EverWrath/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp

996 lines
28 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Hex_Lord_Malacrass
SD%Complete:
SDComment:
SDCategory: Zul'Aman
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "zulaman.h"
enum Says
{
SAY_AGGRO = 0,
SAY_KILL_ONE,
SAY_KILL_TWO,
SAY_DRAIN_POWER,
SAY_SPIRIT_BOLTS,
SAY_DEATH
};
enum Creatures
{
NPC_TEMP_TRIGGER = 23920
};
enum Spells
{
SPELL_SPIRIT_BOLTS = 43383,
SPELL_DRAIN_POWER = 44131,
SPELL_SIPHON_SOUL = 43501,
// Druid
SPELL_DR_THORNS = 43420,
SPELL_DR_LIFEBLOOM = 43421,
SPELL_DR_MOONFIRE = 43545,
// Hunter
SPELL_HU_EXPLOSIVE_TRAP = 43444,
SPELL_HU_FREEZING_TRAP = 43447,
SPELL_HU_SNAKE_TRAP = 43449,
// Mage
SPELL_MG_FIREBALL = 41383,
SPELL_MG_FROST_NOVA = 43426,
SPELL_MG_ICE_LANCE = 43427,
SPELL_MG_FROSTBOLT = 43428,
// Paladin
SPELL_PA_CONSECRATION = 43429,
SPELL_PA_AVENGING_WRATH = 43430,
SPELL_PA_HOLY_LIGHT = 43451,
// Priest
SPELL_PR_HEAL = 41372,
SPELL_PR_MIND_BLAST = 41374,
SPELL_PR_SW_DEATH = 41375,
SPELL_PR_PSYCHIC_SCREAM = 43432,
SPELL_PR_MIND_CONTROL = 43550,
SPELL_PR_PAIN_SUPP = 44416,
// Rogue
SPELL_RO_BLIND = 43433,
SPELL_RO_SLICE_DICE = 43457,
SPELL_RO_WOUND_POISON = 43461,
// Shaman
SPELL_SH_CHAIN_LIGHT = 43435,
SPELL_SH_FIRE_NOVA = 43436,
SPELL_SH_HEALING_WAVE = 43548,
// Warlock
SPELL_WL_CURSE_OF_DOOM = 43439,
SPELL_WL_RAIN_OF_FIRE = 43440,
SPELL_WL_UNSTABLE_AFFL = 43522,
SPELL_WL_UNSTABLE_AFFL_DISPEL = 43523,
// Warrior
SPELL_WR_MORTAL_STRIKE = 43441,
SPELL_WR_WHIRLWIND = 43442,
SPELL_WR_SPELL_REFLECT = 43443,
// Thurg
SPELL_BLOODLUST = 43578,
SPELL_CLEAVE = 15496,
// Gazakroth
SPELL_FIREBOLT = 43584,
// Alyson Antille
SPELL_FLASH_HEAL = 43575,
SPELL_DISPEL_MAGIC = 43577,
// Lord Raadan
SPELL_FLAME_BREATH = 43582,
SPELL_THUNDERCLAP = 43583,
// Darkheart
SPELL_PSYCHIC_WAIL = 43590,
// Slither
SPELL_VENOM_SPIT = 43579,
// Fenstalker
SPELL_VOLATILE_INFECTION = 43586,
// Koragg
SPELL_COLD_STARE = 43593,
SPELL_MIGHTY_BLOW = 43592
};
#define ORIENT 1.5696f
#define POS_Y 921.2795f
#define POS_Z 33.8883f
static float Pos_X[4] = {112.8827f, 107.8827f, 122.8827f, 127.8827f};
static uint32 AddEntryList[8] =
{
24240, //Alyson Antille
24241, //Thurg
24242, //Slither
24243, //Lord Raadan
24244, //Gazakroth
24245, //Fenstalker
24246, //Darkheart
24247 //Koragg
};
enum AbilityTarget
{
ABILITY_TARGET_SELF = 0,
ABILITY_TARGET_VICTIM = 1,
ABILITY_TARGET_ENEMY = 2,
ABILITY_TARGET_HEAL = 3,
ABILITY_TARGET_BUFF = 4,
ABILITY_TARGET_SPECIAL = 5
};
struct PlayerAbilityStruct
{
uint32 spell;
AbilityTarget target;
uint32 cooldown; //FIXME - it's never used
};
static PlayerAbilityStruct PlayerAbility[][3] =
{
// 1 warrior
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000}
},
// 2 paladin
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000}
},
// 3 hunter
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000}
},
// 4 rogue
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000}
},
// 5 priest
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000}
},
// 5* shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000}
},
// 7 shaman
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000}
},
// 8 mage
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000}
},
// 9 warlock
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000}
},
// 11 druid
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000}
}
};
struct boss_hexlord_addAI : public ScriptedAI
{
InstanceScript* instance;
boss_hexlord_addAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
void Reset() override { }
void EnterCombat(Unit* /*who*/) override
{
DoZoneInCombat();
}
void UpdateAI(uint32 /*diff*/) override
{
if (instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS)
{
EnterEvadeMode();
return;
}
DoMeleeAttackIfReady();
}
};
class boss_hexlord_malacrass : public CreatureScript
{
public:
boss_hexlord_malacrass()
: CreatureScript("boss_hexlord_malacrass")
{
}
struct boss_hex_lord_malacrassAI : public ScriptedAI
{
boss_hex_lord_malacrassAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
SelectAddEntry();
}
InstanceScript* instance;
ObjectGuid AddGUID[4];
uint32 AddEntry[4];
ObjectGuid PlayerGUID;
uint32 SpiritBolts_Timer;
uint32 DrainPower_Timer;
uint32 SiphonSoul_Timer;
uint32 PlayerAbility_Timer;
uint32 CheckAddState_Timer;
uint32 ResetTimer;
uint32 PlayerClass;
void Reset() override
{
instance->SetData(DATA_HEXLORDEVENT, NOT_STARTED);
SpiritBolts_Timer = 20000;
DrainPower_Timer = 60000;
SiphonSoul_Timer = 100000;
PlayerAbility_Timer = 99999;
CheckAddState_Timer = 5000;
ResetTimer = 5000;
SpawnAdds();
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 46916);
me->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE);
}
void EnterCombat(Unit* /*who*/) override
{
instance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
Talk(SAY_AGGRO);
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = ObjectAccessor::GetCreature(*me, AddGUID[i]);
if (creature && creature->IsAlive())
creature->AI()->AttackStart(me->GetVictim());
else
{
EnterEvadeMode();
break;
}
}
}
void KilledUnit(Unit* /*victim*/) override
{
switch (urand(0, 1))
{
case 0:
Talk(SAY_KILL_ONE);
break;
case 1:
Talk(SAY_KILL_TWO);
break;
}
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_HEXLORDEVENT, DONE);
Talk(SAY_DEATH);
for (uint8 i = 0; i < 4; ++i)
{
Unit* Temp = ObjectAccessor::GetUnit(*me, AddGUID[i]);
if (Temp && Temp->IsAlive())
Unit::DealDamage(Temp, Temp, Temp->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
}
void SelectAddEntry()
{
std::vector<uint32> AddList;
for (uint8 i = 0; i < 8; ++i)
AddList.push_back(AddEntryList[i]);
while (AddList.size() > 4)
AddList.erase(AddList.begin() + rand() % AddList.size());
uint8 i = 0;
for (std::vector<uint32>::const_iterator itr = AddList.begin(); itr != AddList.end(); ++itr, ++i)
AddEntry[i] = *itr;
}
void SpawnAdds()
{
for (uint8 i = 0; i < 4; ++i)
{
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DEAD);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}
else
{
creature->AI()->EnterEvadeMode();
creature->SetPosition(Pos_X[i], POS_Y, POS_Z, ORIENT);
creature->StopMovingOnCurrentPos();
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (ResetTimer <= diff)
{
if (me->IsWithinDist3d(119.223f, 1035.45f, 29.4481f, 10))
{
EnterEvadeMode();
return;
}
ResetTimer = 5000;
}
else ResetTimer -= diff;
if (CheckAddState_Timer <= diff)
{
for (uint8 i = 0; i < 4; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, AddGUID[i]))
if (temp->IsAlive() && !temp->GetVictim())
temp->AI()->AttackStart(me->GetVictim());
CheckAddState_Timer = 5000;
}
else CheckAddState_Timer -= diff;
if (DrainPower_Timer <= diff)
{
DoCast(me, SPELL_DRAIN_POWER, true);
Talk(SAY_DRAIN_POWER);
DrainPower_Timer = urand(40000, 55000); // must cast in 60 sec, or buff/debuff will disappear
}
else DrainPower_Timer -= diff;
if (SpiritBolts_Timer <= diff)
{
if (DrainPower_Timer < 12000) // channel 10 sec
SpiritBolts_Timer = 13000; // cast drain power first
else
{
DoCast(me, SPELL_SPIRIT_BOLTS, false);
Talk(SAY_SPIRIT_BOLTS);
SpiritBolts_Timer = 40000;
SiphonSoul_Timer = 10000; // ready to drain
PlayerAbility_Timer = 99999;
}
}
else SpiritBolts_Timer -= diff;
if (SiphonSoul_Timer <= diff)
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70, true);
Unit* trigger = DoSpawnCreature(NPC_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if (!target || !trigger)
{
EnterEvadeMode();
return;
}
else
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);
//DoCast(target, SPELL_SIPHON_SOUL, true);
//me->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
//me->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SIPHON_SOUL);
PlayerGUID = target->GetGUID();
PlayerAbility_Timer = urand(8000, 10000);
PlayerClass = target->getClass() - 1;
if (PlayerClass == CLASS_DRUID - 1)
PlayerClass = CLASS_DRUID;
else if (PlayerClass == CLASS_PRIEST - 1 && target->HasSpell(15473))
PlayerClass = CLASS_PRIEST; // shadow priest
SiphonSoul_Timer = 99999; // buff lasts 30 sec
}
}
else SiphonSoul_Timer -= diff;
if (PlayerAbility_Timer <= diff)
{
//Unit* target = ObjectAccessor::GetUnit(*me, PlayerGUID);
//if (target && target->IsAlive())
//{
UseAbility();
PlayerAbility_Timer = urand(8000, 10000);
//}
}
else PlayerAbility_Timer -= diff;
DoMeleeAttackIfReady();
}
void UseAbility()
{
uint8 random = urand(0, 2);
Unit* target = nullptr;
switch (PlayerAbility[PlayerClass][random].target)
{
case ABILITY_TARGET_SELF:
target = me;
break;
case ABILITY_TARGET_VICTIM:
target = me->GetVictim();
break;
case ABILITY_TARGET_ENEMY:
default:
target = SelectTarget(SelectTargetMethod::Random, 0, 100, true);
break;
case ABILITY_TARGET_HEAL:
target = DoSelectLowestHpFriendly(50, 0);
break;
case ABILITY_TARGET_BUFF:
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, PlayerAbility[PlayerClass][random].spell);
if (!templist.empty())
target = *(templist.begin());
}
break;
}
if (target)
DoCast(target, PlayerAbility[PlayerClass][random].spell, false);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_hex_lord_malacrassAI>(creature);
}
};
class boss_thurg : public CreatureScript
{
public:
boss_thurg()
: CreatureScript("boss_thurg")
{
}
struct boss_thurgAI : public boss_hexlord_addAI
{
boss_thurgAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 bloodlust_timer;
uint32 cleave_timer;
void Reset() override
{
bloodlust_timer = 15000;
cleave_timer = 10000;
boss_hexlord_addAI::Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (bloodlust_timer <= diff)
{
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
if (!templist.empty())
{
if (Unit* target = *(templist.begin()))
DoCast(target, SPELL_BLOODLUST, false);
}
bloodlust_timer = 12000;
}
else bloodlust_timer -= diff;
if (cleave_timer <= diff)
{
DoCastVictim(SPELL_CLEAVE, false);
cleave_timer = 12000; //3 sec cast
}
else cleave_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_thurgAI>(creature);
}
};
class boss_alyson_antille : public CreatureScript
{
public:
boss_alyson_antille()
: CreatureScript("boss_alyson_antille")
{
}
struct boss_alyson_antilleAI : public boss_hexlord_addAI
{
//Holy Priest
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 flashheal_timer;
uint32 dispelmagic_timer;
void Reset() override
{
flashheal_timer = 2500;
dispelmagic_timer = 10000;
//AcquireGUID();
boss_hexlord_addAI::Reset();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, 20);
me->AddThreat(who, 0.0f);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (flashheal_timer <= diff)
{
Unit* target = DoSelectLowestHpFriendly(99, 30000);
if (target)
{
if (target->IsWithinDistInMap(me, 50))
DoCast(target, SPELL_FLASH_HEAL, false);
else
{
// bugged
//me->GetMotionMaster()->Clear();
//me->GetMotionMaster()->MoveChase(target, 20);
}
}
else
{
if (urand(0, 1))
target = DoSelectLowestHpFriendly(50, 0);
else
target = SelectTarget(SelectTargetMethod::Random, 0);
if (target)
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;
}
else flashheal_timer -= diff;
/*if (dispelmagic_timer <= diff)
{
if (urand(0, 1))
{
Unit* target = SelectTarget();
DoCast(target, SPELL_DISPEL_MAGIC, false);
}
else
me->CastSpell(SelectUnit(SelectTargetMethod::Random, 0), SPELL_DISPEL_MAGIC, false);
dispelmagic_timer = 12000;
} else dispelmagic_timer -= diff;*/
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_alyson_antilleAI>(creature);
}
};
struct boss_gazakrothAI : public boss_hexlord_addAI
{
boss_gazakrothAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 firebolt_timer;
void Reset() override
{
firebolt_timer = 2000;
boss_hexlord_addAI::Reset();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, 20);
me->AddThreat(who, 0.0f);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (firebolt_timer <= diff)
{
DoCastVictim(SPELL_FIREBOLT, false);
firebolt_timer = 700;
}
else firebolt_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
class boss_lord_raadan : public CreatureScript
{
public:
boss_lord_raadan()
: CreatureScript("boss_lord_raadan")
{
}
struct boss_lord_raadanAI : public boss_hexlord_addAI
{
boss_lord_raadanAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 flamebreath_timer;
uint32 thunderclap_timer;
void Reset() override
{
flamebreath_timer = 8000;
thunderclap_timer = 13000;
boss_hexlord_addAI::Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (thunderclap_timer <= diff)
{
DoCastVictim(SPELL_THUNDERCLAP, false);
thunderclap_timer = 12000;
}
else thunderclap_timer -= diff;
if (flamebreath_timer <= diff)
{
DoCastVictim(SPELL_FLAME_BREATH, false);
flamebreath_timer = 12000;
}
else flamebreath_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_lord_raadanAI>(creature);
}
};
class boss_darkheart : public CreatureScript
{
public:
boss_darkheart()
: CreatureScript("boss_darkheart")
{
}
struct boss_darkheartAI : public boss_hexlord_addAI
{
boss_darkheartAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 psychicwail_timer;
void Reset() override
{
psychicwail_timer = 8000;
boss_hexlord_addAI::Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (psychicwail_timer <= diff)
{
DoCastVictim(SPELL_PSYCHIC_WAIL, false);
psychicwail_timer = 12000;
}
else psychicwail_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_darkheartAI>(creature);
}
};
class boss_slither : public CreatureScript
{
public:
boss_slither()
: CreatureScript("boss_slither")
{
}
struct boss_slitherAI : public boss_hexlord_addAI
{
boss_slitherAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 venomspit_timer;
void Reset() override
{
venomspit_timer = 5000;
boss_hexlord_addAI::Reset();
}
void AttackStart(Unit* who) override
{
if (!who)
return;
if (who->isTargetableForAttack())
{
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, 20);
me->AddThreat(who, 0.0f);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (venomspit_timer <= diff)
{
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
DoCast(victim, SPELL_VENOM_SPIT, false);
venomspit_timer = 2500;
}
else venomspit_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_slitherAI>(creature);
}
};
class boss_fenstalker : public CreatureScript
{
public:
boss_fenstalker()
: CreatureScript("boss_fenstalker")
{
}
struct boss_fenstalkerAI : public boss_hexlord_addAI
{
boss_fenstalkerAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 volatileinf_timer;
void Reset() override
{
volatileinf_timer = 15000;
boss_hexlord_addAI::Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (volatileinf_timer <= diff)
{
// core bug
me->GetVictim()->CastSpell(me->GetVictim(), SPELL_VOLATILE_INFECTION, false);
volatileinf_timer = 12000;
}
else volatileinf_timer -= diff;
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_fenstalkerAI>(creature);
}
};
class boss_koragg : public CreatureScript
{
public:
boss_koragg()
: CreatureScript("boss_koragg")
{
}
struct boss_koraggAI : public boss_hexlord_addAI
{
boss_koraggAI(Creature* creature) : boss_hexlord_addAI(creature) { }
uint32 coldstare_timer;
uint32 mightyblow_timer;
void Reset() override
{
coldstare_timer = 15000;
mightyblow_timer = 10000;
boss_hexlord_addAI::Reset();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (mightyblow_timer <= diff)
{
DoCastVictim(SPELL_MIGHTY_BLOW, false);
mightyblow_timer = 12000;
}
if (coldstare_timer <= diff)
{
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
DoCast(victim, SPELL_COLD_STARE, false);
coldstare_timer = 12000;
}
boss_hexlord_addAI::UpdateAI(diff);
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_koraggAI>(creature);
}
};
class spell_hexlord_unstable_affliction : public SpellScriptLoader
{
public:
spell_hexlord_unstable_affliction() : SpellScriptLoader("spell_hexlord_unstable_affliction") { }
class spell_hexlord_unstable_affliction_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hexlord_unstable_affliction_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_WL_UNSTABLE_AFFL_DISPEL });
}
void HandleDispel(DispelInfo* dispelInfo)
{
if (Unit* caster = GetCaster())
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, nullptr, GetEffect(EFFECT_0));
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_hexlord_unstable_affliction_AuraScript();
}
};
void AddSC_boss_hex_lord_malacrass()
{
new boss_hexlord_malacrass();
new boss_thurg();
// new boss_gazakroth();
new boss_lord_raadan();
new boss_darkheart();
new boss_slither();
new boss_fenstalker();
new boss_koragg();
new boss_alyson_antille();
new spell_hexlord_unstable_affliction();
}