EverWrath/src/server/game/Entities
blinkysc c51d036815
fix(Core/Spells): Pass nullptr to KILL/KILLED/DEATH procs (#25074)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2026-03-12 16:22:12 -05:00
..
Corpse fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Creature feat(DB/Creature): Add class base stats for creatures. (#24910) 2026-03-08 14:27:21 -03:00
DynamicObject fix(Core/DynamicObject): Fix Death and Decay not ticking while stationary (#24205) 2026-02-23 16:25:49 -03:00
GameObject refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (#24790) 2026-02-21 13:42:52 -03:00
Item Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (#24352) 2026-01-08 06:49:19 -03:00
Object fix(Core/Misc): prevent crash and undefined behavior in Warden destructor and Object visibility (#24900) 2026-03-05 08:41:08 -03:00
Pet fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346) 2025-11-28 16:01:25 -03:00
Player fix(Core/Spells): Use proc entry cooldown for item equip proc cooldown (#25005) 2026-03-05 08:04:11 -06:00
Totem fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
Transport fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (#24662) 2026-02-09 20:07:23 -06:00
Unit fix(Core/Spells): Pass nullptr to KILL/KILLED/DEATH procs (#25074) 2026-03-12 16:22:12 -05:00
Vehicle fix(Core/Vehicle): fix crash when using MC on a player riding a vehicle (#24551) 2026-01-29 14:15:43 -03:00