EverWrath/src/server/game/Spells
2025-07-03 12:35:06 -03:00
..
Auras fix(Scripts/Spell): snapshot %dmg and crit when spreading or refreshing diseases with pestilence (#22306) 2025-06-22 11:38:09 +02:00
Spell.cpp fix(Core/Player): Mutilate + Cold Blood crit fix (#22308) 2025-06-28 10:58:45 -03:00
Spell.h refactor(Core/Random): Remove unused map based RNG (#20939) 2024-12-18 13:48:06 +01:00
SpellDefines.h chore(Core/Spells): move db spell_dbc corrections to SpellInfoCorre… (#21819) 2025-04-30 14:46:36 +01:00
SpellEffects.cpp fix(Core/Spells): No longer add a signature to items created by NPCs (#22415) 2025-07-03 12:35:06 -03:00
SpellInfo.cpp fix(Core/Spell): implement SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC (#22332) 2025-06-22 22:51:58 -03:00
SpellInfo.h fix(Core/Spells): Fix movement impairment auras not being removed (#19684) 2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp refactor(Core/Player): revert equip item aura duration core fix with a spell correction (#22167) 2025-06-05 17:08:38 -03:00
SpellMgr.cpp fix(Core/Spells): Initial threat for periodic effects (#21045) 2024-12-26 18:25:08 +01:00
SpellMgr.h fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771) 2023-07-17 08:19:24 -03:00
SpellScript.cpp fix(Spells/SpellScript): fix CI, rename the log for Validate (#20418) 2024-11-02 21:09:56 +01:00
SpellScript.h chore(Core/Misc): rename spellInfo pointers (#17914) 2023-12-02 06:03:15 -03:00