EverWrath/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
Kitzunu bd6034e1a9
refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-02-13 21:39:40 +01:00

686 lines
20 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Janalai
SD%Complete: 100
SDComment:
SDCategory: Zul'Aman
EndScriptData */
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulaman.h"
enum Yells
{
SAY_AGGRO = 0,
SAY_FIRE_BOMBS = 1,
SAY_SUMMON_HATCHER = 2,
SAY_ALL_EGGS = 3,
SAY_BERSERK = 4,
SAY_SLAY = 5,
SAY_DEATH = 6,
SAY_EVENT_STRANGERS = 7,
SAY_EVENT_FRIENDS = 8
};
enum Spells
{
// Jan'alai
SPELL_FLAME_BREATH = 43140,
SPELL_FIRE_WALL = 43113,
SPELL_ENRAGE = 44779,
SPELL_SUMMON_PLAYERS = 43097,
SPELL_TELE_TO_CENTER = 43098, // coord
SPELL_HATCH_ALL = 43144,
SPELL_BERSERK = 45078,
// Fire Bob Spells
SPELL_FIRE_BOMB_CHANNEL = 42621, // last forever
SPELL_FIRE_BOMB_THROW = 42628, // throw visual
SPELL_FIRE_BOMB_DUMMY = 42629, // bomb visual
SPELL_FIRE_BOMB_DAMAGE = 42630,
// Hatcher Spells
SPELL_HATCH_EGG = 42471, // 43734
SPELL_SUMMON_HATCHLING = 42493,
// Hatchling Spells
SPELL_FLAMEBUFFET = 43299
};
enum Creatures
{
NPC_AMANI_HATCHER = 23818,
NPC_HATCHLING = 23598, // 42493
NPC_EGG = 23817,
NPC_FIRE_BOMB = 23920
};
const int area_dx = 44;
const int area_dy = 51;
float JanalainPos[1][3] =
{
{-33.93f, 1149.27f, 19}
};
float FireWallCoords[4][4] =
{
{-10.13f, 1149.27f, 19, 3.1415f},
{-33.93f, 1123.90f, 19, 0.5f * 3.1415f},
{-54.80f, 1150.08f, 19, 0},
{-33.93f, 1175.68f, 19, 1.5f * 3.1415f}
};
float hatcherway[2][5][3] =
{
{
{-87.46f, 1170.09f, 6},
{-74.41f, 1154.75f, 6},
{-52.74f, 1153.32f, 19},
{-33.37f, 1172.46f, 19},
{-33.09f, 1203.87f, 19}
},
{
{-86.57f, 1132.85f, 6},
{-73.94f, 1146.00f, 6},
{-52.29f, 1146.51f, 19},
{-33.57f, 1125.72f, 19},
{-34.29f, 1095.22f, 19}
}
};
class boss_janalai : public CreatureScript
{
public:
boss_janalai()
: CreatureScript("boss_janalai")
{
}
struct boss_janalaiAI : public ScriptedAI
{
boss_janalaiAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 FireBreathTimer;
uint32 BombTimer;
uint32 BombSequenceTimer;
uint32 BombCount;
uint32 HatcherTimer;
uint32 EnrageTimer;
bool noeggs;
bool enraged;
bool isBombing;
bool isFlameBreathing;
ObjectGuid FireBombGUIDs[40];
void Reset() override
{
instance->SetData(DATA_JANALAIEVENT, NOT_STARTED);
FireBreathTimer = 8000;
BombTimer = 30000;
BombSequenceTimer = 1000;
BombCount = 0;
HatcherTimer = 10000;
EnrageTimer = MINUTE * 5 * IN_MILLISECONDS;
noeggs = false;
isBombing = false;
enraged = false;
isFlameBreathing = false;
for (uint8 i = 0; i < 40; ++i)
FireBombGUIDs[i].Clear();
HatchAllEggs(1);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
instance->SetData(DATA_JANALAIEVENT, DONE);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void JustEngagedWith(Unit* /*who*/) override
{
instance->SetData(DATA_JANALAIEVENT, IN_PROGRESS);
Talk(SAY_AGGRO);
// DoZoneInCombat();
}
void DamageDealt(Unit* target, uint32& damage, DamageEffectType /*damagetype*/) override
{
if (isFlameBreathing)
{
if (!me->HasInArc(M_PI / 6, target))
damage = 0;
}
}
void FireWall()
{
for (uint8 i = 0; i < 4; ++i)
{
uint8 WallNum = i == 0 || i == 2 ? 3 : 2;
for (uint8 j = 0; j < WallNum; j++)
{
Creature* wall = WallNum == 3
? me->SummonCreature(NPC_FIRE_BOMB, FireWallCoords[i][0], FireWallCoords[i][1] + 5 * (j - 1), FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000)
: me->SummonCreature(NPC_FIRE_BOMB, FireWallCoords[i][0] - 2 + 4 * j, FireWallCoords[i][1], FireWallCoords[i][2], FireWallCoords[i][3], TEMPSUMMON_TIMED_DESPAWN, 15000);
if (wall)
{
wall->CastSpell(wall, SPELL_FIRE_WALL, true);
}
}
}
}
void SpawnBombs()
{
float dx, dy;
for (int i(0); i < 40; ++i)
{
dx = float(irand(-area_dx / 2, area_dx / 2));
dy = float(irand(-area_dy / 2, area_dy / 2));
Creature* bomb = DoSpawnCreature(NPC_FIRE_BOMB, dx, dy, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
if (bomb)
FireBombGUIDs[i] = bomb->GetGUID();
}
BombCount = 0;
}
bool HatchAllEggs(uint32 action) //1: reset, 2: isHatching all
{
std::list<Creature*> templist;
float x, y, z;
me->GetPosition(x, y, z);
Acore::AllCreaturesOfEntryInRange check(me, NPC_EGG, 100);
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
//LOG_ERROR("scripts", "Eggs {} at middle", templist.size());
if (templist.empty())
return false;
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
{
if (action == 1)
(*i)->SetDisplayId(10056);
else if (action == 2 && (*i)->GetDisplayId() != 11686)
(*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
}
return true;
}
void Boom()
{
std::list<Creature*> templist;
float x, y, z;
me->GetPosition(x, y, z);
Acore::AllCreaturesOfEntryInRange check(me, NPC_FIRE_BOMB, 100);
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
{
(*i)->CastSpell(*i, SPELL_FIRE_BOMB_DAMAGE, true);
(*i)->RemoveAllAuras();
}
}
void HandleBombSequence()
{
if (BombCount < 40)
{
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
{
FireBomb->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
FireBomb->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
++BombCount;
if (BombCount == 40)
{
BombSequenceTimer = 5000;
}
else BombSequenceTimer = 100;
}
else
{
Boom();
isBombing = false;
BombTimer = urand(20000, 40000);
me->RemoveAurasDueToSpell(SPELL_FIRE_BOMB_CHANNEL);
if (EnrageTimer <= 10000)
EnrageTimer = 0;
else
EnrageTimer -= 10000;
}
}
void UpdateAI(uint32 diff) override
{
if (isFlameBreathing)
{
if (!me->IsNonMeleeSpellCast(false))
isFlameBreathing = false;
else
return;
}
if (isBombing)
{
if (BombSequenceTimer <= diff)
HandleBombSequence();
else
BombSequenceTimer -= diff;
return;
}
if (!UpdateVictim())
return;
//enrage if under 25% hp before 5 min.
if (!enraged && HealthBelowPct(25))
EnrageTimer = 0;
if (EnrageTimer <= diff)
{
if (!enraged)
{
DoCast(me, SPELL_ENRAGE, true);
enraged = true;
EnrageTimer = 300000;
}
else
{
Talk(SAY_BERSERK);
DoCast(me, SPELL_BERSERK, true);
EnrageTimer = 300000;
}
}
else EnrageTimer -= diff;
if (BombTimer <= diff)
{
Talk(SAY_FIRE_BOMBS);
me->AttackStop();
me->GetMotionMaster()->Clear();
me->NearTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], me->GetOrientation());
me->StopMovingOnCurrentPos();
DoCast(me, SPELL_FIRE_BOMB_CHANNEL, false);
//DoTeleportPlayer(me, JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], 0);
//DoCast(me, SPELL_TELE_TO_CENTER, true);
FireWall();
SpawnBombs();
isBombing = true;
BombSequenceTimer = 100;
//Teleport every Player into the middle
Map* map = me->GetMap();
if (!map->IsDungeon())
return;
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->GetSource())
if (i_pl->IsAlive())
DoTeleportPlayer(i_pl, JanalainPos[0][0] - 5 + rand() % 10, JanalainPos[0][1] - 5 + rand() % 10, JanalainPos[0][2], 0);
//DoCast(Temp, SPELL_SUMMON_PLAYERS, true) // core bug, spell does not work if too far
return;
}
else BombTimer -= diff;
if (!noeggs)
{
if (HealthBelowPct(35))
{
Talk(SAY_ALL_EGGS);
me->AttackStop();
me->GetMotionMaster()->Clear();
me->NearTeleportTo(JanalainPos[0][0], JanalainPos[0][1], JanalainPos[0][2], me->GetOrientation());
me->StopMovingOnCurrentPos();
DoCast(me, SPELL_HATCH_ALL, false);
HatchAllEggs(2);
noeggs = true;
}
else if (HatcherTimer <= diff)
{
if (HatchAllEggs(0))
{
Talk(SAY_SUMMON_HATCHER);
me->SummonCreature(NPC_AMANI_HATCHER, hatcherway[0][0][0], hatcherway[0][0][1], hatcherway[0][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_AMANI_HATCHER, hatcherway[1][0][0], hatcherway[1][0][1], hatcherway[1][0][2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
HatcherTimer = 90000;
}
else
noeggs = true;
}
else HatcherTimer -= diff;
}
DoMeleeAttackIfReady();
if (FireBreathTimer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
me->AttackStop();
me->GetMotionMaster()->Clear();
DoCast(target, SPELL_FLAME_BREATH, false);
me->StopMoving();
isFlameBreathing = true;
}
FireBreathTimer = 8000;
}
else FireBreathTimer -= diff;
}
bool CheckEvadeIfOutOfCombatArea() const override
{
return me->GetPositionZ() <= 12.0f;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_janalaiAI>(creature);
}
};
class npc_janalai_firebomb : public CreatureScript
{
public:
npc_janalai_firebomb()
: CreatureScript("npc_janalai_firebomb")
{
}
struct npc_janalai_firebombAI : public ScriptedAI
{
npc_janalai_firebombAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id == SPELL_FIRE_BOMB_THROW)
DoCast(me, SPELL_FIRE_BOMB_DUMMY, true);
}
void JustEngagedWith(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void UpdateAI(uint32 /*diff*/) override { }
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<npc_janalai_firebombAI>(creature);
}
};
class npc_janalai_hatcher : public CreatureScript
{
public:
npc_janalai_hatcher()
: CreatureScript("npc_janalai_hatcher")
{
}
struct npc_janalai_hatcherAI : public ScriptedAI
{
npc_janalai_hatcherAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 waypoint;
uint32 HatchNum;
uint32 WaitTimer;
bool side;
bool hasChangedSide;
bool isHatching;
void Reset() override
{
me->SetWalk(true);
side = (me->GetPositionY() < 1150);
waypoint = 0;
isHatching = false;
hasChangedSide = false;
WaitTimer = 1;
HatchNum = 0;
}
bool HatchEggs(uint32 num)
{
std::list<Creature*> templist;
float x, y, z;
me->GetPosition(x, y, z);
Acore::AllCreaturesOfEntryInRange check(me, 23817, 50);
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
//LOG_ERROR("scripts", "Eggs {} at {}", templist.size(), side);
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end() && num > 0; ++i)
if ((*i)->GetDisplayId() != 11686)
{
(*i)->CastSpell(*i, SPELL_HATCH_EGG, false);
num--;
}
return num == 0; // if num == 0, no more templist
}
void JustEngagedWith(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void MovementInform(uint32, uint32) override
{
if (waypoint == 5)
{
isHatching = true;
HatchNum = 1;
WaitTimer = 5000;
}
else
WaitTimer = 1;
}
void UpdateAI(uint32 diff) override
{
if (!instance || instance->GetData(DATA_JANALAIEVENT) != IN_PROGRESS)
{
me->DisappearAndDie();
return;
}
if (!isHatching)
{
if (WaitTimer)
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(0, hatcherway[side][waypoint][0], hatcherway[side][waypoint][1], hatcherway[side][waypoint][2]);
++waypoint;
WaitTimer = 0;
}
}
else
{
if (WaitTimer <= diff)
{
if (HatchEggs(HatchNum))
{
++HatchNum;
WaitTimer = 10000;
}
else if (!hasChangedSide)
{
side = side ? 0 : 1;
isHatching = false;
waypoint = 3;
WaitTimer = 1;
hasChangedSide = true;
}
else
me->DisappearAndDie();
}
else WaitTimer -= diff;
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<npc_janalai_hatcherAI>(creature);
}
};
class npc_janalai_hatchling : public CreatureScript
{
public:
npc_janalai_hatchling()
: CreatureScript("npc_janalai_hatchling")
{
}
struct npc_janalai_hatchlingAI : public ScriptedAI
{
npc_janalai_hatchlingAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
uint32 BuffetTimer;
void Reset() override
{
BuffetTimer = 7000;
if (me->GetPositionY() > 1150)
me->GetMotionMaster()->MovePoint(0, hatcherway[0][3][0] + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[0][3][2]);
else
me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0] + rand() % 4 - 2, 1150.0f + rand() % 4 - 2, hatcherway[1][3][2]);
me->SetDisableGravity(true);
}
void JustEngagedWith(Unit* /*who*/) override {/*DoZoneInCombat();*/ }
void UpdateAI(uint32 diff) override
{
if (!instance || instance->GetData(DATA_JANALAIEVENT) != IN_PROGRESS)
{
me->DisappearAndDie();
return;
}
if (!UpdateVictim())
return;
if (BuffetTimer <= diff)
{
DoCastVictim(SPELL_FLAMEBUFFET, false);
BuffetTimer = 10000;
}
else BuffetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<npc_janalai_hatchlingAI>(creature);
}
};
class npc_janalai_egg : public CreatureScript
{
public:
npc_janalai_egg(): CreatureScript("npc_janalai_egg") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<npc_janalai_eggAI>(creature);
}
struct npc_janalai_eggAI : public ScriptedAI
{
npc_janalai_eggAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void UpdateAI(uint32 /*diff*/) override { }
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id == SPELL_HATCH_EGG)
{
DoCast(SPELL_SUMMON_HATCHLING);
}
}
};
};
void AddSC_boss_janalai()
{
new boss_janalai();
new npc_janalai_firebomb();
new npc_janalai_hatcher();
new npc_janalai_hatchling();
new npc_janalai_egg();
}