EverWrath/src/server/game/Entities/Object/Updates/UpdateMask.h

113 lines
3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef __UPDATEMASK_H
#define __UPDATEMASK_H
#include "UpdateFields.h"
#include "Errors.h"
#include "ByteBuffer.h"
class UpdateMask
{
public:
/// Type representing how client reads update mask
typedef uint32 ClientUpdateMaskType;
enum UpdateMaskCount
{
CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8,
};
UpdateMask() { }
UpdateMask(UpdateMask const& right) : _bits(nullptr)
{
SetCount(right.GetCount());
memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * 32);
}
~UpdateMask() { delete[] _bits; }
void SetBit(uint32 index) { _bits[index] = 1; }
void UnsetBit(uint32 index) { _bits[index] = 0; }
[[nodiscard]] bool GetBit(uint32 index) const { return _bits[index] != 0; }
void AppendToPacket(ByteBuffer* data)
{
for (uint32 i = 0; i < GetBlockCount(); ++i)
{
ClientUpdateMaskType maskPart = 0;
for (uint32 j = 0; j < CLIENT_UPDATE_MASK_BITS; ++j)
if (_bits[CLIENT_UPDATE_MASK_BITS * i + j])
maskPart |= 1 << j;
*data << maskPart;
}
}
[[nodiscard]] uint32 GetBlockCount() const { return _blockCount; }
[[nodiscard]] uint32 GetCount() const { return _fieldCount; }
void SetCount(uint32 valuesCount)
{
delete[] _bits;
_fieldCount = valuesCount;
_blockCount = (valuesCount + CLIENT_UPDATE_MASK_BITS - 1) / CLIENT_UPDATE_MASK_BITS;
_bits = new uint8[_blockCount * CLIENT_UPDATE_MASK_BITS];
memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
}
void Clear()
{
if (_bits)
memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
}
UpdateMask& operator=(UpdateMask const& right)
{
if (this == &right)
return *this;
SetCount(right.GetCount());
memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS);
return *this;
}
UpdateMask& operator&=(UpdateMask const& right)
{
ASSERT(right.GetCount() <= GetCount());
for (uint32 i = 0; i < _fieldCount; ++i)
_bits[i] &= right._bits[i];
return *this;
}
UpdateMask& operator|=(UpdateMask const& right)
{
ASSERT(right.GetCount() <= GetCount());
for (uint32 i = 0; i < _fieldCount; ++i)
_bits[i] |= right._bits[i];
return *this;
}
UpdateMask operator|(UpdateMask const& right)
{
UpdateMask ret(*this);
ret |= right;
return ret;
}
private:
uint32 _fieldCount{0};
uint32 _blockCount{0};
uint8* _bits{nullptr};
};
#endif