367 lines
14 KiB
C++
367 lines
14 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "OutdoorPvPTF.h"
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#include "OutdoorPvPMgr.h"
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#include "OutdoorPvP.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#include "World.h"
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OutdoorPvPTF::OutdoorPvPTF()
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{
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m_TypeId = OUTDOOR_PVP_TF;
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m_IsLocked = false;
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m_LockTimer = TF_LOCK_TIME;
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m_LockTimerUpdate = 0;
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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hours_left = 6;
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second_digit = 0;
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first_digit = 0;
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}
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OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type)
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: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
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{
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SetCapturePointData(TFCapturePoints[type].entry, TFCapturePoints[type].map, TFCapturePoints[type].x, TFCapturePoints[type].y, TFCapturePoints[type].z, TFCapturePoints[type].o, TFCapturePoints[type].rot0, TFCapturePoints[type].rot1, TFCapturePoints[type].rot2, TFCapturePoints[type].rot3);
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}
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void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
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data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
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data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
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}
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void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
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{
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data << TF_UI_TOWER_SLIDER_POS << uint32(50);
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data << TF_UI_TOWER_SLIDER_N << uint32(100);
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data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
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data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
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data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
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data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
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data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
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data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
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data << TF_UI_LOCKED_TIME_HOURS << hours_left;
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data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
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data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
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data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
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for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
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{
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itr->second->FillInitialWorldStates(data);
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}
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}
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void OutdoorPvPTF::SendRemoveWorldStates(Player* player)
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{
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, uint32(0));
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, uint32(0));
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, uint32(0));
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player->SendUpdateWorldState(TF_UI_TOWER_COUNT_H, uint32(0));
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player->SendUpdateWorldState(TF_UI_TOWER_COUNT_A, uint32(0));
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player->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
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player->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
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for (int i = 0; i < TF_TOWER_NUM; ++i)
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{
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player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n), uint32(0));
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player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h), uint32(0));
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player->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a), uint32(0));
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}
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}
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void OPvPCapturePointTF::UpdateTowerState()
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{
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n), uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h), uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a), uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
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}
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bool OPvPCapturePointTF::HandlePlayerEnter(Player* player)
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{
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if (OPvPCapturePoint::HandlePlayerEnter(player))
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{
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
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uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
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return true;
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}
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return false;
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}
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void OPvPCapturePointTF::HandlePlayerLeave(Player* player)
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{
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player->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
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OPvPCapturePoint::HandlePlayerLeave(player);
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}
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bool OutdoorPvPTF::Update(uint32 diff)
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{
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bool changed = OutdoorPvP::Update(diff);
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if (changed)
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{
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if (m_AllianceTowersControlled == TF_TOWER_NUM)
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{
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TeamApplyBuff(TEAM_ALLIANCE, TF_CAPTURE_BUFF);
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m_IsLocked = true;
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(1));
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
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}
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else if (m_HordeTowersControlled == TF_TOWER_NUM)
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{
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TeamApplyBuff(TEAM_HORDE, TF_CAPTURE_BUFF);
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m_IsLocked = true;
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(1));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
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}
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else
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{
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TeamCastSpell(TEAM_ALLIANCE, -TF_CAPTURE_BUFF);
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TeamCastSpell(TEAM_HORDE, -TF_CAPTURE_BUFF);
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}
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SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
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SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
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}
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if (m_IsLocked)
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{
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// lock timer is down, release lock
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if (m_LockTimer < diff)
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{
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m_LockTimer = TF_LOCK_TIME;
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m_LockTimerUpdate = 0;
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m_IsLocked = false;
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL, uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE, uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE, uint32(0));
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}
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else
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{
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// worldstateui update timer is down, update ui with new time data
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if (m_LockTimerUpdate < diff)
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{
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m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
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uint32 minutes_left = m_LockTimer / 60000;
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hours_left = minutes_left / 60;
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minutes_left -= hours_left * 60;
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second_digit = minutes_left % 10;
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first_digit = minutes_left / 10;
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SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, first_digit);
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SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, second_digit);
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SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS, hours_left);
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} else m_LockTimerUpdate -= diff;
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m_LockTimer -= diff;
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}
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}
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return changed;
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}
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void OutdoorPvPTF::HandlePlayerEnterZone(Player* player, uint32 zone)
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{
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if (player->GetTeamId() == TEAM_ALLIANCE)
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{
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if (m_AllianceTowersControlled >= TF_TOWER_NUM)
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player->CastSpell(player, TF_CAPTURE_BUFF, true);
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}
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else
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{
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if (m_HordeTowersControlled >= TF_TOWER_NUM)
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player->CastSpell(player, TF_CAPTURE_BUFF, true);
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}
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OutdoorPvP::HandlePlayerEnterZone(player, zone);
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}
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void OutdoorPvPTF::HandlePlayerLeaveZone(Player* player, uint32 zone)
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{
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// remove buffs
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player->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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OutdoorPvP::HandlePlayerLeaveZone(player, zone);
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}
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uint32 OutdoorPvPTF::GetAllianceTowersControlled() const
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{
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return m_AllianceTowersControlled;
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}
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void OutdoorPvPTF::SetAllianceTowersControlled(uint32 count)
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{
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m_AllianceTowersControlled = count;
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}
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uint32 OutdoorPvPTF::GetHordeTowersControlled() const
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{
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return m_HordeTowersControlled;
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}
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void OutdoorPvPTF::SetHordeTowersControlled(uint32 count)
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{
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m_HordeTowersControlled = count;
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}
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bool OutdoorPvPTF::IsLocked() const
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{
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return m_IsLocked;
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}
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bool OutdoorPvPTF::SetupOutdoorPvP()
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{
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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m_IsLocked = false;
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m_LockTimer = TF_LOCK_TIME;
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m_LockTimerUpdate = 0;
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hours_left = 6;
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second_digit = 0;
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first_digit = 0;
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// add the zones affected by the pvp buff
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for (uint8 i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
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RegisterZone(OutdoorPvPTFBuffZones[i]);
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AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NW));
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AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_N));
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AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NE));
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AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_SE));
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AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_S));
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return true;
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}
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bool OPvPCapturePointTF::Update(uint32 diff)
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{
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// can update even in locked state if gathers the controlling faction
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bool canupdate = ((((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled() > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
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((((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled() > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
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// if gathers the other faction, then only update if the pvp is unlocked
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canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->IsLocked();
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return canupdate && OPvPCapturePoint::Update(diff);
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}
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void OPvPCapturePointTF::ChangeState()
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{
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// if changing from controlling alliance to horde
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if (m_OldState == OBJECTIVESTATE_ALLIANCE)
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{
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if (uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled())
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((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(--alliance_towers);
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sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOSE_A));
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}
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// if changing from controlling horde to alliance
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else if (m_OldState == OBJECTIVESTATE_HORDE)
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{
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if (uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled())
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((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(--horde_towers);
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sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOSE_H));
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}
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uint32 artkit = 21;
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switch (m_State)
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{
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case OBJECTIVESTATE_ALLIANCE:
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{
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m_TowerState = TF_TOWERSTATE_A;
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artkit = 2;
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uint32 alliance_towers = ((OutdoorPvPTF*)m_PvP)->GetAllianceTowersControlled();
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if (alliance_towers < TF_TOWER_NUM)
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((OutdoorPvPTF*)m_PvP)->SetAllianceTowersControlled(++alliance_towers);
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sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
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for (PlayerSet::iterator itr = m_activePlayers[0].begin(); itr != m_activePlayers[0].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->AreaExploredOrEventHappens(TF_ALLY_QUEST);
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break;
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}
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case OBJECTIVESTATE_HORDE:
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{
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m_TowerState = TF_TOWERSTATE_H;
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artkit = 1;
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uint32 horde_towers = ((OutdoorPvPTF*)m_PvP)->GetHordeTowersControlled();
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if (horde_towers < TF_TOWER_NUM)
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((OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(++horde_towers);
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sWorld->SendZoneText(OutdoorPvPTFBuffZones[0], sObjectMgr->GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
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for (PlayerSet::iterator itr = m_activePlayers[1].begin(); itr != m_activePlayers[1].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->AreaExploredOrEventHappens(TF_HORDE_QUEST);
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break;
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}
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case OBJECTIVESTATE_NEUTRAL:
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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m_TowerState = TF_TOWERSTATE_N;
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break;
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}
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GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
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if (flag)
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flag->SetGoArtKit(artkit);
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UpdateTowerState();
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}
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void OPvPCapturePointTF::SendChangePhase()
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{
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
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// send these updates to only the ones in this objective
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uint32 phase = (uint32)ceil((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f);
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
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// send this too, sometimes it resets :S
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_neutralValuePct);
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}
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class OutdoorPvP_terokkar_forest : public OutdoorPvPScript
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{
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public:
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OutdoorPvP_terokkar_forest()
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: OutdoorPvPScript("outdoorpvp_tf")
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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{
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return new OutdoorPvPTF();
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}
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};
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void AddSC_outdoorpvp_tf()
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{
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new OutdoorPvP_terokkar_forest();
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}
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