EverWrath/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp

336 lines
12 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "magtheridons_lair.h"
enum Yells
{
SAY_TAUNT = 0,
SAY_FREE = 1,
SAY_AGGRO = 2,
SAY_SLAY = 3,
SAY_BANISH = 4,
SAY_PHASE3 = 5,
SAY_DEATH = 6,
};
enum Emotes
{
SAY_EMOTE_BEGIN = 7,
SAY_EMOTE_NEARLY = 8,
SAY_EMOTE_FREE = 9,
SAY_EMOTE_NOVA = 10
};
enum Spells
{
SPELL_SHADOW_CAGE = 30205,
SPELL_BLAST_NOVA = 30616,
SPELL_CLEAVE = 30619,
SPELL_BLAZE = 30541,
SPELL_BLAZE_SUMMON = 30542,
SPELL_BERSERK = 27680,
SPELL_SHADOW_GRASP_VISUAL = 30166,
SPELL_MIND_EXHAUSTION = 44032,
SPELL_QUAKE = 30657,
SPELL_COLLAPSE_DAMAGE = 36449,
SPELL_CAMERA_SHAKE = 36455,
SPELL_DEBRIS_VISUAL = 30632,
SPELL_DEBRIS_DAMAGE = 30631
};
enum Events
{
EVENT_EMOTE1 = 1,
EVENT_EMOTE2 = 2,
EVENT_EMOTE3 = 3,
EVENT_ENTER_COMBAT = 4,
EVENT_RECENTLY_SPOKEN = 5,
EVENT_CLEAVE = 10,
EVENT_BLAST_NOVA = 11,
EVENT_BLAZE = 12,
EVENT_ENRAGE = 13,
EVENT_QUAKE = 14,
EVENT_CHECK_HEALTH = 15,
EVENT_COLLAPSE_CEIL = 16,
EVENT_COLLAPSE_DAMAGE = 17,
EVENT_DEBRIS = 18,
EVENT_RANDOM_TAUNT = 30,
EVENT_CHECK_GRASP = 31,
EVENT_CANCEL_GRASP_CHECK = 32
};
class DealDebrisDamage : public BasicEvent
{
public:
DealDebrisDamage(Creature& creature, ObjectGuid targetGUID) : _owner(creature), _targetGUID(targetGUID) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
target->CastSpell(target, SPELL_DEBRIS_DAMAGE, true, nullptr, nullptr, _owner.GetGUID());
return true;
}
private:
Creature& _owner;
ObjectGuid _targetGUID;
};
class boss_magtheridon : public CreatureScript
{
public:
boss_magtheridon() : CreatureScript("boss_magtheridon") { }
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
void Reset() override
{
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void EnterCombat(Unit* /*who*/) override
{
events2.Reset();
_EnterCombat();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
}
void UpdateAI(uint32 diff) override
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22 * MINUTE * IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
}
};
class spell_magtheridon_blaze : public SpellScriptLoader
{
public:
spell_magtheridon_blaze() : SpellScriptLoader("spell_magtheridon_blaze") { }
class spell_magtheridon_blaze_SpellScript : public SpellScript
{
PrepareSpellScript(spell_magtheridon_blaze_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_BLAZE_SUMMON, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_magtheridon_blaze_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_magtheridon_blaze_SpellScript();
}
};
class spell_magtheridon_shadow_grasp : public SpellScriptLoader
{
public:
spell_magtheridon_shadow_grasp() : SpellScriptLoader("spell_magtheridon_shadow_grasp") { }
class spell_magtheridon_shadow_grasp_AuraScript : public AuraScript
{
PrepareAuraScript(spell_magtheridon_shadow_grasp_AuraScript)
void HandleDummyApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_SHADOW_GRASP_VISUAL, false);
}
void HandleDummyRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->InterruptNonMeleeSpells(true);
}
void HandlePeriodicRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_MIND_EXHAUSTION, true);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandleDummyRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_magtheridon_shadow_grasp_AuraScript::HandlePeriodicRemove, EFFECT_1, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_magtheridon_shadow_grasp_AuraScript();
}
};
void AddSC_boss_magtheridon()
{
new boss_magtheridon();
new spell_magtheridon_blaze();
new spell_magtheridon_shadow_grasp();
}