81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AreaTriggerScript.h"
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#include "ALEScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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bool ScriptMgr::OnAreaTrigger(Player* player, AreaTrigger const* trigger)
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{
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ASSERT(player);
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ASSERT(trigger);
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auto ret = IsValidBoolScript<ALEScript>([&](ALEScript* script)
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{
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return script->CanAreaTrigger(player, trigger);
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});
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if (ret && *ret)
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{
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return false;
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}
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auto tempScript = ScriptRegistry<AreaTriggerScript>::GetScriptById(sObjectMgr->GetAreaTriggerScriptId(trigger->entry));
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return tempScript ? tempScript->OnTrigger(player, trigger) : false;
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}
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AreaTriggerScript::AreaTriggerScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AreaTriggerScript>::AddScript(this);
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}
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bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTrigger const* trigger)
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{
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uint32 const triggerId = trigger->entry;
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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if (instance->IsAreaTriggerDone(triggerId))
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{
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return true;
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}
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else
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{
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instance->MarkAreaTriggerDone(triggerId);
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}
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}
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return _OnTrigger(player, trigger);
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}
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId)
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{
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script->ResetAreaTriggerDone(triggerId);
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}
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTrigger const* trigger)
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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ResetAreaTriggerDone(instance, trigger->entry);
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}
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}
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template class AC_GAME_API ScriptRegistry<AreaTriggerScript>;
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