119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_COMBATAI_H
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#define ACORE_COMBATAI_H
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "EventMap.h"
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class Creature;
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class AggressorAI : public CreatureAI
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{
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public:
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explicit AggressorAI(Creature* c) : CreatureAI(c) {}
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void UpdateAI(uint32) override;
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static int32 Permissible(Creature const* creature);
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};
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typedef std::vector<uint32> SpellVct;
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class CombatAI : public CreatureAI
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{
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public:
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explicit CombatAI(Creature* c) : CreatureAI(c) {}
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void InitializeAI() override;
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void Reset() override;
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void EnterCombat(Unit* who) override;
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void JustDied(Unit* killer) override;
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void UpdateAI(uint32 diff) override;
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static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
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protected:
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EventMap events;
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SpellVct spells;
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};
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class CasterAI : public CombatAI
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{
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public:
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explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
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void InitializeAI() override;
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void AttackStart(Unit* victim) override { AttackStartCaster(victim, m_attackDist); }
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void UpdateAI(uint32 diff) override;
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void EnterCombat(Unit* /*who*/) override;
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private:
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float m_attackDist;
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};
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struct ArcherAI : public CreatureAI
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{
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public:
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explicit ArcherAI(Creature* c);
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void AttackStart(Unit* who) override;
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void UpdateAI(uint32 diff) override;
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static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
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protected:
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float m_minRange;
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};
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struct TurretAI : public CreatureAI
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{
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public:
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explicit TurretAI(Creature* c);
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bool CanAIAttack(Unit const* who) const override;
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void AttackStart(Unit* who) override;
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void UpdateAI(uint32 diff) override;
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static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
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protected:
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float m_minRange;
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};
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#define VEHICLE_CONDITION_CHECK_TIME 1000
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#define VEHICLE_DISMISS_TIME 5000
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struct VehicleAI : public CreatureAI
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{
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public:
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explicit VehicleAI(Creature* creature);
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void UpdateAI(uint32 diff) override;
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void MoveInLineOfSight(Unit*) override {}
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void AttackStart(Unit*) override {}
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void OnCharmed(bool apply) override;
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static int32 Permissible(Creature const* creature);
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private:
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void LoadConditions();
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void CheckConditions(uint32 diff);
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ConditionList conditions;
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uint32 m_ConditionsTimer;
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bool m_DoDismiss;
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uint32 m_DismissTimer;
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};
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#endif
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