EverWrath/modules/acore/framework/Threading/Threading.h
2016-08-17 17:58:45 +02:00

98 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef THREADING_H
#define THREADING_H
#include "Common.h"
#include <ace/ACE.h>
#include <ace/Thread.h>
#include <ace/TSS_T.h>
#include <ace/Atomic_Op.h>
#include <assert.h>
namespace ACE_Based
{
class Runnable
{
public:
virtual ~Runnable() { }
virtual void run() = 0;
void incReference() { ++m_refs; }
void decReference()
{
if (!--m_refs)
delete this;
}
private:
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs;
};
enum Priority
{
Idle,
Lowest,
Low,
Normal,
High,
Highest,
Realtime
};
#define MAXPRIORITYNUM (Realtime + 1)
class ThreadPriority
{
public:
ThreadPriority();
int getPriority(Priority p) const;
private:
int m_priority[MAXPRIORITYNUM];
};
class Thread
{
public:
Thread();
explicit Thread(Runnable* instance);
~Thread();
bool start();
bool wait();
void destroy();
void suspend();
void resume();
void setPriority(Priority type);
static void Sleep(unsigned long msecs);
static ACE_thread_t currentId();
static ACE_hthread_t currentHandle();
static Thread * current();
private:
Thread(const Thread&);
Thread& operator=(const Thread&);
static ACE_THR_FUNC_RETURN ThreadTask(void * param);
ACE_thread_t m_iThreadId;
ACE_hthread_t m_hThreadHandle;
Runnable* m_task;
typedef ACE_TSS<Thread> ThreadStorage;
//global object - container for Thread class representation of every thread
static ThreadStorage m_ThreadStorage;
//use this object to determine current OS thread priority values mapped to enum Priority{ }
static ThreadPriority m_TpEnum;
};
}
#endif