
}
void SummonedCreatureDies(Creature* creature, Unit*) override
{
if (creature->GetGUID() == summons[0])
summons[0].Clear();
else if (creature->GetGUID() == summons[1])
summons[1].Clear();
else if (creature->GetGUID() == summons[2])
summons[2].Clear();
}
void SummonedCreatureDespawn(Creature* creature) override
{
if (creature->GetGUID() == summons[0])
summons[0].Clear();
else if (creature->GetGUID() == summons[1])
summons[1].Clear();
else if (creature->GetGUID() == summons[2])
summons[2].Clear();
}
void SummonsFollow()
{
float dist = 1.0f;
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
{
summon->GetMotionMaster()->Clear(false);
summon->StopMoving();
summon->GetMotionMaster()->MoveFollow(me, dist, M_PI, MOTION_SLOT_ACTIVE);
dist += (i == 1 ? 9.5f : 3.0f);
}
}
void RelocateSummons()
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
summon->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
}
void ImmuneFlagSet(bool remove, uint32 faction)
{
for (uint8 i = 0; i < MAX_CARAVAN_SUMMONS; ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, summons[i]))
{
summon->SetFaction(faction);
if (remove)
summon->SetImmuneToNPC(false);
else
summon->SetImmuneToNPC(true);
}
if (remove)
me->SetImmuneToNPC(false);
else
me->SetImmuneToNPC(true);
me->SetFaction(faction);
}
void WaypointReached(uint32 waypointId) override
{
RelocateSummons();
switch (waypointId)
{
// Finished north path
case 52:
me->SummonCreature(NPC_VENDOR_TRON, -694.61f, 1460.7f, 90.794f, 2.4f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP + 15 * IN_MILLISECONDS);
SetEscortPaused(true);
events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
CheckCaravan();
break;
// Finished south path
case 193:
me->SummonCreature(NPC_SUPER_SELLER, -1905.5f, 2463.3f, 61.52f, 5.87f, TEMPSUMMON_TIMED_DESPAWN, TIME_SHOP_STOP + 15 * IN_MILLISECONDS);
SetEscortPaused(true);
events.ScheduleEvent(EVENT_RESUME_PATH, TIME_SHOP_STOP);
CheckCaravan();
break;
// North -> South - hire
case 77:
SetEscortPaused(true);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_CARAVAN_HIRE);
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
break;
// Sout -> North - hire
case 208:
SetEscortPaused(true);
if (Creature* rigger = ObjectAccessor::GetCreature(*me, summons[0]))
{
rigger->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
rigger->AI()->Talk(SAY_CARAVAN_HIRE);
}
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
break;
// North -> South - complete
case 103:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (CheckCaravan())
player->GroupEventHappens(QUEST_BODYGUARD_FOR_HIRE, player);
else
player->FailQuest(QUEST_BODYGUARD_FOR_HIRE);
}
_playerGUID.Clear();
CheckPlayer();
break;
// South -> North - complete
case 235:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
if (CheckCaravan())
player->GroupEventHappens(QUEST_GIZELTON_CARAVAN, player);
else
player->FailQuest(QUEST_GIZELTON_CARAVAN);
}
_playerGUID.Clear();
CheckPlayer();
break;
// North -> South - spawn attackers
case 83:
case 93:
case 100:
{
if (!_playerGUID)
return;
ImmuneFlagSet(true, _faction);
Creature* cr = nullptr;
for (uint8 i = 0; i < 4; ++i)
{
float o = (i * M_PI / 2) + (M_PI / 4);
float x = me->GetPositionX() + cos(o) * 15.0f;
float y = me->GetPositionY() + std::sin(o) * 15.0f;
if ((cr = me->SummonCreature((i % 2 == 0 ? NPC_KOLKAR_WAYLAYER : NPC_KOLKAR_AMBUSHER),
x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(me);
}
if (cr)
{
AttackStart(cr);
me->CallForHelp(50.0f);
}
break;
}
// South -> North - spawn attackers
case 221:
case 228:
case 233:
{
if (!_playerGUID)
return;
ImmuneFlagSet(true, _faction);
Creature* cr = nullptr;
for (uint8 i = 0; i < 3; ++i)
{
float o = i * 2 * M_PI / 3;
float x = me->GetPositionX() + cos(o) * 10.0f;
float y = me->GetPositionY() + std::sin(o) * 10.0f;
uint32 entry = NPC_LESSER_INFERNAL;
if (i)
entry = i == 1 ? NPC_DOOMWARDER : NPC_NETHER;
if ((cr = me->SummonCreature(entry, x, y, me->GetMap()->GetHeight(x, y, MAX_HEIGHT), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000)))
cr->AI()->AttackStart(me);
}
if (cr)
{
AttackStart(cr);
me->CallForHelp(50.0f);
}
break;
}
case 282:
events.ScheduleEvent(EVENT_RESTART_ESCORT, 1s);
break;
}
}
void UpdateEscortAI(uint32 diff) override
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_RESUME_PATH:
SetEscortPaused(false);
if (Creature* talker = headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
talker->AI()->Talk(SAY_CARAVAN_LEAVE);
headNorth = !headNorth;
break;
case EVENT_WAIT_FOR_ASSIST:
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_RESTART_ESCORT:
CheckCaravan();
SetDespawnAtEnd(false);
Start(true, true, ObjectGuid::Empty, 0, false, false, true);
break;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
enum DyingKodo
{
SAY_SMEED_HOME = 0,
QUEST_KODO = 5561,
NPC_TEXT_KODO = 4449, // MenuID 3650
NPC_SMEED = 11596,
NPC_AGED_KODO = 4700,
NPC_DYING_KODO = 4701,
NPC_ANCIENT_KODO = 4702,
NPC_TAMED_KODO = 11627,
SPELL_KODO_KOMBO_ITEM = 18153,
SPELL_KODO_KOMBO_PLAYER_BUFF = 18172,
SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377,
SPELL_KODO_KOMBO_GOSSIP = 18362
};
class npc_aged_dying_ancient_kodo : public CreatureScript
{
public:
npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { }
struct npc_aged_dying_ancient_kodoAI : public ScriptedAI
{
npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) {}
void JustRespawned() override
{
me->UpdateEntry(RAND(NPC_AGED_KODO, NPC_DYING_KODO, NPC_ANCIENT_KODO), nullptr, false);
}
void MoveInLineOfSight(Unit* who) override
{
if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP))
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
if (Creature* smeed = who->ToCreature())
smeed->AI()->Talk(SAY_SMEED_HOME);
}
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_KODO_KOMBO_ITEM)
{
if (!(caster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || me->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
&& (me->GetEntry() == NPC_AGED_KODO || me->GetEntry() == NPC_DYING_KODO || me->GetEntry() == NPC_ANCIENT_KODO))
{
me->UpdateEntry(NPC_TAMED_KODO, nullptr, false);
EnterEvadeMode();
me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF, true);
DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true);
}
}
else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->DespawnOrUnsummon(60000);
}
}
};
bool OnGossipHello(Player* player, Creature* creature) override
{
if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF))
{
player->TalkedToCreature(creature->GetEntry(), ObjectGuid::Empty);
player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF);
}
SendGossipMenuFor(player, NPC_TEXT_KODO, creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_aged_dying_ancient_kodoAI(creature);
}
};
void AddSC_desolace()
{
new npc_cork_gizelton();
new npc_aged_dying_ancient_kodo();
}