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c51d036815
EverWrath
/
src
/
server
/
game
/
Entities
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c51d036815
fix(Core/Spells): Pass nullptr to KILL/KILLED/DEATH procs (
#25074
)
...
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2026-03-12 16:22:12 -05:00
..
Corpse
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
Creature
feat(DB/Creature): Add class base stats for creatures. (
#24910
)
2026-03-08 14:27:21 -03:00
DynamicObject
fix(Core/DynamicObject): Fix Death and Decay not ticking while stationary (
#24205
)
2026-02-23 16:25:49 -03:00
GameObject
refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (
#24790
)
2026-02-21 13:42:52 -03:00
Item
Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (
#24352
)
2026-01-08 06:49:19 -03:00
Object
fix(Core/Misc): prevent crash and undefined behavior in Warden destructor and Object visibility (
#24900
)
2026-03-05 08:41:08 -03:00
Pet
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (
#23346
)
2025-11-28 16:01:25 -03:00
Player
fix(Core/Spells): Use proc entry cooldown for item equip proc cooldown (
#25005
)
2026-03-05 08:04:11 -06:00
Totem
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
Transport
fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (
#24662
)
2026-02-09 20:07:23 -06:00
Unit
fix(Core/Spells): Pass nullptr to KILL/KILLED/DEATH procs (
#25074
)
2026-03-12 16:22:12 -05:00
Vehicle
fix(Core/Vehicle): fix crash when using MC on a player riding a vehicle (
#24551
)
2026-01-29 14:15:43 -03:00