EverWrath/src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
Skjalf 0dbb8c814c
refactor(Core/InstanceScript): refactored load and save methods (#14977)
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
2023-02-12 15:53:48 -03:00

190 lines
6.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceScript.h"
#include "ScriptMgr.h"
#include "magisters_terrace.h"
class instance_magisters_terrace : public InstanceMapScript
{
public:
instance_magisters_terrace() : InstanceMapScript("instance_magisters_terrace", 585) { }
struct instance_magisters_terrace_InstanceMapScript : public InstanceScript
{
instance_magisters_terrace_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
}
uint32 Encounter[MAX_ENCOUNTER];
ObjectGuid VexallusDoorGUID;
ObjectGuid SelinDoorGUID;
ObjectGuid SelinEncounterDoorGUID;
ObjectGuid DelrissaDoorGUID;
ObjectGuid KaelDoorGUID;
ObjectGuid EscapeOrbGUID;
ObjectGuid DelrissaGUID;
ObjectGuid KaelGUID;
void Initialize() override
{
memset(&Encounter, 0, sizeof(Encounter));
}
bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
if (Encounter[i] == IN_PROGRESS)
return true;
return false;
}
uint32 GetData(uint32 identifier) const override
{
switch (identifier)
{
case DATA_SELIN_EVENT:
case DATA_VEXALLUS_EVENT:
case DATA_DELRISSA_EVENT:
case DATA_KAELTHAS_EVENT:
return Encounter[identifier];
}
return 0;
}
void SetData(uint32 identifier, uint32 data) override
{
switch (identifier)
{
case DATA_SELIN_EVENT:
HandleGameObject(SelinDoorGUID, data == DONE);
HandleGameObject(SelinEncounterDoorGUID, data != IN_PROGRESS);
Encounter[identifier] = data;
break;
case DATA_VEXALLUS_EVENT:
if (data == DONE)
HandleGameObject(VexallusDoorGUID, true);
Encounter[identifier] = data;
break;
case DATA_DELRISSA_EVENT:
if (data == DONE)
HandleGameObject(DelrissaDoorGUID, true);
Encounter[identifier] = data;
break;
case DATA_KAELTHAS_EVENT:
HandleGameObject(KaelDoorGUID, data != IN_PROGRESS);
if (data == DONE)
if (GameObject* escapeOrb = instance->GetGameObject(EscapeOrbGUID))
escapeOrb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
Encounter[identifier] = data;
break;
}
SaveToDB();
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_DELRISSA:
DelrissaGUID = creature->GetGUID();
break;
case NPC_KAEL_THAS:
KaelGUID = creature->GetGUID();
break;
case NPC_PHOENIX:
case NPC_PHOENIX_EGG:
if (Creature* kael = instance->GetCreature(KaelGUID))
kael->AI()->JustSummoned(creature);
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_SELIN_DOOR:
if (GetData(DATA_SELIN_EVENT) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
SelinDoorGUID = go->GetGUID();
break;
case GO_SELIN_ENCOUNTER_DOOR:
SelinEncounterDoorGUID = go->GetGUID();
break;
case GO_VEXALLUS_DOOR:
if (GetData(DATA_VEXALLUS_EVENT) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
VexallusDoorGUID = go->GetGUID();
break;
case GO_DELRISSA_DOOR:
if (GetData(DATA_DELRISSA_EVENT) == DONE)
HandleGameObject(ObjectGuid::Empty, true, go);
DelrissaDoorGUID = go->GetGUID();
break;
case GO_KAEL_DOOR:
KaelDoorGUID = go->GetGUID();
break;
case GO_ESCAPE_ORB:
if (GetData(DATA_KAELTHAS_EVENT) == DONE)
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
EscapeOrbGUID = go->GetGUID();
break;
}
}
// @todo: Use BossStates. This is for code compatibility
void ReadSaveDataMore(std::istringstream& data) override
{
data >> Encounter[1];
data >> Encounter[2];
data >> Encounter[3];
}
void WriteSaveDataMore(std::ostringstream& data) override
{
data << Encounter[0] << ' ' << Encounter[1] << ' ' << Encounter[2] << ' ' << Encounter[3];
}
ObjectGuid GetGuidData(uint32 identifier) const override
{
switch (identifier)
{
case NPC_DELRISSA:
return DelrissaGUID;
}
return ObjectGuid::Empty;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_magisters_terrace_InstanceMapScript(map);
}
};
void AddSC_instance_magisters_terrace()
{
new instance_magisters_terrace();
}