EverWrath/src/server/game/Entities
2022-02-19 22:26:26 +01:00
..
Corpse feat(Core/DBLayer): replace char const* to std::string_view (#10211) 2022-02-05 00:37:11 +01:00
Creature fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED (#10537) 2022-02-19 22:26:26 +01:00
DynamicObject refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
GameObject fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED (#10537) 2022-02-19 22:26:26 +01:00
Item fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Object fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Pet fix(Core/Misc): Change const to be after type name (#10591) 2022-02-14 16:05:45 -03:00
Player fix(DB/Creatures): Nat Pagle should display vendor icon if player completed Nat's Measuring Tap quest. (#10657) 2022-02-17 01:13:39 +01:00
Totem refactor(Core/Packets): Totem (#9451) 2021-12-31 10:23:38 -03:00
Transport refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00
Unit fix(Core/Spells): Deep Freeze should damage only permanent stun-immuned targets (#10452) 2022-02-19 13:47:42 +01:00
Vehicle refactor(Core/Logging): switch to fmt style for LOG_ (#10366) 2022-01-27 16:44:41 +01:00