EverWrath/src/common/Collision/Management/VMapManager2.cpp
Yehonal c8f43d8584
feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00

312 lines
11 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
#include <iomanip>
#include <string>
#include <sstream>
#include "VMapManager2.h"
#include "MapTree.h"
#include "ModelInstance.h"
#include "WorldModel.h"
#include <G3D/Vector3.h>
#include <ace/Null_Mutex.h>
#include "DisableMgr.h"
#include "DBCStores.h"
#include "Log.h"
#include "VMapDefinitions.h"
#include "GridDefines.h"
using G3D::Vector3;
namespace VMAP
{
VMapManager2::VMapManager2()
{
GetLiquidFlagsPtr = &GetLiquidFlagsDummy;
}
VMapManager2::~VMapManager2(void)
{
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
{
delete i->second;
}
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
{
delete i->second.getModel();
}
}
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5f * MAX_NUMBER_OF_GRIDS * SIZE_OF_GRIDS;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
return pos;
}
// move to MapTree too?
std::string VMapManager2::getMapFileName(unsigned int mapId)
{
std::stringstream fname;
fname.width(3);
fname << std::setfill('0') << mapId << std::string(MAP_FILENAME_EXTENSION2);
return fname.str();
}
int VMapManager2::loadMap(const char* basePath, unsigned int mapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled())
{
if (_loadMap(mapId, basePath, x, y))
result = VMAP_LOAD_RESULT_OK;
else
result = VMAP_LOAD_RESULT_ERROR;
}
return result;
}
// load one tile (internal use only)
bool VMapManager2::_loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree == iInstanceMapTrees.end())
{
std::string mapFileName = getMapFileName(mapId);
StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
if (!newTree->InitMap(mapFileName, this))
{
delete newTree;
return false;
}
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first;
}
return instanceTree->second->LoadMapTile(tileX, tileY, this);
}
void VMapManager2::unloadMap(unsigned int mapId)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMap(this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(mapId);
}
}
}
void VMapManager2::unloadMap(unsigned int mapId, int x, int y)
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
instanceTree->second->UnloadMapTile(x, y, this);
if (instanceTree->second->numLoadedTiles() == 0)
{
delete instanceTree->second;
iInstanceMapTrees.erase(mapId);
}
}
}
bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!isLineOfSightCalcEnabled() || DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
return true;
#endif
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
if (pos1 != pos2)
{
return instanceTree->second->isInLineOfSight(pos1, pos2);
}
}
return true;
}
/**
get the hit position and return true if we hit something
otherwise the result pos will be the dest pos
*/
bool VMapManager2::getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (isLineOfSightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LOS))
#endif
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
Vector3 resultPos;
bool result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, modifyDist);
resultPos = convertPositionToInternalRep(resultPos.x, resultPos.y, resultPos.z);
rx = resultPos.x;
ry = resultPos.y;
rz = resultPos.z;
return result;
}
}
rx = x2;
ry = y2;
rz = z2;
return false;
}
/**
get height or INVALID_HEIGHT if no height available
*/
float VMapManager2::getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (isHeightCalcEnabled() && !DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_HEIGHT))
#endif
{
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
float height = instanceTree->second->getHeight(pos, maxSearchDist);
if (!(height < G3D::finf()))
return height = VMAP_INVALID_HEIGHT_VALUE; // No height
return height;
}
}
return VMAP_INVALID_HEIGHT_VALUE;
}
bool VMapManager2::getAreaInfo(unsigned int mapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_AREAFLAG))
#endif
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
Vector3 pos = convertPositionToInternalRep(x, y, z);
bool result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
// z is not touched by convertPositionToInternalRep(), so just copy
z = pos.z;
return result;
}
}
return false;
}
bool VMapManager2::GetLiquidLevel(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_VMAP_CHECKS)
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_VMAP, mapId, NULL, VMAP_DISABLE_LIQUIDSTATUS))
#endif
{
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(mapId);
if (instanceTree != iInstanceMapTrees.end())
{
LocationInfo info;
Vector3 pos = convertPositionToInternalRep(x, y, z);
if (instanceTree->second->GetLocationInfo(pos, info))
{
floor = info.ground_Z;
ASSERT(floor < std::numeric_limits<float>::max());
type = info.hitModel->GetLiquidType(); // entry from LiquidType.dbc
if (reqLiquidType && !(GetLiquidFlagsPtr(type) & reqLiquidType))
return false;
if (info.hitInstance->GetLiquidLevel(pos, info, level))
return true;
}
}
}
return false;
}
WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
{
//! Critical section, thread safe access to iLoadedModelFiles
ACORE_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
WorldModel* worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo"))
{
sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
delete worldmodel;
return NULL;
}
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
#endif
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
model->second.setModel(worldmodel);
}
//model->second.incRefCount();
return model->second.getModel();
}
void VMapManager2::releaseModelInstance(const std::string& filename)
{
//! Critical section, thread safe access to iLoadedModelFiles
ACORE_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end())
{
sLog->outError("VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
return;
}
if (model->second.decRefCount() == 0)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str());
#endif
delete model->second.getModel();
iLoadedModelFiles.erase(model);
}
}
bool VMapManager2::existsMap(const char* basePath, unsigned int mapId, int x, int y)
{
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
}
} // namespace VMAP