EverWrath/src/server/game/Scripting
yehonal 93cf5edd57 Moved ScriptMgr macros to separated header and created ModuleScript
it will allow Modules to create their own Hooks inside the
module itself, to customize/extend their functionalities.

An example of its usage will be available in VAS Module:
You'll be able to disable VAS with custom conditions from other modules.
2018-02-28 20:20:10 +01:00
..
MapScripts.cpp Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
ScriptMgr.cpp Moved ScriptMgr macros to separated header and created ModuleScript 2018-02-28 20:20:10 +01:00
ScriptMgr.h Moved ScriptMgr macros to separated header and created ModuleScript 2018-02-28 20:20:10 +01:00
ScriptMgrMacros.h Moved ScriptMgr macros to separated header and created ModuleScript 2018-02-28 20:20:10 +01:00
ScriptSystem.cpp Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
ScriptSystem.h Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00