EverWrath/src/server/game/Spells
2022-01-10 09:19:43 -03:00
..
Auras refactor(Core/Unit): Split spell things into SpellDefines.h (#10009) 2022-01-09 12:37:51 +01:00
Spell.cpp fix(Core/Entities): extend combo point system to all Units (#9816) 2022-01-07 11:18:03 +01:00
Spell.h fix(Core/Entities): extend combo point system to all Units (#9816) 2022-01-07 11:18:03 +01:00
SpellDefines.h refactor(Core/Unit): Split spell things into SpellDefines.h (#10009) 2022-01-09 12:37:51 +01:00
SpellEffects.cpp fix(Core/Pets): fixed crash happening when current pet is forcibly removed (#10025) 2022-01-10 09:19:43 -03:00
SpellInfo.cpp fix(Core/Entities): extend combo point system to all Units (#9816) 2022-01-07 11:18:03 +01:00
SpellInfo.h fix(Core/Spells): Multi-Shot should not be affected by Glyph of Aimed… (#9897) 2022-01-03 15:15:24 -03:00
SpellMgr.cpp Fix (Core/Movement): During escort movement, do not stop moving if unit is casting channeled spells. (#9815) 2022-01-03 15:06:41 -05:00
SpellMgr.h fix(Core/Spell): Add Dual Wield skill dependency to Dual Wield effect, sho… (#9162) 2021-11-20 23:44:44 -03:00
SpellScript.cpp refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
SpellScript.h feat(License): add new headers information about license (#7941) 2021-09-30 13:40:52 +07:00