EverWrath/src/server/game/Spells
2021-08-18 11:59:13 +02:00
..
Auras fix(Core/Movement): Properly updates MOVE_WALK in case of slowing auras. (#7371) 2021-08-18 11:59:13 +02:00
Spell.cpp fix(Core/Spells): Beacon of Light should not cause combat. (#7321) 2021-08-18 00:24:57 +02:00
Spell.h fix(Core/Spells): always select correct item on weapon skill update (#7135) 2021-08-07 14:17:14 +02:00
SpellEffects.cpp fix(Core/Spells): Always melee attack target when charge is over. (#7316) 2021-08-17 20:36:30 +02:00
SpellInfo.cpp fix(Core/Spell): Make use of SPELL_ATTR2_NO_SCHOOL_IMMUNITIES (#5880) 2021-07-31 15:31:00 +02:00
SpellInfo.h fix(Core/Spell): Make use of SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING (#4933) 2021-03-24 18:19:57 -06:00
SpellMgr.cpp fix(Core/Spells): Beacon of Light should not cause combat. (#7321) 2021-08-18 00:24:57 +02:00
SpellMgr.h fix(Core): check spell info and prevent crash (#6454) 2021-06-20 19:52:44 +02:00
SpellScript.cpp chore(Core/Logging): replace most server loggers (#5726) 2021-06-21 03:07:12 +02:00
SpellScript.h feat(Core/Script): Allow spell script ValidateSpellInfo to work with any container type (#6078) 2021-06-01 13:55:51 +02:00